Table of Contents
Introduction ...................................................................................................................4
GeForce GTX 200 Architectural Design Goals and Key Capabilities...............................5
Architectural Design Goals................................................................................................. 5
Gaming Beyond: Dynamic 3D Realism ................................................................................ 6
Gaming Beyond: Extreme HD......................................................................................... 7
Gaming Beyond: SLI ..................................................................................................... 7
Beyond Gaming: High-Performance Visual Computing and Professional Computation.............. 8
GeForce GTX 200 GPU Architecture ...............................................................................9
More Processor Cores.................................................................................................... 9
Graphics Processing Architecture.................................................................................. 10
Parallel Computing Architecture.................................................................................... 12
SIMT Architecture ....................................................................................................... 13
Greater Number of Threads in Flight............................................................................. 13
Larger Register File ..................................................................................................... 14
Improved Dual Issue................................................................................................... 15
Double Precision Support............................................................................................. 15
Improved Texturing Performance ................................................................................. 15
Higher Shader to Texture Ratio .................................................................................... 16
ROP Improvements..................................................................................................... 16
1 GB Framebuffer ....................................................................................................... 16
Geometry Shading and Stream Out .............................................................................. 17
512-bit Memory Interface ............................................................................................ 17
Power Management Enhancements .............................................................................. 18
Additional Pipeline and Architecture Enhancements........................................................ 18
Summary ......................................................................................................................20
Appendix A: Retrospective ...........................................................................................21
Appendix B: Figure 1 References .................................................................................22
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May, 2008 | TB-04044-001_v01