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DLP technology
– chosen for reliability
The DLP technology from Texas Instruments® is
chosen for its unmatched reliability, and its unique
coupling with long lasting image quality. With a
widely recognised and proven reliability record and
high brightness and contrast, all whilst displaying
utterly natural colours, it is the obvious choice for
heavy duty applications that run continuously, or are
mission critical. Independent testing has proven DLP
technology to be the most reliable of all microdisplays;
not degrading when subjected to UV light, inherent in
all projectors. Unlike competing technologies, showing
severe image quality degradation after only a few
thousand hours, DLP technology remains constant
over hundreds of thousands of hours.
overview
3-chip DLP®
3-chip DLP technology is renowned for producing
formidable on-screen images, as it uses three DMD®
(Digital Micromirrod Device) imagers for strongly saturated
and accurate colours. With lots of brightness from
the 3-chip engine’s high efficiency, and many options
for adjusting colour and brightness performance, the
F82 series can be tailored to suit a a vast number of
applications, focusing on large screen video centric
displays and events.
WUXGA, 1080p or SXGA+
resolution
The projectiondesign F82 can be configured with either
WUXGA, 1080p or SXGA+ resolution for computer or
video centric applications. In large auditoriums and with
large screens, where computer imaging with maximum
level of detail is a primary requirement, 1920x1200 pixels
(WUXGA) is the obvious choice and fully compatible with
the legacy 1600x1200 format. Furthermore, for video
centric applications, the 1920x1080 (Full HD 1080p)
pixel resolution perfectly fits high defintion video and
data. For editing and video centric applications where
a menu line, or additional information is needed on
screen simultaneously with the unaltered 1080p video
image, WUXGA resolution gives just that. FInally, SXGA+
resolution at 1400 x 1050 pixels is perfect for multi tiled
projection applications in domes or with curved screens,
with minimum amount of overlap and wasted pixels.
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