V676
®
/ V476
®
CONTROL CONSOLE USER MANUAL
205
EFFECT TIMING
Overview
Timing values can be applied to the overall effect and/or to a single sequence step in order to specify the length of
time any given attribute will execute. Timing controls include:
+
Effect-Level Timing
- Fade In, Fade Out, Wave, and Duration.
+
Step-Level Timing
- Step, Attack, Sustain, and Decay.
The following diagram shows an example relationship of timing parameters:
Effect-Level Timing
Timing can be programmed on an effect level to control the fade in/out times, wave time, and duration of the overall
time or cycles.
+
Fade In
(0 - 59.59) - Allows channels to begin the effect sequence while fading to the full intensity value required
by the effect steps. (If there is no fade in time, the effect will follow the attack time in the sequence.)
+
Fade Out
(0 - 59.59) - Allows channels to fade out after exiting the effect. This timing value is only assumed by
channels that are going inactive in the incoming cue, or when the cycle or duration time has expired. Any
channels involved in the incoming cue would immediately cease activation in the effect and fade to their new cue
levels in the time provided by the incoming cue. If there is no Fade Out Time, all channels will immediately stop
the effect pattern and fade to their new instructions in the time dictated by the incoming cue. If they are not
involved in the incoming cue, they will fade to inactive in the out time of the incoming cue.
+
Wave
- The time it will take an effect to loop back to the beginning. (Only applies to Break or Cycle modes.) A
wave time can only be greater than the total sequence time (i.e., the Wave time will never cut a sequence short,
only add a gap before the sequence starts again).
+
Duration
- Depending on whether
Time
or
Cycles
is selected as the effect Duration attribute (see
page 204), this value will be defined differently:
When
Cycles
is selected, this number will specify how many times the set will run through the sequence before
stopping. After running the specified number of times, the effect will stop and await manual restarting or go to the
next event.
Effect
Fade In
Fade Out
Step
Time
Step
Time
Step
Time
Duration
Effect
Cycle
1
Wave Time
Cycle
2
Wave Time
Cycle
3
Wave Time
Содержание V476
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Страница 189: ...8 DYNAMICS This chapter provides instructions for using the dynamics feature DYNAMICS OVERVIEW DYNAMICS OPERATION...
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Страница 409: ...A TECHNICAL SPECIFICATIONS This appendix contains technical specifications for the consoles SPECIFICATIONS...
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Страница 413: ...B REFERENCE FRONT PANEL AND KEYBOARD SHORTCUTS PRE PROGRAMMED CANNED FEATURES GLOSSARY...
Страница 433: ...C INDEX...
Страница 443: ...V676 V476 Control Console User Manual Version as of November 30 2012 PRG part number 02 9814 0001 35...
Страница 444: ...Production Resource Group LLC Dallas Office 8617 Ambassador Row Suite 120 Dallas Texas 75247 www prg com...