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Oculus Rift | Oculus Rift SDK Setup | 5

Oculus Rift SDK Setup

This section describes how to set up the SDK.

Installation

The latest version of the Oculus SDK is always available from the Oculus Developer Center.

To download the latest package, go to 

http://developer.oculus.com

.

SDK versions use a 

major

.

minor

.

patch

 format. For example, 5.0.1 means Major 5, Minor 0, Patch 1.

Note:  The instructions in this section assume you have installed the Oculus Rift and software through

Oculus Setup.

Compiler Settings

The 

LibOVR

 libraries do not require exception handling or RTTI support.

Your game or application can disable these features for efficiency.

Build Solutions

Developers can rebuild the samples and LibOVR using the projects and solutions in the 

Samples

 and 

LibOVR/

Projects

 directories.

Windows

Solutions and project files for Visual Studio 2010, 2012, 2013, and 2015 are provided with the SDK. 

Samples/

Projects/Windows/VSxxxx/Samples.sln

, or the 2012/2013/2015 equivalent, is the main solution that

allows you to build and run the samples, and LibOVR itself.

Note:  The SDK does not support Universal Windows Platform (UWP).

Содержание Oculus Rift

Страница 1: ...Oculus Rift Getting Started Guide Version 1 11...

Страница 2: ...LUS and RIFT are trademarks of Oculus VR LLC C Oculus VR LLC All rights reserved BLUETOOTH is a registered trademark of Bluetooth SIG Inc All other trademarks are the property of their respective owne...

Страница 3: ...ons 4 Oculus Rift Setup 4 Oculus Rift SDK Setup 5 Installation 5 Compiler Settings 5 Build Solutions 5 Getting Started with the Demos 6 Software Developers and Integration Engineers 6 Artists and Game...

Страница 4: ...est GPU drivers NVIDIA Driver Version 355 83 or later AMD Catalyst Display Driver Version 15 200 1062 1005 or later The goal is for all Rift games and applications to deliver a great experience on thi...

Страница 5: ...ware through Oculus Setup Compiler Settings The LibOVR libraries do not require exception handling or RTTI support Your game or application can disable these features for efficiency Build Solutions De...

Страница 6: ...of the Oculus SDK It contains logic necessary to initialize LibOVR core access Oculus devices use the player s profile implement head tracking sensor fusion stereoscopic 3D rendering and distortion pr...

Страница 7: ...When running OculusWorldDemo in Windows is uses Direct3D 11 by default However you can choose the OpenGL rendering path by appending the command line argument r GL to the executable Beyond experiment...

Страница 8: ...SDK You can find a link to the executable file in the root of the Oculus SDK installation The following is a screenshot of the OculusWorldDemo application Figure 2 OculusWorldDemo Application OculusWo...

Страница 9: ...round in VR and double check that all of the hardware is working properly You should be able to see that physical head translation is now also recreated in the virtual word as well as rotation Importa...

Страница 10: ...e based on measurements from real world objects All of the units are measured in meters Depending on your actual height you may feel shorter or taller than normal The default eye height of the player...

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