284
Objects
Description
Property; a library item (see
SoundItem object
) used to create a sound. The sound is attached
directly to the frame.
Example
The following example assigns the first item in the library to the
soundLibraryItem
property
of the first frame:
// The first item in the library must be a sound object
fl.getDocumentDOM().getTimeline().layers[0].frames[0].soundLibraryItem
=fl.getDocumentDOM().library.items[0];
frame.soundLoop
Availability
Flash MX 2004.
Usage
frame.soundLoop
Description
Property; an integer value that specifies the number of times a sound that is attached directly
to a frame (
frame.soundLibraryItem
) plays. If you want to specify a value for this property,
set
frame.soundLoopMode
to
"repeat"
.
Example
See
frame.soundLoopMode
.
frame.soundLoopMode
Availability
Flash MX 2004.
Usage
frame.soundLoopMode
Description
Property; a string that specifies whether a sound that is attached directly to a frame
(
frame.soundLibraryItem
) should play a specific number of times or loop indefinitely.
Acceptable values are
"repeat"
and
"loop"
. To specify the number of times the sound
should play, set a value for
frame.soundLoop
.
Содержание FLASH 8-EXTENDING FLASH
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