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INTERVAL HORN:
A horn that sounds repeatedly at preset intervals throughout the game. An example of use
is to signal when little league hockey teams should change lines. The Interval Horn has been replaced by a
more versatile SEGMENT TIMER which can function just the same. (See Segment Timer)
OPTIONS:
Consist of game settings and added features useable during a game or practice.
OVERLAY:
A flat plastic panel that fits over and around the keys on the control. Tabs at the top and bottom hold
it in place. Each overlay provides the proper labeling for each key, Nevco contact information, and the sport
name. When you want to change to a different sport, install the correct overlay and enter the sport name on
the new sport screen.
SEGMENT TIMER:
Sometimes called Practice Timer, it allows a list of time segments to be programmed into
the control. As an example the list can then be used for a practice routine or drill. When started, the first
segment on the list is loaded into the main timer and starts counting down. When zero is reached, the timer
moves to the next segment in the segment timer project. If Auto horn is enabled then the horn will sound for
4 seconds. If Auto advance is enabled the next segment will begin counting if not Time On will need to be
pressed.
NOTE:
The Segment Timer has replaced the Interval Horn and can mimic it exactly.
STOP TIME:
Is a time set for main time or aux time to automatically cease counting. It functionally acts the
same as time running out on the clock. The Auto horn will sound if it is set to within the main time options
and the horn options.
TENTH SECOND SHIFT TIMER:
Automatically shifts from displaying minutes and seconds to seconds
and tenths of seconds during the last minute of count down time. (May be disabled if desired)
TIME OUT TIMER:
Programmable for different time out lengths and with optional warning horn and an option
to display the Time Out time remaining on the scoreboard. (Five different
time out timers are available.
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