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Postcards – In-depth Instructions
Postcards – In-depth Instructions
Postcards – In-depth Instructions
Postcards – In-depth Instructions
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To play with LOCO, with a friend,
over a TCP/IP LAN
DirectX 6 will be installed by the LOCO Installer.
Find out the host player’s IP ADDRESS (you can do this using the WINIPCFG
command from the Win95 start menu RUN option)
The Host player should select the TCP/IP network option (if the network
options screen is not displayed select the spanner button on the
joining/hosting network game screen).
The JOINING player must select TCP/IP and input the host players IP address
in the IP input area, which is displayed when TCP/IP is selected.
To play with LOCO, with a friend,
using TCP/IP on the Internet
DirectX 6 will be installed by the LOCO Installer. Ensure that you have a
Winsock Installed (you can achieve this by installing an Internet Browser)
Make the connection to your Internet service provider
NOTE: this must not be firewall protected
Connect to the Internet before starting LOCO.
Find out the host players IP ADDRESS (you can do this using the WINIPCFG
command from the Win95 start menu RUN option, note that this can
change each time you connect to the Internet).
The Host player should select the TCP/IP network option (if the network
options screen is not displayed select the spanner button on the
joining/hosting network game screen).
The JOINING player must select TCP/IP and input the host players IP address
in the IP input area, which is displayed when TCP/IP is selected.
General Notes
LOCO uses DirectX 6 which implements guaranteed messaging
for IPX networks.
When using DirectX6, ALL PLAYERS MUST BE ON THE SAME VERSION.