Panasonic AVCCAM AG-3DA1 Скачать руководство пользователя страница 9

 

Watching the Edges 

 
When  composing  films  for  smaller  screens,  filmmakers  must  take  into  account  the 
prospect that objects with strong negative parallax (i.e. objects that intrude a significant 
distance into the viewer’s space) may be truncated at the right or left sides of the screen, 
confusing the signals that viewers need in order to accurately place the objects in space. 
To  correct  this 

edge  violation

  effect,  movable  mattes  (or 

floating  windows

)  may  be 

applied in post, temporarily masking objects that reside too long at the sides of the frame. 
However, whenever possible, 3D filmmakers are well advised to compose their scenes so 
that objects with strong negative parallax are not allowed to linger for more than a second 
or two at the right and left sides of the frame. 
 

Minimizing Disparities 
 

To achieve effective 3D, every possible disparity between the images captured by the right 
and  left  lenses  of  the  cameras  must  be  minimized—with  the  obvious  exception  of  the 
distint  point-of-view  of  the  two  lenses.  Accomplishing  this  goal  requires  maintaining 
precise  synchronization  between  the  cameras  in  addition  to  achieving  a  precise  match 
between the optics of the lenses and a precise match between the imaging systems in the 
cameras. Mismatches in sync or in optics, as well as stray reflections, light flares, or stray 
objects  in  the  frame—essentially  any  artifact  introduced  during  production  or  post  that 
affects  one  “eye”  but  not  the  other—can  induce 

retinal  rivalry

—a  conflict  between  the 

components of the stereo pair that disrupts the web of illusions that produce effective 3D.  
 

Filming Live Events 
 

When  shooting  live  events  such  as  stage  performances  and  spectator  sports,  3D 
filmmakers  confront  several  limitations  that  can  compromise  their  ability  to  capture 
effective 3D. Foremost among these are the need to make all of the decisions regarding 
I/O and convergence in real time plus the restriction upon the placement and motion of 
the  cameras.  The  first  limitation  can  be 
addressed by a stereographer who has access 
to  3D  feeds  from  the  cameras  and  can  relay 
I/O  and  convergence  decisions  to  camera 
assistants  who  can  quickly  adjust  the  I/O 
and  convergence  of  the  cameras.  But  since 
effective  3D  places  the  viewer 

inside

  the 

action  of  the  film,  as  an  active  participant 
and  not  merely  as  a  passive  spectator,  the 
second limitation is more difficult to address. 
While  live  performances  generally  permit 
cameras  to  have  a  limited  presence  on  the 
stage,  spectator  sports  typically  place  strict 
limits  on  the  space  in  which  cameras  can 
operate.  Unfortunately,  this  space  is  outside 
the space of the key action in the game.                              

Fig.8 – Live Event Spaces

 

                                                                              

As a result of these limitations, 3D filmmakers who wish to effectively capture live events 
may  need  to  depend  upon  the  deployment  of  yet-to-be-invented  robocams—remote-
controlled 3D cameras that can unobtrusively dip in and out of the subject space without 
interfering  with  the  freedom  of  movement  of  the  performers  or  the  players  and  at  the 

Содержание AVCCAM AG-3DA1

Страница 1: ...s Fig 1 Real World 3D Simulated 3D The experience of viewing a 3D film is significantly different from the way a viewer sees 3D in the real world The most obvious differences between real world 3D and the simulated 3D that is viewed on a screen are a consequence of the fixed depth of field and the fixed point of view of the lenses that capture the images As a result of these constraints viewers wa...

Страница 2: ...y strongly converging their lenses 3D filmmakers can cause the spatial geometry of a scene to seem to warp as if the space were bending toward or away from the viewer Effects such as these though unwanted in productions that aim to portray the world as it is can be useful tools for a filmmaker producing a surrealistic or fantasy film With its unique capabilities 3D is not merely a tool for adding ...

Страница 3: ... e an object with zero or positive parallax the viewer s eyes remain uncrossed Because crossing the eyes can cause physical discomfort filmmakers are often cautious about using excessive negative parallax choosing instead to limit the degree to which objects are allowed to intrude into the viewer s space1 1 eyes focused on screen left image 2 eyes focused on screen left image to right of right ima...

Страница 4: ...on the screen plane and C 5 refers to a shot with lenses moderately converged pulling the viewer into the screen space In terms of I O the use of wider than normal and narrower than normal camera configurations as noted above can introduce unwanted distortions However the informed use of exaggerated interoculars can help filmmakers enhance the impact of their stories A wider than normal interocula...

Страница 5: ...e involves toeing in the lenses of the cameras so that the right and left images of a particular target overlap The target for setting convergence may be an object in the scene or a slate held in front of on the plane of or beyond the plane of a subject Fig 5 Image Capture The convergence point that is chosen by the filmmaker establishes the position of the zero parallax plane in the image This pl...

Страница 6: ...cular and the width of the target screen Post Processing If decisions regarding convergence are deferred until post the images from the left and right eyes may be converged by the process called depth grading or horizontal image translation HIT This technique see Fig 7 involves horizontally displacing the right and left images to produce negative zero or positive parallax values on the screen plan...

Страница 7: ...eme limit of positive parallax beyond the screen should be a comparable distance A larger negative parallax value may force viewers to cross their eyes to an uncomfortable degree and a larger positive parallax value may force viewers to diverge their eyes to an uncomfortable degree the so called wall eye effect Because the depth of the comfort zone is dependent upon screen size 3D films designed f...

Страница 8: ...ene that they want the audience to see For example a street that winds away into the distance can help to set the actors apart from the background or the use of smoke dim lighting or cooler hues can help to direct the audience s attention to foreground subjects that are more clearly defined more brightly lighted or shaded in warmer tones In addition to take advantage of the unique capabilities of ...

Страница 9: ... or post that affects one eye but not the other can induce retinal rivalry a conflict between the components of the stereo pair that disrupts the web of illusions that produce effective 3D Filming Live Events When shooting live events such as stage performances and spectator sports 3D filmmakers confront several limitations that can compromise their ability to capture effective 3D Foremost among t...

Страница 10: ...rization effect that results from an overly wide I O Along with the above live event filmmakers like all other 3D filmmakers are generally advised to reject long focal length lenses in favor of those with a wide depth of field Pacing the Cut The caveats that apply to 3D production also apply to the art of composing 3D films in post In addition to carefully matching convergence and interocular dist...

Страница 11: ... parallax plane or screen plane divergence the unnatural outward rotation of the human eyes to view images with an interocular that is larger than that of the average human eye 2 5 Results in wall eye interocular horizontal displacement of the lenses of the cameras hyperstereo the effect of an interocular that is larger than that of the average human eye 2 5 miniaturization an artifact that result...

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