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Chapter 2: ActionScript Language Reference
& (bitwise AND)
Availability
Flash Player 5. In Flash 4, the AND (&) operator was used for concatenating strings. In Flash 5
and later, the AND (&) operator is a bitwise AND, and you must use the addition (
+)
operator to
concatenate strings. Flash 4 files that use the AND (
&)
operator are automatically updated to use
addition (+) operator when imported into the Flash 5 or later authoring environment.
Usage
expression1
&
expression2
Parameters
None.
Returns
A 32-bit integer.
Description
Operator (bitwise); converts
expression1
and
expression2
to 32-bit unsigned integers, and
performs a Boolean AND operation on each bit of the integer parameters. Floating-point
numbers are converted to integers by discarding any digits after the decimal point. The result is a
new 32-bit integer.
Positive integers are converted to an unsigned hex value with a maximum value of 4294967295 or
0xFFFFFFFF; values larger than the maximum have their most significant digits discarded when
they are converted so the value is still 32-bit. Negative numbers are converted to an unsigned hex
value using the two’s complement notation, with the minimum being -2147483648 or
0x800000000; numbers less than the minimum are converted to two’s complement with greater
precision and then have the most significant digits discarded as well.
The return value is interpreted as a two’s complement number with sign, so the return is an
integer in the range -2147483648 to 2147483647.
For more information, see “Operator precedence and associativity” in
Using ActionScript in Flash
.
Example
The following example compares the bit representation of the numbers and returns 1 only if both
bits at the same position are 1. In this ActionScript, you add 13 (binary 1101) and 11 (binary
1011) and return 1 only in the position where both numbers have a 1.
var insert:Number = 13;
var update:Number = 11;
trace(insert & update);// output : 9 (or 1001 binary)
In the numbers 13 and 11 the result is 9 because only the first and last positions in both numbers
have the number 1.
The following examples show the behavior of the return value conversion:
trace(0xFFFFFFFF); // 4294967295
trace(0xFFFFFFFF & 0xFFFFFFFF); // -1
Содержание FLASH MX 2004-ACTIONSCRIPT LANGUAGE
Страница 1: ...ActionScript Language Reference...
Страница 20: ...20 Contents...
Страница 24: ...24 Chapter 1 Introduction...
Страница 39: ...logical AND 39 See also logical NOT inequality strict inequality logical OR equality strict equality...
Страница 145: ...Button onKeyDown 145 See also Button onKeyUp...
Страница 186: ...186 Chapter 2 ActionScript Language Reference See also Camera onActivity Camera setMotionLevel...
Страница 202: ...202 Chapter 2 ActionScript Language Reference See also break default strict equality switch...
Страница 282: ...282 Chapter 2 ActionScript Language Reference See also break continue while...
Страница 329: ...import 329 For more information on importing see Importing classes and Using packages in Using ActionScript in Flash...
Страница 383: ...LoadVars addRequestHeader 383 See also XML addRequestHeader...
Страница 388: ...388 Chapter 2 my_lv load place a valid URL pointing to a text file here...
Страница 402: ...402 Chapter 2 ActionScript Language Reference See also LocalConnection connect LocalConnection send...
Страница 463: ...Microphone setRate 463 See also Microphone rate...
Страница 469: ...Microphone silenceLevel 469 See also Microphone gain Microphone setSilenceLevel...
Страница 471: ...Microphone silenceTimeOut 471 silenceLevel_pb label Activity level inactive See also Microphone setSilenceLevel...
Страница 480: ...480 Chapter 2 ActionScript Language Reference See also Mouse addListener...
Страница 518: ...518 Chapter 2 ActionScript Language Reference See also MovieClip globalToLocal MovieClip localToGlobal...
Страница 529: ...MovieClip globalToLocal 529 See also MovieClip getBounds MovieClip localToGlobal...
Страница 535: ...MovieClip hitTest 535 See also MovieClip getBounds MovieClip globalToLocal MovieClip localToGlobal...
Страница 612: ...612 Chapter 2 ActionScript Language Reference See also MovieClipLoader onLoadStart...
Страница 623: ...NetConnection class 623 See also NetStream class Video attachVideo...
Страница 639: ...NetStream play 639 See also MovieClip attachAudio NetStream close NetStream pause Video attachVideo...
Страница 649: ...Number 649 See also NaN Number class...
Страница 679: ...on 679 on release trace X this _x trace Y this _y stopDrag See also onClipEvent...
Страница 683: ...onUpdate 683 buttonLabel textColor my_mc labelColor...
Страница 788: ...788 Chapter 2 ActionScript Language Reference See also private public...
Страница 847: ...System security allowInsecureDomain 847 See also System security allowDomain System exactSettings...
Страница 1001: ...Video height 1001 my_mc _height my_mc my_video height See also MovieClip _height Video width...
Страница 1022: ...1022 Chapter 2 ActionScript Language Reference See also XML createElement...
Страница 1057: ...XML xmlDecl 1057 See also XML docTypeDecl XML toString...
Страница 1070: ...1070 Chapter 2 ActionScript Language Reference...
Страница 1104: ...1104 Appendix Deprecated Language Elements...