Europe Chess Champion - GB - Page 32
9
Grasshopper
9.1
The rules
Each player has 10 pieces which start the game in the area in the bottom corner on his right.
White moves first. On his turn, a player moves a piece in
one of two ways:
(a)
The piece can move to any adjacent vacant square –
e.g. from e1 to d1, d2 or e2.
(b)
It can jump
over
an adjacent piece (of either colour),
onto the vacant square beyond – e.g. the piece on g1
(see diagram) can jump to e3. The piece on f1 can
jump to d1 or f3 (or move to e2).
Object of the game: To occupy your opponent’s “starting area”. After the first move,
you lose
if your own starting area is completely occupied
(by pieces of either or both colours).
9.2
Playing against the computer
To start a game of
Grasshopper
, first press
START
. Then use ▲ or ▼ to select “NEW
GAME“ and confirm with
„E“
. Now use ▲ or ▼ to select
G/HOPPER
and confirm with
„E“
again.
To make your move: Press on the squares you are moving
from
and
to
.
Multiple jumps: If a piece completing a jump is in a position to make another jump, it may do
so as part of the same move (though this is not obligatory, as it is in Checkers). Up to 8 jumps
may be made at a time (though without landing twice on the same square). When carrying out
a multiple jump, press every square in the sequence. To terminate your move when a further
jump
is
possible,
press
the
destination
square
a
second
time.
Computer’s move: The LCD indicates the
from
square (“blinking”) and the
to
square, e.g.
A8C6
– press the square marked A8 then the square marked C6, as you move the piece. In
the case of a multiple jump, continue by pressing each square as it “blinks” on the display.
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