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FUNCTION
O
FEED
Total 3 choices:
Staple food/Meal: 4 times a day at most
Snack: 10 times a day at most
Water: 10 times a day at most
For each feeding, after the pet having taken food,
the weight would increase 10 grams. The icons will
show if the pet refuses to eat because it has eaten
too much.
O
PLAY GAME
Choose the game and press B key to enter the
game. One melody will be played. Press A key to
make a left movement and press B key to make a
right movement. Win the game, one high tune
happy melody will played, otherwise a low mood
melody will be played.
O
LISTEN TO THE MUSIC
Enter this mode. Press B key for confirmation, one
melody will be played, following by flickering icon.
After finishing listening one song, the pet will
become happy, and the mood index will increase.
Press B key to listen the next song. There are four
songs in a cycle.
O
SCISSOR/FIST/RAG
Press A key to choose the game, press B key for
confirmation. One song will be played. Press A key
to choose between scissor, fist and rag and than B
key for confirmation. The other player will
randomly choose between scissor, fist or rag. Press
C key to withdraw from game. The high tune
melody will be played if you win and a low mood
melody if you loose.
O
DANCING
Enter this mode and press B key for confirmation.
The melody will be played, and the icon will flicker
up and down. After finish of the song, the pet will
become very happy, and the mood index will
increase. Continue dancing for 3 times, and the
index of mood will increase one level more. Press B
key to dance to next song, there are four songs in a
cycle.
Under hungry state (both the meal and snack show
zero), the pet will refuse to dance.
O
CLEANING
After the pet has a bowel movement, the weight
would reduce 30 grams. Choose cleaning function.
Before you clean the excrement, Play Game and
Feed will not function, you can only check Progress,
Time, Sleeping. If there is no excrement and you
choose cleaning function, the pet will shake its head
to refuse.
O
INJECTION
Take injection function to treat the pet when it got
sick. If you choose to treat the pet when pet is
healthy, the pet will shake head to refuse injection.
O
PROGRESS
Press A key once, check the index of food and
health condition. Press A key twice to check the
sleep and work status. Press A key three times to
check age and weight. Press A key again to check
mood index.
O
SLEEPING
Enter this mode. Press A key to change the
direction of the arrowhead, press B key to choose
the night and day. If you choose night, the pet will
go to sleep until you choose day function. Under
sleeping state, all other function will stop, except
Progress and Clock.
O
SHOUTING ALERT
When your pet needs something, it will alarm you
by shouting. Check the status to see what it wants.
When index of healthiness is on half level, the pet
will get sick; if index drop to zero or the weight fall
under the 40g, the pet will die. Win the game, the
mood index will increase one level up, otherwise it
will decrease. Listen to the music and dancing will
increase mood index one level. Continue dancing 3
times, and the health index will increase for one
extra level. When the pet is hungry, it will refuse to
dance.
The increase of age will automatically add 300
grams to the pet weight.