Magic Play sp. z o.o. | ul. Chocimska 6, 62-800 Kalisz, Poland | [email protected] |+48 753 21 88
electrical
Lamp panel output (9):
The lamp panel of the LuckyNumbers game consists of 36 lamps,
preferably LED lamps of 12V 3 Watt max.
The lamps are connected in a 6x6 matrix. The circuit diagram of the
driver shows the connections:
• pins 1 to 6 are column drivers that switch the vertical lines to 12V.
• pins 7 to 14 are row drivers that switch the horizontal lines to GND.
Column 1 / Row 1 is the top, leftmost lamp. Column 6 / Row 6 is the
bottom, rightmost lamp.
Typically, dedicated lamp boards are installed that have the matrix
interconnections conveniently build-in.
If discrete lamps are to be used, small interconnection boards are
available that connect 4 lamps with 2 pole pin-headers. Nine of these
boards are required to connect the entire panel:
Start/Stop Connector (8):
Connect pushbutton switches with lamps to the flatcable as
follows:
The buttons switch to pin 1 (GND), while the common pin for the
lamps is pin 16 (12V). The lamps may be 5W at most.
If the Auto-start facility is enabled, the Start button is no longer
required since the game will start immediately when credits are
available.
The error lamp will be lit if the machine runs out of tickets.
The bonus and jackpot lamps will be lit when bonus games or the
jackpot has been won, during the time that tickets are being
dispensed.
Ticket dispenser (7):
Tip: when changing the dispenser for another type, remove power, disconnect the dispenser, reapply power and go to the settings
menu to select the new type of dispenser. Then remove power again and apply power. Failure to do so, may start the dispenser and
make it run indefinitely until the board is restarted.
Benchmark Intelli-Dual dispenser (type =0):
Connect according to the picture:
Take good care of connecting the correct colors and the wire link between pins 1 and 5:
pin 1: white (Run)