5
Programming Control Functions
Patterns
Up to 16 Patterns may be stored in the memory of the MC 1616 and may be recalled at the
touch of a button. A Pattern may be either a single scene (static scene) or a sequence of
scenes (chase). All programming is stored in non-volatile memory which retains information
for at least 10 years, even when power is removed.
Quick
Programming
Chase Patterns
A chase pattern consisting of steps in which the lights on either fully on or fully off may
be programmed very quickly for any of the Pattern buttons. The Bump buttons are used to
create the chase steps. Follow these steps to quick program a chase:
1.
Tap the Program button until the LED above it lights. If the LED does not light, the memory
lock is on.
2.
Select the pattern to program by tapping one of the 16 Pattern Select buttons causing the
LED above the button to flash. This will erase the current memory programming for this
button.
3.
Press and hold the desired Bump buttons(s) for this step of the chase. The levels will not
appear on the stage but will be displayed on the channel level LEDs.
4.
Releasing all the bump buttons will automatically program this step into memory. Repeat
step 3 until the desired number of steps is programmed.
5.
Tap the Blackout button to exit from the programming mode.
Programming
Chase Using
Sliders.
Static scenes or Chase sequences with varying levels may be programmed into any of the
Pattern Select buttons using the Slide controls.
Programming in this manner will provide control over channel intensity for each step,
but pattern memory will be used up eight times as fast as when using the bump buttons.
Follow these steps to program patterns using the slide controls:
1.
Tap the Program button until the LED above it lights. If the LED does not light, the memory
lock is on.
2.
Select the pattern to program by tapping one of the 16 Pattern Select buttons causing the
LED above the button to flash. This will erase the current memory programming for this
button.
3.
Move the channel level slide controls to the levels desired for this step of the chase. The
levels being programmed will not appear on stage unless the Manual scene is selected using
the Manual button.
4.
Tap the Program button to program this step into memory.
5.
If programming a static scene, tap the Blackout button now to exit the programming mode.
If programming a chase pattern, repeat steps 3 and 4 until the desired number of steps is
programmed. Tap the Blackout button when done to exit the programming mode.
NOTE: If the Program LED extinguishes before the blackout button is tapped, the
memory is full.
Programming Control Functions
MC 1616
Patterns
Software Revision 1.08 and above
8
Features and Specifications may change without notice
NSI CORPORATION
Содержание MC 1616
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