
MEMORY
If your party gives you another number to call, simply enter it from
the keypad. If you make an error, press
Ç
to erase the last digit
entered or hold
Ç
to erase the entire entry.
Advise your party that they will hear tones as you store the num-
ber. To call the Scratch Pad number at the end of an outgoing con-
versation, press
´
,
Í
.
T o n e D i a l i n g ( T w o - P a r t C a l l i n g )
Your telephone provides the standard Dual Tone Multi-Frequency
(DTMF) signals used to access alternate long distance services, sig-
nal pagers, answering machines, etc. Generally, these services use a
two-part procedure: First, a call is placed from the memory or
through the keypad to a central telephone number, then a second
dial tone is heard and the additional tone digits are sent.
To Tone Dial from the keypad, make the initial call. Append addi-
tional tone digits using the keypad. The tones are automatically sent
as you press the keys. Do not press
Í
.
To Tone Dial from a memory location, place the initial call. Recall
from memory (using
‰
, two-digit location number) the number
you wish to send as DTMF digits. Press
‰
,
Í
. Repeat these
steps as required to send separate groups of numbers.
•
Memory Linking
is used when constant number sequences are
required, such as banking inquiries, answering machines, and
voice mail.
P a u s e D i a l i n g ( M e m o r y L i n k i n g )
1. Enter the first group of numbers from the keypad or recall
them from memory by pressing
‰
and the two-digit
location number.
2. Insert a pause by pressing
Ï
,
Í
.
o
will appear where the
pause is inserted.
3. Enter the next group of numbers, or recall them from memory
by pressing
Ï
,
‰
and the two-digit location number.
4. Repeat this sequence for as many groups as you wish up to a
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