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Magic Play sp. z o.o. | ul. Chocimska 6, 62-800 Kalisz, Poland | [email protected] |+48 753 21 88 

electrical 

 

Lamp panel output (9):

 

The lamp panel of the LuckyNumbers game consists of 36 lamps, 
preferably LED lamps of 12V 3 Watt max. 

The lamps are connected in a 6x6 matrix. The circuit diagram of the 
driver shows the connections: 

• pins 1 to 6 are column drivers that switch the vertical lines to 12V. 

• pins 7 to 14 are row drivers that switch the horizontal lines to GND.  

Column 1 / Row 1 is the top, leftmost lamp. Column 6 / Row 6 is the 
bottom, rightmost lamp. 

Typically, dedicated lamp boards are installed that have the matrix 
interconnections conveniently build-in. 

If discrete lamps are to be used, small interconnection boards are 
available that connect 4 lamps with 2 pole pin-headers. Nine of these 
boards are required to connect the entire panel: 

 

Start/Stop Connector (8):

 

Connect pushbutton switches with lamps to the flatcable as 
follows: 

The buttons switch to pin 1 (GND), while the common pin for the 
lamps is pin 16 (12V). The lamps may be 5W at most. 

If the Auto-start facility is enabled, the Start button is no longer 
required since the game will start immediately when credits are 
available. 

The error lamp will be lit if the machine runs out of tickets. 

The bonus and jackpot lamps will be lit when bonus games or the 
jackpot has been won, during the time that tickets are being 
dispensed. 

 

 

Ticket dispenser (7):

 

Tip: when changing the dispenser for another type, remove power, disconnect the dispenser, reapply power and go to the settings 
menu to select the new type of dispenser. Then remove power again and apply power. Failure to do so, may start the dispenser and 
make it run indefinitely until the board is restarted. 

 

Benchmark Intelli-Dual dispenser (type =0):

 

Connect according to the picture: 

Take good care of connecting the correct colors and the wire link between pins 1 and 5: 

pin 1:     white (Run)

 

 

Содержание LuckyNumbers

Страница 1: ...Magic Play sp z o o ul Chocimska 6 62 800 Kalisz Poland magicplay magicplay pl 48 753 21 88 USER S MANUAL...

Страница 2: ...value lamps are lit much longer than high value lamps The game stops when the button is pushed and wins the lamp value that was lit at that moment This document describes how to build the game and mak...

Страница 3: ...t value display 2 Playfield 3 Credits display 4 Tickets holder x2 5 Speaker 6 START STOP button 7 Tickets out x2 8 Coin acceptor 9 Bill acceptor 10 Bill cashbox 1 Upper marquee 2 Ticket dispenser 3 Pl...

Страница 4: ...rough the hole on the right side of the machine Screw the top marquee using the supplied screws Install the playing field by placing the mounting bracket in the rear wall hole Place two screws in the...

Страница 5: ...el in the holes located on the oblique part of the device and attach it on the inside with accompanying nuts Connect flat cable to to the credits display soccet no 1 and attach switch with bulb to the...

Страница 6: ...rt Stop Connector 8 Connect pushbutton switches with lamps to the flatcable as follows The buttons switch to pin 1 GND while the common pin for the lamps is pin 16 12V The lamps may be 5W at most If t...

Страница 7: ...icket dispenser from dispensing one or more tickets each time the machine powers up If the dispenser runs out of tickets LuckyNumbers will indicate the error after 5 seconds and wait for the operator...

Страница 8: ...ply can deliver 12V DC 60W from any mains power 110 240V 50 and 60Hz It supplies the electronic control board the LED displays approximately 15W the lamp panel the lamps in the switches and the coin s...

Страница 9: ...6 62 800 Kalisz Poland magicplay magicplay pl 48 753 21 88 Service menu navigation How enter service menu Press UP or DOWN to enter service menu Use ACCEPT ENTER button to accept selected options UP o...

Страница 10: ...t enabled Yes default No b Layout 1 standard layout default 2 divided by 2 layout 1 values 3 multiplied by 2 layout 1 values c Mode Random Lamps Yes playfield lamps will light randomly No playfield la...

Страница 11: ...LE 101 slow ticket dispenser 2 Cube hopper 3 Entropy 2000CR default 3 Sound menu a Game volume b Demo volume c Sound time d Mute time 4 Game counters Shows every counter values 5 Pole counters Shows e...

Страница 12: ...recommended for low value layout tickets DextFactor 5 default Tmin 10 default Tmax 200 default DextFactor 2 harder Tmin 10 default Tmax 200 default DextFactor 1 Tmin 6 Tmax 200 0 200 200 200 1 168 137...

Страница 13: ...or 2 Replace the defective part with a comparable product which may be new or refurbished Provided that 1 Magic Play is informed of the defect immediately after it occurred The faulty part should be d...

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