sign will light. To start play, touch PAUSE again. The
PAUSE sign will go off.
To interrupt play, touch PAUSE. The disc continues to
spin, but the sound stops, and the PAUSE sign lights.
Touch PAUSE again and the sound starts at the exact
point where it was interrupted. The PAUSE sign will go
off.
REPEAT
To hear the whole disc again, touch REPEAT before the
disc ends. The REPEAT sign will light, and the disc will
repeat continuously until you touch REPEAT again. The
REPEAT sign will go off and the disc will play on to the
end and stop. Touch LOAD or STOP, the REPEAT sign will
go off and play will stop at once.
STOP or LOAD
To stop play before the end of the disc, press STOP or
LOAD. All the bars on the track indicator light again, and
all other indicators go off.
LISTENING WITH HEADPHONES
With headphones connected to the HEADPHONES jack,
you can listen to discs without having to use an amplifier.
Adjust the sound level with the VOLUME control.
The headphones must have a 0.25 inch (6.3 mm) jack
plug and an impedance between 8 and 1000 ohms.
PROGRAMMING
The Mclntosh Compact Disc player has many programm-
ing capabilities. You can decide the sequence in which
you want to hear selected tracks, repeat a track more
than once in a program, and play the tracks on a disc in a
selected sequence. To do this, it is necessary to store
your choice in the memory of the player with the help of
the PROGRAM and STORE touch-buttons. The
memory has a capacity of 20 entries, which means that a
maximum of 20 tracks can be stored. If you exceed the
maximum of 20 tracks, the ERROR sign lights to remind
you that the memory is full and cannot accept any more
commands.
Placing the disc in the drawer, and closing it using
LOAD, permits the laser pen to read the contents list and
then display the number of bars corresponding to the
number of tracks on the disc. The display shows the
highest track number that can be stored. Although the
total playing time is displayed, it is not important during
programming.
Read the program contents from the list provided with
the disc, then decide on the tracks you want to include
in the program. For each track, start the correct track in-
dicator bar blinking using either PROGRAM or
PROGRAM. When the chosen track bar is blinking,
touch STORE. If you go past the required bar, go back
using PROGRAM.
Store the track within 7 seconds of the time a bar starts
to blink or after 7 seconds the bar lights continuously if
you have not yet stored any other tracks, or goes off if
you have. After 7 seconds the track can then no longer
be stored and the ERROR sign will light if you now press
STORE. You can re-activate the missed track again using
PROGRAM.
Here is an example of a program: from a disc containing
14 tracks, you want to listen to tracks 7, 3, 9, 5, 12, 10
and finishing by repeating track 3.
Fourteen bars on the track indicator are lit indicating
that there are fourteen available tracks on the disc. Hold
down PROGRAM until bar 7 blinks on and off , then
touch STORE. Bar 7 now lights continuously to show that
track 7 has been stored, bar 8 starts to blink, and the re-
maining bars go off.
Continue by holding down PROGRAM until bar 3
blinks and then touch STORE again. Bar 3 now lights con-
tinuously too, and bar 2 starts to blink.
Select and store the remaining tracks in turn by the use
of PROGRAM or PROGRAM, and then STORE. Dur-
ing this process the bars of already stored tracks will start
to blink again without effect on the program.
As soon as the last track is stored, bars 7, 3, 9, 5, 12
and 10 are lit and bar 2 blinks. In about 5 seconds, this
last one will go off by itself. You have completed the
planned program.
If you notice, during or after programming, that you
have stored a wrong track, you can correct this by starting
the corresponding bar blinking using the proper PRO-
GRAM touch-button and then touching CANCEL. To show
that the wrong track has been deleted, the bar goes off.
Now store the correct track. Using our example: you have
stored '4' instead of '5'. you go back to '4' using NEXT
TRACK and touch CANCEL. Bar 4 goes off and bar 5
begins to blink. Enter bar 5 in the memory using STORE.
To clear the whole program touch STOP.
To start play touch PLAY; the bar for the first track in
the program then becomes brighter. The progress of play
can be followed as the bar of each track played goes off
in turn, while the bar of the track being played becomes
brighter. You can see how many tracks remain at any
time by the number of bars lit normally. During play of a
program, you can still modify the program by adding or
deleting tracks.
To go back to the beginning of a track touch PLAY. To go
on to the next programmed track, touch NEXT TRACK. Dur-
ing the last track, the ERROR sign will light and the last track
will continue to play. To go to a previous programmed
track, touch BACK TRACK. During the first track, the ERROR
sign will light and the first track will continue to play.
10 OPERATION