4-26
BASIC CUSTOM PRICING. Custom pricing creates an imaginary currency exchange. In this currency
exchange, the coins of the realm are “units.” Think of units as a type of cyber-currency, useful only within
the game software. By inserting coins, you purchase units.
Since units are only negotiable within game software, the system stores your units for you. When the
system receives enough units, it buys a game for you. The price of a game is one “credit.” You can think
of credits as a second form of cyber-currency.
Even though you’ve now bought one game, you may not be able to begin playing. In many pricing
schemes, you must buy two or more credits to begin play. The idea here is something like a minimum
order of goods at a store. That is, the operator can “shrink-wrap” two or more games in a package. You
can’t play unless you buy the entire package.
•
1 / 25¢ COIN; 1 CREDIT TO START
. In a simple, quarter pricing scheme, the player inserts one coin to buy
one unit. The system exchanges that unit for one credit. If CREDITS TO START contains the value one,
then play commences. A dollar bill buys four units.
Left Slot Units
Validator Units
Units / Credit
Credits to Start
Coins / Bill
1
4
1
1
4
•
1 / 3 X 25¢; 2 CREDITS TO START.
Again, assuming quarter slots, here’s one way to implement 75¢
pricing… In this scheme, each coin that the player inserts buys one unit. The system exchanges three
units for one credit. CREDITS TO START contains the value two. To play, the player must pay for two
credits. In this scheme, a dollar buys four units.
Left Slot Units
Validator Units
Units / Credit
Credits to Start
Coins / Bill
1
4
3
2
4
•
2 / 1 COIN; 6 CREDITS TO START
. Now let’s consider a more unusual pricing scheme. Here, the player
can buy two units with one coin. The system exchanges each of these units for one credit. Notice that
CREDITS TO START contains the value six. To play, the player must insert two more coins to pay for six
credits. Also notice that if the player pays with a bill, the system throws in an extra unit.
Left Slot Units
Validator Units
Units / Credit
Credits to Start
Coins / Bill
2
9
1
6
4
Содержание SPORTSTATION
Страница 2: ......
Страница 9: ...2 1 SPORTSTATION TM C H A P T E R T W O OPERATION FEATURES MAINTENANCE SERVICING ...
Страница 14: ...2 6 PLAYER CONTROLS ...
Страница 15: ...2 7 DIAGNOSTIC CONTROL SWITCH LOCATIONS PLAYER CONTROL LOCATIONS ...
Страница 18: ...2 10 REINSTALLING CIRCUIT BOARD ASSEMBLIES ...
Страница 88: ...5 2 CABINET FRONT VIEW ...
Страница 89: ...5 3 MONITOR AND LAMP FIXTURE MOUNTING ...
Страница 90: ...5 4 CABINET REAR VIEW ...
Страница 91: ...5 5 CONTROL PANEL INSTALLATION ...
Страница 93: ...5 7 PLAYER PANEL ASSEMBLY A 23469 ...
Страница 94: ...5 8 PLAYER PANEL EXPLODED VIEW RM 41 02 03 9796 1 04 12402 1 04 12403 1 4108 01193 10B A 21939 1 31 3478 1 ...
Страница 95: ...5 9 COIN DOOR ASSEMBLY CASH DOOR ASSEMBLY 03 8863 5580 13476 00 ...
Страница 96: ...5 10 49 WAY JOYSTICK ASSEMBLY A 21939 1 AND BUTTON ASSEMBLY 20 10209 X ...
Страница 97: ...5 11 ELECTRONICS ASSEMBLY A 23483 ...
Страница 98: ...5 12 POWER SUPPLY 20 10167 Note ...
Страница 101: ...5 15 BANSHEE VIDEO CARD 20 10516 No Field Replaceable Parts ...
Страница 106: ...5 20 NOTES ...
Страница 109: ...6 3 ...
Страница 110: ...6 4 Power Wiring Chart ...
Страница 111: ...6 5 CABINET WIRING DIAGRAM ...
Страница 112: ...6 6 CONTROL PANEL WIRING DIAGRAM ...
Страница 114: ...6 8 SOUND I O BOARD ASSEMBLY A 23431 ...
Страница 120: ...6 14 VIDEO BOARD INDICATOR AND SWITCH LOCATIONS Note This video board has no jumpers or LEDs ...
Страница 121: ...6 15 NOTES ...
Страница 134: ......