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Quadro Workstation User’s Guide
Chapter 7
Configuring Key ForceWare Graphics Driver Features
Texture Color Depth
This setting determines whether textures of a specific color depth should be used by
default in OpenGL applications.
•
Use desktop color depth
always uses textures of the color depth at which your
Windows desktop is currently running.
• The
Always use 16 bpp
and
Always use 32 bpp
settings force the use of textures
of the specified color depth, regardless of your desktop settings.
Triple Buffering
•
On
enables the driver to maintain higher frame rates when the frame rate is less
than the VSYNC (vertical synchronization) value.
Note:
In order for the
On
setting to work, the
setting
must be turned
off
.
•
Off
disables triple buffering.
Gamma Correct Antialiasing
Note:
This option is available on newer NVIDIA GPUs, such as the Quadro FX 4500
and later series of GPUs.
•
On
enables gamma correct antialiasing, which results in a better color calculation
to help reduce jaggies and maintain the highest level of color reproduction of 3D
images.
•
Off
disables gamma correct antialiasing.
Transparency Antialiasing
Note:
This option has no effect on applications that are exclusively OpenGL-based.
Note:
This option is available on newer NVIDIA GPUs, such as the Quadro FX 4500
and later series of GPUs.
Transparency antialiasing, an advanced feature, is a technique used to minimize the
visible aliasing on the edges of images with transparent textures. This improvement
in 3D image quality is most noticeable in objects such as vegetation, chain-link fences,
and similar objects.
To enable this feature, use the
Multisampling
setting for superior application
performance or the
Supersampling
setting for superior image quality.
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