Trigger Happy
40
same pivotal decade that saw the global war of the
space race and the tectonic cultural shifts of pop music,
videogames had launched a successful initial blitzkrieg
on the digital plains.
The lessons of the PDP-1’s unwitting involvement
in game history are twofold. First: give a man a tool,
and he will play with it. Second: pretty soon, everyone
will want one. Spacewar, however, never became a
mainstream entertainment, because so few people had
access to computers at the time.
7
The videogame
concept was there, but it had to wait ten years for cheap
computer-chip technology to make possible its wider
distribution.
Meanwhile, throughout the 1960s, the small
community of mainframe programmers produced other
highly influential game templates in tiny programs.
Lunar Lander was a turn-based game with a text
interface that required the player to administer
rocketthruster firing without running out of fuel before
meeting the surface. Hammurabi was the first God
game, requiring the user to manage a feudal kingdom
_________________
7 DEC sold about fifty PDP-1s in total. Even by 1971, there was only a total
of about 50,000 computers in the world (
The Economist
, September 28,
1996). By the end of 1993, there were more than 173 million computers in
use, not counting videogame consoles.