Standard Sounds and Effects
Most sounds play automatically based on train speed. Many sounds
can also be set to play using designated trigger inputs. The following
section describes the standard sound system configuration.
All Systems
Whistle/Horn:
Toots when starting (2 forward, 3 reverse) and stopping (one
toot). Crossing whistle sequence plays when you reach the Whistle/Horn
play speed. You must slow down to at least 75% of the play speed in
order to have it play again when you speed back up.
Bell:
Plays when you first start moving and just before stopping. You must reach
twice the bell stopping speed in order to replay the bell when stopping.
The bell will not replay unless 35 seconds have elapsed since the last
time it played.
Coupler Clank:
Plays when you come to a stop in reverse; will not replay until
you go forward and back up again.
Brake Screech:
Plays just before stopping.
Diesel Systems
Air Pop:
Plays periodically during idle.
Brake Release:
Plays as the engine starts moving.
Steam Systems
Blow Down:
A longer and more vigorous steam release that clears the flues.
Plays as you slow down.
Steam Release:
Plays after you come to a stop.
Generator:
Basically runs all the time but the engineer will shut it down if the
engine sits in idle for awhile. Comes back on when voltage approaches
the start voltage.
Air-Pump:
Plays in idle to maintain air pressure.
Air-Pump 2:
A sustained compressor run that restores air pressure after it’s been
depleted.
Rod clank:
Plays at slow speed
Hiss:
Plays at low speed, clears the cylinders of excess water.
Coal Shoveling:
Plays periodically while engine sits at idle.
February 2009
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