NVIDIA Quadro |
The Definition of Performance. The Standard for Quality.
To learn more about NVIDIA Quadro, go to
www.nvidia.com
© 2007 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, NVIDIA Quadro, CUDA, SLI, and PureVideo are trademarks and/or registered trademarks
of NVIDIA Corporation. All company and product names are trademarks or registered trademarks of the respective owners with which they are associated. Features,
pricing, availability, and specifications are all subject to change without notice.
NVIDIA
®
Unified Architecture
Industry’s first unified architecture designed to dynamically allocate geometry, shading, pixel,
and compute processing power to deliver optimized GPU performance
.
GPU Computing
NVIDIA CUDA
™
provides a C language environment and tool suite that unleashes new
capabilities to solve complex, visualization challenges such as real-time ray tracing and
interactive volume rendering.
Next-Generation Vertex and Pixel
Programmability Shader Model 4.0
Reference standard for shader model 4.0 enabling a higher level of performance and
ultra-realistic effects for next generation OpenGL and DirectX 10 industry-leading
professional applications.
Fast 3D Textures
Fast transfer and manipulation of 3D textures resulting in more interactive visualization of
large volumetric dataset
.
High Performance Display Outputs
Dual-link TMDS transmitter supports ultra-high-resolution panels (up to 2560 x 1600 @ 60Hz),
which result in amazing image quality producing detailed photorealistic images.
nView
®
Multi-Display Technology
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The NVIDIA nView hardware and software technology combination delivers maximum flexibility
for multi-display options, and provides unprecedented end-user control of the
desktop experience.
Rotated-Grid Full-Scene Antialiasing
(RG FSAA)
The rotated grid FSAA sampling algorithm introduces far greater sophistication in the sampling
pattern, significantly increasing color accuracy and visual quality for edges and lines, reducing
“jaggies” while maintaining performance.
Product Specifications
SUPPORTED PLATFORMS
Microsoft
®
Windows Vista
™
(64-bit and 32-bit)
Microsoft Windows
®
XP (64-bit and 32-bit)
Microsoft Windows 2000 (32-bit)
Linux
®
- Full OpenGL
®
implementation,
complete with NVIDIA and ARB
extensions (64-bit and 32-bit)
Solaris
®
AMD64, Intel EM64T
NVIDIA QUADRO FX 1700
ARCHITECTURE
128-bit color precision
Unlimited fragment instruction
Unlimited vertex instruction
3D volumetric texture support
12 pixels per clock rendering engine
Hardware accelerated antialiased
points & lines
Hardware OpenGL overlay planes
Hardware accelerated two-sided lighting
Hardware accelerated clipping planes
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3rd-generation occlusion culling
16 textures per pixel in fragment programs
Window ID clipping functionality
Hardware accelerated line stippling
SHADING ARCHITECTURE
Full Shader Model 4.0 (OpenGL 2.1/
DirectX 10 class)
Long fragment programs (unlimited
instructions)
Long vertex programs (unlimited instructions)
Looping and subroutines (up to 256 loops per
vertex program)
Dynamic flow control
Conditional execution
HIGH LEVEL SHADER LANGUAGES
Optimized compiler for Cg and
Microsoft HLSL
OpenGL 2.1 and DirectX 10 support
Open source compiler
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HIGH-RESOLUTION ANTIALIASING
Rotated Grid Full-Scene Antialiasing
(RG FSAA)
32x FSAA dramatically reduces visual
aliasing artifacts or “jaggies,” resulting in
highly realistic scenes
DISPLAY RESOLUTION SUPPORT
Dual-link DVI-I outputs drive two digital
displays at resolutions up to 2560 x 1600
@ 60Hz
Internal 400 MHz DACs – Two analog displays
up to 2048 x 1536 @ 85Hz
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Features and Benefits
1
NVIDIA
nView will be available for Windows Vista Spring 2008