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Stationary Gun (Shade)
Although the Shade appears to be a
light ant i-vehicle weapon , t he
Covenant uses it almost exclusively in
an anti-infantry role. The operator sits
direct ly behind t he gun and an
armored control suite, but relies
ent irely on infant ry support for
protection to the sides and rear.
Plasma Grenade
This weapon is similar to our own hand grenade
in that it is a thrown anti-infantry and anti-
vehicle weapon. It has some kind of internal
mechanism that allows it to distinguish between
targets and background. For example, it will
stick to a soldier or vehicle, but not a tree or
wall. It has a three-second fuse that is activated
after it sticks to a target or otherwise comes
to a rest.
Covenant W
Covenant W
Covenant W
Covenant W
Covenant Weapons
eapons
eapons
eapons
eapons
You should also be aware of the weapons the Covenant use
since you can pick up and use any that you find by walking
over them when you see them lying on the ground. The
Covenant seem more vulnerable to these weapons, so take
advantage of this weakness whenever possible.
Plasma rifle
Core power output: 100-150 Kv @ 2-3 dA
Rate of Fire: 420 to 600 RD/MIN
This is a directed energy weapon. It is
capable of eit her semiaut omat ic
or automatic fire (pull and hold the
R i g h t t
R i g h t t
R i g h t t
R i g h t t
R i g h t t rigger
r i g g e r
r i g g e r
r i g g e r
r i g g e r for automatic fire).
Continuous rapid fire overheats the
weapon—this in turn depletes the
weapon’s power core. We currently do
not understand how to replace or re-
charge a power core.
Note:
This weapon will deplete its energy
source as you use it. It is wise to replace it as
often as possible.
Plasma pistol
Core power output: 100-150 Kv @ 2-3 dA
Overcharge power output: 1.5 Mv @ 2-3 dA
This weapon is a semi-automatic
directed energy weapon. If you pull
and hold the Right t
Right t
Right t
Right t
Right trigger
rigger
rigger
rigger
rigger, the weapon
may become over-charged; when the
Right t
Right t
Right t
Right t
Right trigger
rigger
rigger
rigger
rigger is released the bolt is
launched. After the over-charged bolt
is launched the weapon temporarily
stops functioning as it dumps waste
heat. Use of the over-charge capability
rapidly depletes the weapon’s power
core. We currently do not understand
how t o replace or re-charge a
power core.
Note:
This weapon will deplete its energy
source as you use it. It is wise to replace it as
often as possible.
Needler
Very little is known about this weapon
other than that it is a magazine fed
weapon capable of automatic fire. Its
projectiles penetrate soft targets no
matter what the angle of impact. They
ricochet off of hard surfaces at oblique
angles, however, and are always
deflected by energy fields, the only
exceptions to this being the shields
generated by the MJOLNIR battle suit
and the Elite’s combat armor. The
composition and energy signature of
its projectile is unknown. The manner
in which the projectiles home in on
their target is also unknown.
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