Radica Games Card night 71063 Скачать руководство пользователя страница 2

Dealing the cards

To deal the cards, place the cursor over the Deal dial and press the Enter
button.  You may hold or discard and deal new cards twice before you must
score the hand.

Holding a Card

To hold a card, place the cursor on the card you want to hold and press the
Enter button.

Discarding a Card

If you do not want to hold any of the cards in your hand, you can draw
again to replace them with new cards from the deck.

• If you change your mind and want to discard a card that has been held, 

place your cursor on the held card and press the Enter button. 

Scoring a Hand

When you have created a complete hand, place the cursor on one of the
possible hands in the scorecard.  Then press the Enter button to score it.
You can score a hand at any time during the turn but you must score after
the 3

rd

spin.

Bonus

If you have at least three (3) 9s, 10s, Jacks, Queens, Kings and Aces, you’ll
score a 100 point Bonus. 

If the total of your Clubs, Spades, Hearts and Diamonds equals more than
80 points, your 100-point Bonus will increase to 200 points.

Undo

You’ll lose 10 points from your score each time you undo your last move.

BASIC POKER RULES

• To start the game, you will place a 

bet.  Once you have placed your 
bet, place the cursor on the word 
DEAL” button and press the Enter
button.  You will be dealt a hand of 
cards.

• Next, you must decide to hold or 

discard your cards.  To hold a card,
place the cursor on the card itself 
and press the Enter button.  The 
word “HOLD” will appear on the 
card.  To clear the Hold, place the 
cursor on the card and press the 
Enter button again.

• Once you are satisfied with the 

cards you are holding, place the cursor on the word “DRAW” and press 
the Enter button.  All cards that have not been held will be replaced with 
new cards.

Poker Hands

A poker hand is made from the best arrangement of five cards.  They are
listed in order from highest to lowest value.

Placing a Bet

You may make a one-time bet before the cards are dealt.

• To place a bet, place the cursor on one of the three chip piles in the 

bottom right-hand corner of the screen.  Press Enter button to place your 
bet.  The chip amount you have bet will appear in the bet register.

• If a chip pile is pressed more than once, that amount is added, each time, 

to the betting amount. 

• To see more betting selections, place the cursor on one of the arrows next

to the chips and press the Enter button.  The chips will rotate.

• After your first bet, you may discard some or all of your cards and draw 

new cards.

Dealing Poker Cards

To deal your initial hand, place the cursor on the word “DEAL” and press
the Enter button.

Holding Poker Cards

To hold a card, place the cursor on the desired card and press the Enter
button.  The word “HOLD” will appear on the card.

Drawing Poker Cards

To replace the cards you are not holding with new cards, place the cursor
on the word “DRAW” and press the Enter button.

Bank Roll

Each of the poker games will display a running total of your bankroll at the
top of the screen.  Bankroll starts at 10,000 and will reset to 10,000 if all
points are lost.

DRAW POKER

In Draw Poker, you will try to build a poker hand from 5 cards.  The higher
the hand, the higher your score. 

DEUCES

In Deuces Poker 2’s are wild, which means they can replace a missing card
of any suit or value to complete a winning hand. For example, a 2 could
complete a straight or replace a missing card in a flush.

JOKER POKER

In Joker Poker the jokers are wild, which means they can replace a missing
card of any suit or value to complete a winning hand. For example, a joker
could complete a straight or replace a missing card in a flush.

LO BALL POKER

Lo Ball Poker is a variation of poker where the lowest hand wins. It is exact-
ly the opposite of high poker. 

General Lo Ball Rules:

• The lowest possible hand in Lo Ball is the Wheel.  The Wheel consists of 

5, 4, 3, 2, Ace. It is the best hand and beats every other hand, except 
another Wheel. 

• The second best hand is 6, 4, 3, 2, Ace.  Following the 6-4 hand is 6, 5, 3,

2, Ace, then 6, 5, 4, 2, Ace and so forth.

• In Lo Ball, an Ace is always considered a low card, counting as one.  For 

example, a hand of 8, 7, 6, 3 and Ace would be a 9-7 low hand with the 
Ace counting as one. 

• Flushes and straights are disregarded—they do not foul the hand or make

it a high hand.

• Any 6 low will beat a 7 low.  Any 7 low beats an 8 low, and so forth.

BLACKJACK 21

A Blackjack is a hand consisting of an Ace and a 10-value card (10, Jack,
Queen or King) totaling 21. The object of Blackjack is to reach 21 or to have
a greater count under 21 than the dealer. 

Placing a Bet
To start, you must place your bet.

• Place the cursor over the amount of 

chips you’d like to bet and press the 
Enter button.  The amount you have 
bet will be displayed in the bet
register. 

• To raise your bet, press Enter again 

or move the cursor to a different pile 
of chips.

• When you have finished betting and 

are ready to play, place the cursor on 
the “DEAL” icon and press the Enter
button.  The cards will be automati-
cally dealt.

BASIC BLACKJACK RULES

• You and the dealer will both be dealt two cards.  The Dealer’s cards are 

dealt one face up and one face down.  Your cards are both dealt face up.
Your cards will appear on the bottom of the screen.

• Once you have received your cards, you can decide whether you want to 

stand or hit. 

If you do not have a blackjack, you can ask the dealer to “hit” you.  You
may draw as many cards as you like, one at a time, but if you go over 21
you will “bust” and lose the hand.

• Kings, Queens, Jacks and 10s are all worth 10.
• Aces are worth 1 or 11.
• All other cards are worth their face value.
• If the dealer’s hand is 16 or less, he/she must take a card.  If the dealer’s 

hand is 17 or more, he/she must stand.

Hit

If you want to add another card to your hand, you can ask the dealer to
“hit” you.

Stand 

You can choose to stand if you don’t want any more cards and want to
“stand” with the cards that you have. 

Bust

When you “Bust,” you have gone over 21 and have no chance of winning.

Double Down

If, after receiving your first two cards, you think you can beat the dealer with
only one more card, you can choose to double down.  This means you will
double your original bet, drawing one more card and then standing.

• If you have an opportunity to double down, the “Double” button will 

appear on the right-hand side of the screen.  To double down, place the 
cursor on the “Double” button and press the Enter button.   
NOTE:  In this game, a Double is only possible on a 10 or an 11.

Split

If your first two cards are the same value, you may also choose to split your
cards so you can play two hands at once.  Your original bet will apply to
each hand.  You can continue to draw cards for each hand independently.

• If you have an opportunity to split, the “Split” button will appear on the 

right-hand side of the screen.  To split, place the cursor on the “Split” 
button and press the Enter button.

• If you choose to split, you will continue to play the right hand, as normal.  

The left hand will be shaded to indicate it is not available.

• You can Double Down your split hands if, after 1 hit, either hand totals 10 

or 11.

Once you choose to Stand, play will end on the right hand and move to the
left hand, or vice versa.

Surrender

When you think your hand is definitely going to lose, you can choose to sur-
render.  This cuts your losses by folding your hand and forfeiting half of your
original bet.  You cannot surrender after you have hit.

• If you have an opportunity to surrender, the “Surrender” button will 

appear on the right-hand side of the screen.  To surrender, place the 
cursor on the “Surrender” button and press the Enter button.

Insurance

If the dealer’s up card is an Ace, you will have the option to buy insurance.
This means you will bet half of your original bet that the dealer has black-
jack.  If the dealer has blackjack, this bet pays 2 to 1.  You can only buy
insurance when the dealer’s face up card is an Ace.

• If you have an opportunity to buy insurance, the “Insurance” button will 

appear on the right-hand side of the screen.  To buy insurance, place the 
cursor on the “Surrender” button and press the Enter button.

FACE UP BLACKJACK

Face Up follows the same rules as Blackjack, but offers an additional 
strategy— all the cards are dealt face up. 

NEW GAME

If you finish a game, or a game comes to a standstill because you cannot
play another card, you can start a new game.  You can choose to start a
new game at any time during game play. 

To start a new game, press and hold the New Game button for about 2
seconds.  You will see a new screen with three options: Continue, Main
Menu and New Game.

• Place the cursor on the desired option and press the Enter button.
• If you select Continue, you will return to your current game.
• If you select Main Menu, you will quit the current game and automatically 

go to the Main Menu, where you can select a new game.

• If you select New Game, you will start a new version of the current game. 

TROUBLESHOOTING

• If you don’t see the title screen after pressing the On•Off button, check to

make sure the light on the Base Unit is illuminated.  If it is and you still 
don’t see the title screen, check to make sure the video and audio plugs 
are plugged into the correct locations on your TV or VCR and that fresh 
batteries are installed in units. 

• If your game still malfunctions, insert a blunt object into the Reset button 

to reset your game. (Only the reset on Base Unit can reset the game.  The
reset on Remote Control can reset Remote Control itself only.)

REPLACING THE BATTERIES

Using a screwdriver, loosen the screw in the battery compartment door on
the units. Remove the battery compartment door . Remove the old batteries
and insert four (4) AA batteries (we recommend alkaline) into the Base Unit
and two (2) AAA batteries (we recommend alkaline) into the Remote Control
unit battery compartment.  Make sure the negative (-) ends are against the
springs.  Replace the battery compartment door and tighten the screw with
a screwdriver.  Do not over tighten.

Dual Power convenience:  You may purchase an AC adapter separately at
any electronics store.  It should be 6V, 300 Milliamps, with a negative center.

ADULT SUPERVISION IS RECOMMENDED WHEN CHANGING BATTERIES.

CAUTION

• As with all small batteries, the batteries used with this 

game should be kept away from small children who might
still put things in their mouths. If a battery is swallowed, 
consult a physician immediately. 

• Be sure you insert the battery correctly and always follow

the game and battery manufacturer’s instructions. 

• Do not dispose of batteries in fire. 
• Batteries might leak if improperly installed, or explode if 

recharged, disassembled or heated.

MAINTENANCE 

• Handle this game carefully.

• Store this game away from dusty or dirty areas.

• Keep this game away from moisture or extreme temperature.

• Do not disassemble this game.  If a problem occurs, press the Reset but-

ton, or remove and replace the batteries to reset the game, or try new bat-
teries.  If problems persist, consult your warranty card for replacement
instructions.

• Use only the recommended battery type.

• Do not mix old and new batteries.

• Do not mix alkaline, standard (carbon-zinc) or rechargeable 

(nickel-cadmium) batteries.

• Do not use rechargeable batteries.

• Do not attempt to recharge non-rechargeable batteries.

• Remove any exhausted batteries from the game.

• Do not short-circuit the supply terminals.

• Insert batteries with the correct polarity.

Please retain this for future reference

.

This device complies with Part 15 of the FCC Rules.  Operation is subject to
the following two conditions: (1) this device may not cause harmful interfer-
ence, and (2) this device must accept any interference received, including
interference that may cause undesired operation.

Warning: Changes or modifications to this unit not expressly approved by
the party responsible for compliance could void the user’s authority to oper-
ate the equipment.

NOTE: This equipment has been tested and found to comply with the limits
for a Class B digital device, pursuant to Part 15 of the FCC Rules. These
limits are designed to provide reasonable protection against harmful interfer-
ence in a residential installation. This equipment generates, uses, and can
radiate radio frequency energy and, if not installed and used in accordance
with the instructions, may cause harmful interference to radio communica-
tions. However, there is no guarantee that interference will not occur in a
particular installation. If this equipment does cause harmful interference to
radio or television reception, which can be determined by turning the equip-
ment off and on, the user is encouraged to try to correct the interference by
one or more of the following measures:

• Reorient or relocate the receiving antenna.

• Increase the separation between the equipment and receiver.

• Connect the equipment into an outlet on a circuit different from that to which

the receiver is connected.

• Consult the dealer or an experienced radio TV technician for help.

IMPORTANT: Before returning the unit for repair, test it with fresh alkaline
batteries. Even new batteries may be defective or weak and low battery
power is a frequent cause of unsatisfactory operation.

RADICA:

®

PLAY TV CARD NIGHT IS A TRADEMARK OF 
RADICA CHINA LTD.
© 2000 RADICA CHINA LTD. AND SSD COMPANY LTD.
PRODUCT SHAPE

TM

ALL RIGHTS RESERVED

XAVIX IS A MULTI PROCESSOR OF SSD COMPANY LTD.
MANUFACTURED UNDER LICENSE BY SSD COMPANY LTD.

Straight Flush = Your Hand x (times) 4

4 of a Kind = Your Hand x (times) 4

Flush = Your Hand x (times) 2.5

Straight = Your Hand x (times) 3

Full House = Your Hand x (times) 2.5

3 of a Kind = Your Hand x (times) 3

2 Pairs = Your Hand x (times) 2

1 Pair = Your Hand x (times) 3

Pay

Pay

Royal Flush = 250 x (times) your bet

Straight Flush = 50 x (times) your bet

4 of a Kind = 25 x (times) your bet

Full House = 8 x (times) your bet

Flush = 5 x (times) your bet

Straight = 4 x (times) your bet

3 of a Kind = 3 x (times) your bet

2 Pairs = 2 x (times) your bet

Jacks or Better = 1 x (times) your bet

Pay

Royal Flush = 300 x (times) your bet

Four 2’s =  200 x (times) your bet

Royal Flush W/2’s = 20 x (times) your bet

5 of a Kind = 10 x (times) your bet

Straight Flush = 8 x (times) your bet

4 of a Kind = 4 x (times) your bet

Full House = 4 x (times) your bet

Flush = 3 x (times) your bet

Straight = 2 x (times) your bet

3 of a Kind = 1 x (times) your bet

Royal Flush = 500 x (times) your bet
5 of a Kind = 200 x (times) your bet

Royal Flush with Joker = 100 x (times) your bet

Straight Flush = 50 x (times) your bet

4 of a Kind = 15 x (times) your bet

Full House = 7 x (times) your bet

Flush = 5 x (times) your bet

Straight = 3 x (times) your bet

3 of a Kind = 2 x (times) your bet

2 Pairs = 1 x (times) your bet

Jacks or Better = 1 x (times) your bet

Pay

A, 2, 3, 4, 5 Flush = 500 x(times) your bet

A, 2, 3, 4, 5 Any Suit = 30 x (times) your bet

6, 4+3, 2, A = 25 x (times) your bet

6, 5 + any cards (Ace - 4) = 12 x (times) your bet

7, 4 + 3, 2, A = 8 x (times) your bet

7, 5 + any cards (Ace – 4) = 5  (times) your bet

7, 6 + any cards (Ace - 5) = 3 x (times) your bet

8 + any cards (Ace - 7) = 2 x (times) your bet

2 Pairs = 1 x (times) your bet

Double Down Win = 4 x (times) your bet

Blackjack Bonus = 3 x (times) your bet

Blackjack Win = 2.5 x (times) your bet

Winner Hand = 2 x (times) your bet

Insurance = 1.5 x (times) your bet

Push = 1 x (times) your bet

Bonus 6-7-8, 7-7-7 or 6 cards on 21

Dealer stands on 17

Double Down on 10 or 11

Split on any pair

Pay

Pay

Double Down Win = 4 x (times) your bet

Blackjack Bonus = 3 x (times) your be

Blackjack Win = 2.5 x (times) your be

Winner Hand = 2 x (times) your be

Bonus 6-7-8, 7-7-7 or 6 cards 21

Dealer stands on 16

Double Down on 10 or 11

Split on any pair

Pay

Straight Flush: All five cards are in sequence, and in the same suit
(e.g. 4, 5, 6, 7, 8 of clubs).

Four of a Kind: Four cards of the same value.

Flush: Five cards of the same suit.

Straight: Five cards in consecutive order, regardless of suit.

Full House: A pair and 3 of a kind (e.g. 3H, 3D, 9S, 9D, 9C).

Three of a Kind: Three cards of the same rank.

Two Pairs: Two sets of two cards of the same rank.

One Pair: Two cards of the same rank

A’s = Total of all Aces in your hand.  (Aces = 14)

K’s = Total of all Kings in your hand. (Kings = 13)

Q’s = Total of all Queens in your hand (Queens = 12).

J’s = Total of all Jacks in your hand. (Jacks = 11).

10’s = Total of all 10s in your hand.

9’s = Total of all 9s in your hand.

Scorecard

Straight Flush:  Five cards, in sequence, in the same suit.  The Royal
Flush (Ace, King, Queen, Jack, 10) is the highest standard hand and
beats all other hands. 

Four of a Kind: Any four cards of the same rank.  Four of a Kind beats
a Full House or any lower hand. 

Full House: A Full House is made up of Three of a Kind and One Pair.
Full House beats a Flush or any lower hand.

Flush: A hand of five cards, all of the same suit. 

Straight: A hand of five cards, in sequence, from different suits.  The
highest possible Straight is Ace, King, Queen, Jack, 10 . The lowest
possible Straight is 5, 4, 3, 2, Ace. 

Three of a Kind: Three cards of the same rank, such as three 8’s.
Three Aces are highest; three 2’s are lowest.  Three of a Kind beats Two
Pairs or any lower hand.

Two Pairs: Two cards of the same rank, and two matching cards of any
other rank. 

One Pair: Any two cards of the same rank. 

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