General Functions Overview
1a. Arcade Button 1:
For recording patterns and using as a manual gate on channel 1. Pressing an
arcade
button
will send a gate signal from its corresponding output. If the surrounding LED is
illuminated, then the gate is high. If the surrounding LED is unilluminated, then the
gate is low.
1b. Out 1:
Outputs of recorded gate patterns and manual gate signals for channel 1.
Gates are 0V-10V.
2a. Arcade Button 2:
For recording patterns and using as a manual gate on channel 2. Pressing an
arcade
button
will send a gate signal from its corresponding output. If the surrounding LED is
unilluminated, then the gate is low.
2b. Out 2:
Outputs of recorded gate patterns and manual gate signals for channel 2.
Gates are 0V-10V.
3a. Arcade Button 3:
For recording patterns and using as a manual gate on channel 3. Pressing an
arcade
button
will send a gate signal from its corresponding output. If the surrounding LED is
unilluminated, then the gate is low.
3b. Out 3:
Outputs of recorded gate patterns and manual gate signals for channel 3.
Gates are 0V-10V.
4. Clock Out:
Subdividable clock output.
Clock rate is determined by the length of the recorded loop and the
clock division
knob
. The calculated clock will start as soon as a newly recorded loop begins to play.
Gates are 0V-10V.
5a. Clock Division:
Control for clock division.
If the
clock division
knob
is far left, the clock rate will be the largest possible rhythmic
derivative of the master clock. If the
clock division knob
is far right, the clock rate will
be the shortest possible rhythmic derivative of the master clock. These values are
dependent on the length of the recorded loop.
5b. Clock Division CV In:
Unipolar positive control voltage input for
clock division
.
Control voltage is added to the current pot position.
Range is 0V-5V.
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