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Object

Be the first player to get rid of all your tokens 
by answering questions! 

Setup

1.   Insert three AA batteries in the bottom of 

the phone. (See BATTERY INFORMATION 
located on the back of this guide for 
complete instructions and battery care.)

2.   Connect the orange cord to the handset 

and base. The cord plugs into both the 
bottom of the handset and into the base 
using mini-jack ports similar to those used 
to connect headphones.

3.   You will need paper and a pencil or crayon 

to play (not included).

4.   Pass out five tokens to each player. Store 

extra tokens inside Funny Phone’s mouth 
(drawer).

5.   To see the list of phone numbers used in 

the game, gently pull out the Funny Phone 
number list located below the mouth. 

6.   Turn on the Phone. The On/Off dial located 

on the back of the phone also controls the 
volume of the base speaker. Use the slider 
on the side of the handset to control the 
volume of the ear speaker.

7.   Get ready to play! Funny Phone will guide 

you to start the game!

How to Play

1.   After turning the power ON, Funny Phone 

will decide who will be the first caller.

2.   On your turn, pick up the handset and dial 

a number from the Funny Phone list. (The 
Winner’s Line (555-1234) may only be dialed 
after a player has won the game.)

  •  If you dial correctly, someone fun will 

answer the phone.

  •  When told, press any one of the number 

buttons 0–9 to hear a question. Some 
questions will be just for you and some 
will be for all of the players.  

  •  For ALL PLAY questions that require 

players to take turns answering, the caller 
gets to answer first, followed by the rest 
of the players in a clockwise direction. 

  •  Feed a token into Funny Phone’s mouth 

when you answer a question correctly!

How to Win

Be the first player to feed all of your tokens 
to Funny Phone to win the game. The winner 
gets to dial the 

Winner’s Line (555-1234)

 to 

hear a special celebration from Funny Phone. 
In the case of a tie, winning players should 
cooperate to dial the winning number and 
celebrate. (Note: 555-1234 is disabled at the 
beginning of games to prevent users from 
dialing the winning number too soon.) 

Who’s Right and How to Keep 
Play Moving

•  Answers are judged by all players (majority 

rules).

•  If the group can’t decide together, just end 

that turn and let the current player dial a 
new number.

•  If a player is having trouble QUICKLY 

thinking of an answer, count to ten before 
moving on to the next player.

Helpful Buttons

     =  Press to help check answers. Press only 

after answers are given.

     =  Press at any time to hear Funny Phone 

repeat its last instructions.

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