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How to Fly
All of my Fortune Hunters are expert aviators—you’ve gotta
be when you fl y at high speeds through canyon gaps no wider
than a doorway. But it’s really instinct that makes a great pilot.
Controlling the plane is easy: Just steer where you want to
go, and you’re there. You can also speed up for a short time
by pressing the
Y
button, or slow it down with air brakes by
pressing the
B
button. If bad guys are bearing down on you, try
some special moves (see how below). That’s all there is to it.
You still need the guts to sit in the cockpit and take the big risks
for big money—but that’s what being a pirate is all about.
Showing Off with Special Moves
So, you want to fl y with the best? Try some special moves.
Pull off death-defying rolls, the famous Immelmann, and other
tricks designed to get you out of trouble. Just click the Right
thumbstick, then move it to one side or the other. You’ll get a
different move depending on the combination. Go ahead, give
it a try!
Quick Tips
•
In a dogfi ght
, press
B
to make a tighter turn. But don’t sit
on the brakes! Tap
B
once or twice, and then zero in.
•
If the enemy
is behind you, slam out an Immelmann
to turn around on him. (Click and move your right
thumbstick.)
•
Don’t be afraid
to roll your airplane to get through tight
spots, like canyons, in between buildings, or around other
airplanes. Use the Right thumbstick to roll your plane.
Boost your Health
by fl ying into this icon.
Service station
Fly to this icon to get your plane fi xed or
tuned up.
Secondary Weapons
No pirate is satisfi ed with a stock plane. You have to soup it
up. Luckily, Dr. Fassenbiender developed something very tasty:
Each plane has its own, unique secondary weapon. Find out
all its characteristics when you choose your plane. Don’t have
enough ammo? There are balloons suspended in out-of-the-
way areas, with crates dangling from them. Fly to one and your
ammo increases automatically. You can tell what a secondary
weapon does by its shape and color. Each one can only be used
a few times, so we’ve learned to use ’em carefully.
Fireball cannon
Burns enemy planes with a big blast
of fi re. The enemy plane catches fi re and burns for a few
seconds, causing damage.
Tesla Cannon
A sneaky weapon that shoots an arc of
electricity, which latches onto a plane, overloading its
electrical system and causing damage.
Rocket Swarm
A small bunch of tiny rockets that can
damage several enemy planes at once (if your aim is
good enough).
Concussion Rockets
Not terribly maneuverable, but
they have a powerful warhead capable of damaging
multiple targets in one huge explosion.
Re-arm
Boost your ammo by fl ying into this icon.