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~ 9 ~
GENERAL HINTS
ANALOG MOVEMENT
— The amount of pressure you apply to
L
affects
how your selected Commando moves.
❑
To move slowly, push
L
gently in the direction you want to move.
❑
To run, push the
L
as far as it will go in the chosen direction.
❑
To sprint, click and hold
L
. The Commando’s stamina drops during a sprint,
so it will only last a short time.
❑
Use
L
to also control your Commando when swimming.
INTERACTION
— When your Commando is near a person or an interactive
object, text describing the interaction/action will appear. Press
A
to initiate
the interaction/action.
PICKUPS
— When your Commando is standing over an item that can be picked up,
text appears alerting you to this. Press
A
to initiate the interaction; use
?
to scroll
through the pick-ups.
STEALTH
The use of stealth is imperative to the success of specific missions during each
campaign. There are a number of ways to remain covert during operations:
CROUCHING
— Crouching and moving slowly helps you remain undetected
by the enemy. To crouch, press
B
. Crouching also helps you avoid battle damage.
❑
Remember: you can quickly sprint from the crouching position, find cover, then
automatically return to the crouching position when you stop moving.
EXTERNAL VIEW
— The external view allows you to look around objects while using
cover. Use this to observe your enemy and remain undetected during missions.
Press
?
3
and move
R
to adjust the view.
STEALTH VIEW
— All Commandos can peer through keyholes. When your Commando
is standing in front of a door, make him look down or crouch;
a contextual message will appear. Press
A
to enter keyhole view. Press
A
again
to exit the view.
BINOCULARS
— Use binoculars to survey the scene. Click
R
to activate
the binoculars.
❑
Clicking
R
activates weapon zoom if the selected weapon has that ability.
STEALTH KILL
— The stealth kill
(page 10)
allows you to eliminate your enemy
silently, without being detected.
DISGUISE
—
Use
disguises throughout missions to pass undetected through heavily
Nazi-populated areas and to infiltrate enemy ranks, obtain intelligence and give
conflicting orders to enemy personnel. When a mission starts, you will not be
provided with a disguise. Obtaining one is your initial task.
❑
You can only distract uniformed soldiers if their rank is inferior to the rank
of your disguise.
THE SPY
— Colonel Brown can only carry one disguise besides his own uniform.
The higher the rank of the uniform he wears, the more freedom of movement he
acquires. He will always wear his normal clothing, unless he obtains a disguise
at the beginning of a mission. He can switch at will between his normal clothing
and the disguise he carries.
❑
In the close-range view, officers can recognize Brown in disguise. SS officers will
shoot at him in their close-range view even if he is disguised.
DISTRACTING GUARDS
— Use items in the missions to distract enemy soldiers.
This is useful when you’re trying to gain entry to buildings or move through heavily
Nazi-populated areas undetected.
❑
Pull
l
to throw or place an item.
❑
Coins
— Use coins to create a noise to distract the enemy. The guard will leave
his position to investigate the noise.
❑
Cigarettes
— Use cigarettes to visually distract the enemy. If you put cigarettes
on the floor, the enemy will look in that direction, giving you enough time to sneak
up on him for the silent kill or to sneak past him.
SWIMMING
— You can swim underwater to infiltrate areas unseen, making it
possible to surprise the enemy from behind, or to reach hidden underwater access
points. Your swimming time is limited by your Commando’s physical characteristics.
Due to his ability to focus his senses, the Sniper can swim in near-freezing water
without suffering any damage.
ACTION
Stealth aside, you will also need to employ an equal measure of firepower to overcome
your opponents. Ordnance at your disposal includes:
GRENADES
— Grenades are effective weapons against armored and “soft” targets
alike; they are especially effective against massed troops.
❑
To throw a grenade, first select it with
?
, then pull
l
to throw. The distance
thrown depends on how long you hold down the trigger.
ORDNANCE LAUNCHER
(Captain O’Brien [Green Beret] only) — The ordnance
launcher is used in the same way as grenades but offers far greater accuracy,
with a crosshair allowing you to pinpoint chosen targets.
❑
To fire the ordnance launcher, first select it with
?
, then pull
l
to fire.
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