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NVIDIA Quadro | 

The Definition of Performance. The Standard for Quality.

To learn more about NVIDIA Quadro, go to 

www.nvidia.com

© 2007 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, NVIDIA Quadro, CUDA, SLI, and PureVideo are trademarks and/or registered trademarks 
of NVIDIA Corporation. All company and product names are trademarks or registered trademarks of the respective owners with which they are associated. Features, 
pricing, availability, and specifications are all subject to change without notice. 

NVIDIA® Unified Architecture

Industry’s first unified architecture designed to dynamically allocate geometry, shading, pixel, 
and compute processing power to deliver optimized GPU performance

Next-Generation Vertex and Pixel  
Programmability Shader Model 4.0

Reference standard for shader model 4.0 enabling a higher level of performance and  
ultra-realistic effects for next generation OpenGL and DirectX 10 industry-leading  
professional applications. 

Essential for Microsoft Windows Vista

Offering an enriched 3D user interface, increased application performance, and the highest 
image quality, NVIDIA Quadro graphics boards and NVIDIA OpenGL ICD drivers are optimized for 
32- and 64-bit architectures to enable the Windows Vista experience.

Rotated-Grid Full-Scene Antialiasing 
(RG FSAA)

The rotated grid FSAA sampling algorithm introduces far greater sophistication in the sampling 
pattern, significantly increasing color accuracy and visual quality for edges and lines, reducing 
“jaggies” while maintaining performance.

nView

®

 Multi-Display Technology

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The NVIDIA nView hardware and software technology combination delivers maximum flexibility 
for multi-display options, and provides unprecedented end-user control of the desktop 
experience. NVIDIA GPUs are designed to support multi-displays.

Unified Driver Architecture 

The NVIDIA UDA guarantees forward and backward compatibility with software drivers. 
Simplifies upgrading to a new NVIDIA product because all NVIDIA products work with the same 
driver software.

Product Specifications

SUPPORTED PLATFORMS

Microsoft Windows Vista  
(64-bit and 32-bit)
Microsoft Windows

®

 XP (64-bit and 32-bit)

Microsoft Windows 2000 (32-bit)
Linux

®

 - Full OpenGL

®

 implementation, 

complete with NVIDIA and ARB  
extensions (64-bit and 32-bit)
Solaris

®

AMD64, Intel EM64T 

NVIDIA QUADRO FX 370 
ARCHITECTURE

128-bit color precision
Unlimited fragment instruction
Unlimited vertex instruction
3D volumetric texture support
12 pixels per clock rendering engine
Hardware accelerated antialiased  
points & lines
Hardware OpenGL overlay planes
Hardware accelerated two-sided lighting
Hardware accelerated clipping planes

3rd-generation occlusion culling
16 textures per pixel in fragment programs
Window ID clipping functionality
Hardware accelerated line stippling

 

SHADING ARCHITECTURE

Full Shader Model 4.0 (OpenGL 2.1/DirectX 
10 class)
Long fragment programs (unlimited 
instructions)
Long vertex programs (unlimited instructions)
Looping and subroutines (up to 256 loops per 
vertex program) 
Dynamic flow control 
Conditional execution

 

 

HIGH LEVEL SHADER LANGUAGES

Optimized compiler for Cg and  
Microsoft HLSL
OpenGL 2.1 and DirectX 10 support
Open source compiler

HIGH-RESOLUTION ANTIALIASING

Rotated Grid Full-Scene Antialiasing  
(RG FSAA)
16x FSAA dramatically reduces visual  
aliasing artifacts or “jaggies,” resulting in 
highly realistic scenes.

DISPLAY RESOLUTION SUPPORT

Dual-link DVI-I outputs drives digital displays 
at resolutions up to 2560 x 1600 @ 60Hz
Single-link DVI-I output drives digital displays 
at resolutions up to 1920 x 1200 @ 60Hz
Internal 400 MHz DACs – Two analog displays 
up to 2048 x 1536 @ 85Hz

     

Features and Benefits

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 NVIDIA

 

nView will be available for Windows Vista Spring 2008

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