
The Algorithms
3-11
Plate
To get some idea of the types of sounds and effects that can be created with
the Plate algorithm, be sure to listen to and experiment with presets built on
this algorithm. (See Chapter 5: The Presets.)
The Plate algorithm is a reverb simulator that produces reverb effects with the
characteristic sound of metal-plate reverberators. It has high initial diffusion and
a relatively bright, colored sound. Its effect is designed to be heard as part of the
music, enhancing and thickening the source material. The Plate algorithm is
often the best choice for percussion, and also works well with other types of
source material such as acoustic guitars and piano.
Parameter pages in
the Plate algorithm
Output
L
Input
L
Input
R
Mix
Output Level
Dry Pan
Wet Pan
Dry Pan
+
+
Mix
Output Le
Treble
Diffusor
Predelay
Plate
Reverb
Predelay Feedback
Input
Level
+
DELAY
Predely
PdlyFbk
-
-
-
0-262ms
-99% to +99%
(32
µ
s steps)
PITCH EQ
-
-
-
-
-
REVERB
Decay
Treble
BassMpy
Size
Diffus
.6-6.1s
320Hz-11.6kHz,
.35x-2.50x
8M-87M
0-100%
Full
LEVEL
InLevl
Mix
Wet Pan
Dry Pan
OutLevl
0-100%
0-100%
100%L-51%L,
100%R-51%R,
0-100%
Center,
Center,
51%R-100%R
51%R-100%R
MODULATION
LFO Rat
-
-
-
-
.03Hz-4.84Hz
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