12. Loop IN button
Activate the Loop IN button -12- to set the start point of a loop (endless loop)
and also to set a current Cue Point.
13. Loop OUT button
Activate the Loop Out button -13- to set the end point of a loop (endless loop).
If the Loop IN button was previously activated, the player goes into the Loop
mode (seamless loop) - the display reads "Reloop". To exit the loop, press the
Loop OUT button again.
For more information about loops go to the chapter entitled "Sampling".
14. Reloop button
Press the Reloop button -14- for the player to return to the last loop that was
played. To exit the loop, press the Loop OUT button again.
For more information about loops go to the chapter entitled "Sampling".
15. CUE/Sample Banks 1-4
When in Play mode, the Cue/Sample banks 1 to 4 -15- can be used as Hot Cue
buttons. Once the Sampler mode has been activated by using the Sampler
button -17- the player will play samples from the banks simultaneously with
the playback. For every bank, a 5-second sample can be saved and played
back. Press one of the respective Bank buttons 1 to 4 to trigger the
previously stored Cue Points or samples.
For more information about loops go to the chapter entitled "Sampling".
16. Memory button
Use the Memory button -16- to assign and store loops in the four sample
banks. After creating a Loop with the help of the Loop IN and Loop OUT
buttons, press the Memory button -16-. The Memory LED goes on. Then
select one of the four sample banks to store the Loop on the very same. The
respective sample bank goes on. The Memory LED goes off. Repeat this
process to replace the respective sample or to record a new one.
The memory function also makes it possible to lastingly store for up to
500 CDs four cue points or samples (altogether 2.000 cue points/samples).
Read more information in the chapter entitled "Sampling".
17. Sampler button
To activate the sample mode, press the Sampler button -17-.
NOTE:
There are two different sample play modes: An Endless mode and a One Shot
mode. The Endless mode is activated by pressing the Sampler button - 17 -
once; the sampler LED is continually illuminated. In Endless mode the
sample is played endlessly in a loop. The One Shot mode is activated by
pressing the Sampler button -17- twice. The sampler LED flashes. In One
Shot mode the sample is triggered once.
If the Sample mode has been activated, the loops previously stored in the
sample banks 1 to 4 can be played simultaneously while playing back the CD.
18. Jog Wheel
Your CD player features an extra large Jog Wheel for a real vinyl-like
operation. This is generally divided into two sections for scratch applications.
The top section is touch sensitive and responds to the body's own electricity
- similar to a vinyl record on the turntable. The outer rubberised ring has
been designed for pitch bending - similar to the edge of a turntable's platter.
If the Scratch function -27- has been deactivated, the entire Jog Wheel also
works as a Search and Pitch Bend wheel. By turning clockwise and counter-
clockwise while in Cue and Pause mode, you can precision-frame-search
28
ENGLISH
IM_RMP2_MK2.qxp 14.01.2009 15:23 Uhr Seite 28
Содержание RMP-2 MK2
Страница 37: ...37 ENGLISH Have Fun with Reloop ...