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Setup
Knock the pins down and be the first to score 40 points.
PRECISION BOWLING
2 PLAYERS OR 2 TEAMS
On a flat surface, arrange the pins in the order shown (Fig.1).
Stand 10 feet away from the pins.
Game Play
The first player will toss the baton using an underhand motion. (Fig. 2)
Knock down a pin. Your score is the number that is located on top of the pin. If you knock down multiple pins, then each pin is
worth one point. (E.g. If you knock down the pin with the number 2, then you earned 2 points. If you knocked down pins 1, 2
and 5, then your score is 3 points.)
Pins leaning on each other don’t count. To score the points, the pins should land flat on the ground.
Alternate turns and pick up the pins in the location they landed for the next player.
The winner is the player or team that gets 40 points first without going over. If you go over 40 points, your score will drop to 20.
The first player will swing the ring and aim for pin number 1 from the starting point (pin 12).
If the first player successfully knocks it down, they move to where pin number 1 is located
and stand it up. Then, from that location, the player will aim for pin number 2.
If the ring lands on the pin, it still counts and you continue your turn. (Fig. 3)
If you miss, remember where you left off, as this will be your starting point when it is your
turn again. (E.g. If you missed pin number 5, then you will start at pin number 4 and then try
again to knock down pin number 5.)
The next player will take their turn from the starting point (pin 12).
Once a player successfully knocks down pin number 12, the rest of the players have one
more chance to complete their sequence. If they all fail, the player who knocked over pin
number 12 first is the winner.
Be the first to knock down all 12 pins in numerical order.
On a flat surface, place the pins across the play area in a random order.
Players will begin from wherever pin number 12 is located.
Toss the rings and be the first to score 15 points.
Remove the top half of the carrying case.
Flip it sideways and replace the top half. (Fig. 4)
Insert four pins into the four outer openings from the bottom as shown (Fig. 5).
10 ft.
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Stand 10 feet away.
Swing the ring and try to successfully get it onto the pins.
Players score 1 point for getting the ring on the pins and 5 points for getting the ring around the handle.
If you miss, the next player will take a turn.
The winner is the player or team that gets 15 points first.
Be the first to capture your opponent’s pins.
Two players will set up at least 15 feet apart from each other.
Each player will set up 6 pins in front of them.
The pins should be a foot apart from each other.
15 ft.
1 Foot
Fig. 1
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Fig. 2
Fig. 5
The first player will toss the baton and try to knock the opponent’s pins.
If the pin falls down, the player claims that pin and adds it to her/his
row. (Fig. 6)
Alternate turns.
The winner is the player or team that claims all 12 pins at once.
Fig. 6
Fig. 4
10 ft.
Game Guide
Start
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Fig. 3
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Sudden Death
If more than one player successfully knocks down all 12 pins, the game goes into sudden death.
The game begins again at pin number 12. In this round, each player gets one final turn. Whoever
gets the furthest in the sequence is the winner.
If all players knock down all 12 pins, then the game is a tie.
RING TOSS
2 PLAYERS OR 2 TEAMS
Setup
Game Play
Setup
Game Play
Setup
Game Play
CAPTURE THE PINS
2 PLAYERS OR 2 TEAMS
PIN SEQUENCE
UP TO 8 PLAYERS