AGB Programming Manual
Rendering Functions
©1999 - 2001 Nintendo of America Inc.
46
D.C.N. AGB-06-0001-002B4
1-3) Virtual Screen Size of 256 x 512 Dots
LCD display area
000
H
002
H
004
H
040
H
042
H
044
H
03A
H
4C0
H
4C2
H
4C4
H
FC0
H
FFE
H
07A
H
256 dots
(32 blocks)
256 dots
(32 blocks)
512 dots
(64 blocks)
7C0
H
800
H
7C2
H
7C4
H
03C
H
7FE
H
83E
H
4FC
H
4FE
H
4FA
H
07C
H
03E
H
07E
H
7FC
H
1-4) Virtual Screen Size of 512 x 512 Dots
LCD display area
000
H
002
H
004
H
040
H
042
H
044
H
800
H
07A
H
4C0
H
4C2
H
4C4
H
7FE
H
7C0
H
7C2
H
7C4
H
7FC
H
4FA
H
1000
H
256 dots
(32 blocks)
512 dots
(64 blocks)
256 dots
(32 blocks)
512 dots
(64 blocks)
256 dots
(32 blocks)
256 dots
(32 blocks)
83E
H
03A
H
03C
H
03E
H
07C
H
07E
H
4FC
H
4FE
H
FC0
H
103E
H
1800
H
FFE
H
183E
H
17C0
H
17FE
H
1FFE
H
040
H
042
H
044
H
03A
H
07A
H
4C0
H
4C2
H
4C4
H
4FA
H