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Timber
Gather Timber by building Woodcutter’s Camps
near forests. To build a Woodcutter’s Camp, select
a Citizen, click the
Buildings
button in the
Command Palette, click the
Woodcutter’s
Camp
button, and then click the location where
you want it built. The more trees near the camp,
the more Woodcutters the camp may support. The Citizen will move to that
location, build the camp, and collect Timber. When built, a Woodcutter’s
Camp provides a one-time bonus of Timber. Woodcutter’s Camp productivity
within a City is boosted by building a Lumber Mill in that City (see page 19).
Metal
Gather Metal by building a Mine near mountains
or cliffs. Each nation may only build one mine at
each mountain or cliff, and only the sections of
mountains or cliffs within your National Borders
(see p. 26) may be mined.
To build a Mine, select a Citizen, click the
Buildings
button in the Command Palette, click the
Mine
button, and then
click near a mountain or cliff. The Citizen will move there, build the Mine, and
gather Metal. When built, a Mine provides a one-time bonus of Metal. Mine
productivity within a City is boosted by building a Smelter in that City (see
page 19).
Oil
Gather Oil by building Oil Wells on ground-based
reserves and on water-based reserves. To build
these structures, select a Citizen, click the
Buildings
button in the Command Palette,
click the
Oil Well
button, and then click the
oil reserve. When built, an Oil Well provides
a one-time bonus of Oil. Oil gather rates may be boosted by Refi neries
(see page 20).
Wealth
Wealth is acquired by establishing Trade Routes
between your Cities and by researching Taxation
technologies at the Temple.
To establish a Trade Route, fi rst build a Market
near one of your Cities. To build a Market, select
a Citizen, click the
Buildings
button in the
Command Palette, click the
Market
button, and then click the map where
you want it built.
Next, select the Market, and then click the
Caravan
button in
the Command Palette. When created, this Caravan automati-
cally proceeds to another one of your Cities and establishes a
Trade Route (or you may select the Caravan and right-click
another City to override this automatic selection).
Taxation is researched at your Temple (see page 18) and allows Wealth to be
generated based on the amount of territory you possess. As your National
Borders expand, the Wealth gathered through Taxation also increases.
Knowledge
Knowledge is gathered by Scholars, who are
created at Universities.
To build a University, select a Citizen, click the
Buildings
button in the Command Palette, click
the
University
button, and then click the map
close to a City. The Citizen will move to that
location and build the University. When built, a University provides a one-time
bonus of Knowledge.
To create a Scholar, click the University, and then click the
Scholar button in the Command Palette. Universities can hold
up to seven Scholars.
Upgrades to Scholars’ Knowledge-gathering effi ciency can
be researched at Universities. To research upgrades, select
the University, and then click the upgrade button in the
Command Palette.