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INSTALLING BATTERIES:
Batteries should be installed or replaced by an adult. Math Mat Challenge
™
requires 3 AA batteries (not included). The battery compartment is located on the
top of the speaker housing on the right side. To install batteries, first undo the
screw (use a Phillips screwdriver) and slide the battery compartment door to the
right. Install batteries as indicated inside the compartment. (See back of guide for
additional notes on proper battery care).
OPERATING THE MATH MAT:
HOW TO PLAY:
First place the mat on the floor. Turn the mat on, set difficulty level, and then choose
a game. The quiz game begins when the mat calls out a number or equation. The
player chooses the answer to the question by stepping on a number on the mat.
Each Math Mat Challenge
™
game is timed. The player has to answer before time
runs out, or they get the question wrong. After every three correct answers, the time
to answer is reduced and the ticking sound speeds up! At any time during game-
play, players can hear the question again by stepping on the repeat question key.
The player has two chances to answer each question correctly. The game is over
after three wrong answers are chosen or if time runs out. The player’s score is then
announced. To hear the score again press the repeat question key on mat. To start a
new game, press the number, addition, or subtraction key on the mat. Play again
and challenge the highest score!
GAMES
:
Math Mat Challenge
™
has two skill level settings in each of the three math areas:
Numbers & Counting, Addition, and Subtraction. Beginning players should start
with Level 1 games. Level 2 games are designed to be more challenging by focus-
ing on more advanced math skills. Use the list of game descriptions on the follow-
ing page to decide which level your child or student(s) are at.
ON/OFF &
Volume Control
Level 1 and 2
Control
Battery
Compartment
Number Keys
Change Game/Reset
Subtraction Game
Repeat Question/Score
Addition Game
Numbers & Counting
Game
Numbers Level 1:
Number Identification
In this game, the mat calls out a number between 0-10. The player has to identify
and step on the correct number on the mat before time runs out. (For example if
the mat calls out "three," the player would step on 3).
Numbers Level 2:
Counting Up and Counting Down
In this game the mat counts out a sequence of two neighboring numbers between
0-10. The player has to listen to determine whether the mat is counting up or
counting down and then identify what number comes next. (For example if the
mat calls out "one, two…" the player would step on 3. If the mat calls out "seven,
six…" the player would step on 5).
Addition Level 1:
Find the Answer
The object of this game is to listen to the addition equation generated by the mat
and answer it correctly by stepping on the answer as fast as possible. The equa-
tions are created with numbers 0-10. (For example if the mat calls out "two plus
two equals," the player would step on 4).
Addition Level 2:
Find Missing Number
In this game the mat gives an equation and answer between 1-20. The equation given
is missing one number. The player has to determine as fast as he or she can what num-
ber on the mat, plus the number given, equals the answer. (For example if the com-
puter says "4 plus ‘what’ equals 9,"… the player would step on 5).
Subtraction Level 1:
Find the Answer
The object of this game is to listen to the subtraction equation generated by the
mat and answer it correctly by stepping on the answer as fast as possible. The
equations are created with numbers 0-10. (For example if the mat calls out "four
minus two equals," the player would step on 2).
Subtraction Level 2:
Find the Answer
In this game, the mat gives an equation and answer between 1-20. The equation
given is missing one number. The player has to determine as fast as he
or she can what number on the mat, minus the number given, equals the answer. (For
example if the mat says "9 minus ‘what’ equals 4," the player would step on 5).
CLASSROOM ACTIVITIES:
Tag Team Math
(For 2-4 players) All players play at the same time. Before beginning, players
decide what order they will answer. Each player then takes a turn to answer ques-
tions.
Round Robin
(For teams of 2-4 players) One team of 2-4 players plays together to get their
highest score. The next team then plays to see if they can beat their score. The
highest score wins! A classroom of teams can be organized in a round robin tour-
nament to create a Math Mat Champion! For more fun, each team can make up a
fun team name!