12
49
49
49
49 ---- RALLY
RALLY
RALLY
RALLY RACING
RACING
RACING
RACING
The object of the game is to race the course before running out of time. Press the directional
keypad or joystick to move left and right. Press the
A
A
A
A
or
X
X
X
X
buttons to accelerate.
50
50
50
50 ---- JUMP
JUMP
JUMP
JUMP LONG
LONG
LONG
LONG
The object of the game is to beat the world record in the long jump. Press the
B
B
B
B
or
Y
Y
Y
Y
buttons
to build up speed. Press the directional keypad or joystick to jump.
51
51
51
51 ---- PINBALL
PINBALL
PINBALL
PINBALL
The object of the game is to keep the ball in play without letting it drop down the hole. Press
DOWN
DOWN
DOWN
DOWN
on the directional keypad or joystick to pull down the ball spring. Let go to release the
ball. Press the
A
A
A
A
or
X
X
X
X
buttons to control the left flippers and press the
B
B
B
B
or
Y
Y
Y
Y
buttons to control
the right flippers.
52
52
52
52 ---- TRIPLE
TRIPLE
TRIPLE
TRIPLE JUMP
JUMP
JUMP
JUMP
The object of the game is to beat the world record in the triple jump. Press the
B
B
B
B
or
Y
Y
Y
Y
buttons
to build up speed. Press the directional keypad or joystick to jump.
53
53
53
53 ---- MAGIC
MAGIC
MAGIC
MAGIC PLACE
PLACE
PLACE
PLACE
The object of the game is to collect all of the stars in the course without running into the rolling
bombs, poisonous butterflies.. Or the hungry, purple. Furry creatures. Press the directional
keypad or joystick to move left, right, up and down.
54
54
54
54 ---- ROUTE
ROUTE
ROUTE
ROUTE 16
16
16
16
The object of the game is to collect all of the clues in the different rooms before the mob finds
you. Press the directional keypad or joystick to move left, right, up and down. There are 16
rooms. When you exit a room, you will see a grid of the 16 rooms and which rooms contain
valuables. Collect all of the valuable clues.
55
55
55
55 ---- PUZZLE
PUZZLE
PUZZLE
PUZZLE
The object of the game is to move the scrambled puzzle pieces so they are in numerical order.
Press the directional keypad or joystick to move the cursor left, right, up and down. Press the
A
A
A
A
or
X
X
X
X
buttons to move the selected piece.
56
56
56
56 ---- SEA
SEA
SEA
SEAR
R
R
RCHING
CHING
CHING
CHING
The object of the game is to match the king fish swimming back and forth on the bottom o the
screen with its twin. A screen with 12 other fish is boxed will flash on the screen momentarily
with the king fish on the bottom right corner of the screen. After a second, the boxes will empty
and you have to select the box that container the king fish’s twin. Press the directional keypad