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GRADE 5

GRADE 4 & 5

GRADE 5 & 6

GRADE 3 & 4

 4

GRADE 6

GRADE 3

LEVEL

01

02

03

04

05

06

07

08

09

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

31

32

33

34

35

36

37

38

39

40

41

42

GRADE

DIVISION

SAMPLE

5

÷

5=?

2

÷

2=?

27

÷

3=?

36

÷

4=?

35

÷

5=?

50

÷

5=?

54

÷

6=?

49

÷

7=?

72

÷

8=?

63

÷

9=?

60

÷

10=?

77

÷

11=?

96

÷

12=?

54

÷

9=?

45

÷

1=?

490

÷

10=?

360

÷

6=?

96

÷

2=?

180

÷

30=?

64

÷

4=?

55

÷

11=?

800

÷

100=?

1600

÷

2=?

85

÷

5=?

100

÷

2=?

450

÷

50=?

100

÷

2=?

175

÷

25=?

2000

÷

4=?

350

÷

5=?

5500

÷

50=?

690

÷

23=?

3360

÷

48=?

150

÷

15=?

900

÷

300=?

9000

÷

100=?

900

÷

900=?

810

÷

27=?

9801

÷

99=?

8991

÷

999=?

6690

÷

223=?

1221

÷

111=?

SKILLS

Divide by 1-12, simplified. Divider or quotient is 1. No remainder.

Divide by 2. No remainder.

Divide by 3. No remainder.

Divide by 4. No remainder.

Divide by 5. No remainder.

Review. Divide by 1- 5. No remainder.

Divide by 6. No remainder.

Divide by 7. No remainder.

Divide by 8. No remainder.

Divide by 9. No remainder.

Divide by 10. No remainder.

Divide by 11. No remainder.

Divide by 12. No remainder.

Review. Divide by 1-12. No remainder. Maximum dividend is 144.

Divide a 2-digit number by 2 or 1. No remainder.

Divide larger numbers by 10.

Divide by 1-9. The quotient is a multiple of ten. No remainder.

Divide a 2-digit number by 2. No remainder.

Divide using multiples of 10 as the divisor or quotient. No remainder.

Divide by 4. No remainder.

Divide by 11-15. No remainder.

Divide by 100. No remainder.

Divide large numbers by 2. Dividend is a multiple of 100. No remainder.

Divide by 5 or 10. No remainder.

Divide large numbers by 2. Dividend is a multiple of 50. No remainder.

Divide by 50. No remainder.

Divide by 2. Dividend is a multiple of 5. No remainder.

Divide by 25. No remainder.

Divide large numbers by 4. Dividend is a multiple of 1000. No remainder.

Divide by 5, 12 or 60. Quotient is a multiple of 10.

Divide a large number by multiples of 10, from 10-90. 

Divide by any 2-digit number. No remainder. Quotient is a multiple of 10 from 10-40.

Divide by any 2-digit number. No remainder. Quotient is a multiple of 10 from 50-100.

Divide by multiples of 5. Quotient is 1-10.

Divide by 100s. Quotient is 1-9. 

Divide by 100s. Quotient is a multiple of 10.

Divide by 100s. Quotient is 0-99.

Divide by a 2-digit or 3-digit number. Quotient is a multiple of 10.

Divide by any 2-digit number. Quotient is a 1-99.

Divide by any 3-digit number. Quotient is 1-10. 

Divide by any 3-digit number. Quotient is a multiple of 10.

Divide by 2-digit or 3-digit numbers. Extra challenging problems.

SUBTRACTION

SAMPLE

9-1=?

7-5=?

8-7=?

10-5=?

8-4=?

18-17=?

24-16=?

60-40=?

99-60=?

67-47=?

96-23=?

105-3=?

75-36=?

662-7=?

460-60=?

390-30=?

199-88=?

980-100=?

678-578=?

980-90=?

583-90=?

545-16=?

632-36=?

889-659=?

676-330=?

957-846=?

753-582=?

823-607=?

409-267=?

442-229=?

346-157=?

LEVEL

01

02

03

04

05

06

07

08

09

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

31

GRADE

GRADE 2 & 3

G

RADE 3

GRADE 1 & 2

 2

4

GRADE 3 & 4

GRADE 1

SKILLS

Basic subtraction using the numbers 1-10.

Basic subtraction using the numbers 1-10.

Basic subtraction using the numbers 1-10.

Basic subtraction using the numbers 1-10.

Basic subtraction using the numbers 1-12.

Subtract using the numbers 1-18.

Subtract using the numbers 1-24.

Subtract using two 2-digit numbers. All numbers are multiples of 10. No borrowing is required.

Subtract using two 2-digit numbers. Subtrahend is a multiple of 10. No borrowing is required.

Subtract using two 2-digit numbers. Difference is a multiple of 10. No borrowing is required.

Subtract using two 2-digit numbers. No borrowing is required.

Subtract using 3-digit and 1-digit numbers. No borrowing is required.

Subtract using two 2-digit numbers. Borrowing is required for ones place.

Subtract using 3-digit and 1-digit numbers. Borrowing is required for ones place.

Subtract using 3-digit and 2-digit numbers. Difference is a multiple of 100. No borrowing is required.

Subtract using 3-digit and 2-digit numbers. Subtrahend is a multiple of 10. No borrowing is required.

Subtract using varying 3-digit and 2-digit numbers. No borrowing is required.

Subtract using 3-digit and 3-digit numbers. Subtrahend is a multiple of 100. No borrowing is required.

Subtract using two 3-digit numbers. Difference is rounded to hundreds place. No borrowing is required.

Subtract using 3-digit and 2-digit numbers. Borrowing is required for the tens place.

Subtract using harder 3-digit and 2-digit numbers. Borrowing is required for the tens place.

Subtract using challenging 3-digit and 2-digit numbers. Borrowing is required for the one place.

Subtract using challenging 3-digit and 2-digit numbers. Borrowing is required twice.

Subtract using two 3-digit numbers. Difference is rounded to tens place. No borrowing is required.

Subtract using two 3-digit numbers. No borrowing is required.

Subtract using two 3-digit numbers. Difference is challenging. No borrowing is required.

Subtract using two 3-digit numbers. Borrowing is required for the tens place.

Subtract using two 3-digit numbers. Borrowing is required for the ones place.

Subtract using two 3-digit numbers. Borrowing from Zero is required.

Subtract using two challenging 3-digit numbers. Borrowing is required for the ones place.

Subtract using two challenging 3-digit numbers. Borrowing is required twice.

GRADE  4

GRADE 4 & 5

GRADE 3 & 4

GRADE 5

GRADE 2

GRADE 2 & 3

LEVEL

01

02

03

04

05

06

07

08

09

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

31

32

33

34

35

36

37

38

39

40

41

42

43

44

GRADE

MULTIPLICATION

SKILLS

Multiply by 1. Maximum product is 10.

Multiply by 2. Maximum product is 10.

Multiply by 3. Maximum product is 15.

Multiply by 4. Maximum product is 20.

Multiply by 5. Maximum product is 25.

Review. Multiply by 1-5. Maximum product is 25.

Multiply by 2. Maximum product is 20.

Multiply by 3. Maximum product is 30.

Multiply by 4. Maximum product is 40.

Multiply by 5. Maximum product is 50.

Multiply by 6. Maximum product is 60.

Multiply by 7. Maximum product is 70.

Multiply by 8. Maximum product is 80.

Multiply by 9. Maximum product is 90.

Multiply by 10. Maximum product is 100.

Review. Multiply by 1-10. Maximum product is 100.

Multiply by 11. Maximum product is 110.

Multiply by 12. Maximum product is 120.

Multiply 2 by multiples of 10.

Multiply 5 by multiples of 10.

Multiply 1-9 by multiples of 10.

Multiply using 15, 20, and 25. Product is less than 100.

Multiply using larger multiples of 5. Product is less than 100.

Multiply a 3-digit and a 1-digit number. No carrying is required.

Multiply three small numbers. One element may be 2-digit.

Multiply three small numbers. One element may be 2-digit.

Multiply a 2-digit and a 1-digit number. No carrying is required.

Multiply 2 by 10-50.

Multiply a 3-digit and a 1-digit number. No carrying is required.

Multiply a 3-digit and a 1-digit number. No carrying is required.

Multiply a 2-digit and a 1-digit number. Carrying required in the tens place.

Multiply 1-9 by a multiple of 100. Carrying required in the hundreds place.

Multiply a 1-digit and a 3 or 4-digit number. Carrying required in the hundreds place.

Multiply a 3-digit and a 1-digit number. Includes multiplying by zero. Carrying in the hundreds place. 

Multiply a 2-digit and a 1-digit number. Carrying in the ones and tens places.

Multiply a 1-digit and a 3-digit number. Carrying in the tens and hundreds places.

Multiply a 1-digit and a 3-digit number. Carrying in the ones and tens places.

Multiply three small numbers. One element is 2-digit and a multiple of 5.

Multiply two 2-digit numbers. One element is a multiple of 10.

Multiply three numbers.  One element is sometimes zero.

Multiply a 2-digit and a 3-digit number. Carrying required in tens place.

Multiply three numbers. One element can be 2-digit. Includes multiplying by zero.

Multiply a 3-digit and a 2-digit number. Carrying in the ones and tens places.

Multiply a 3-digit and a 2-digit number. Carrying in the ones and tens places.

SAMPLE

10x1=?

4x2=?

3x0=?

4x4=?

2x5=?

3x4=?

8x2=?

3x7=?

4x9=?

6x5=?

7x6=?

9x7=?

6x8=?

9x3=?

10x10=?

7x9=?

11x4=?

12x1=?

2x90=?

5x10=?

90x9=?

20x1=?

35x2=?

200x4=?

3x1x12=?

2x10x3=?

42x2=?

33x2=?

120x4=?

243x2=?

61x6=?

500x5=?

510x4=?

506x4=?

4x38=?

570x2=?

165x2=?

2x25x7=?

89x10=?

7x5x0=?

280x40=?

15x0x9=?

33x264=?

44x160=?

GRADE 2 & 3

GRADE 3

GRADE 2

GRADE 3 & 4 

GRADE 5

GRADE 4 & 5

 4 

GRADE 1

1 & 2

LEVEL

01

02

03

04

05

06

07

08

09

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

31

32

33

34

35

36

37

38

39

40

41

SAMPLE

2+3=?

3+5=?

8+2=?

8+4=?

19+3=?

9+70=?

20+30=?

75+20=?

60+27=?

11+11=?

3+4+0=?

30+80=?

4+5+6=?

25+40=?

60+88=?

72+55=?

26+54=?

5+104=?

49+65=?

9+528=?

200+20=?

630+40=?

190+90=?

980+59=?

498+400=?

541+22=?

40+20+30=?

65+20+10=?

49+555=?

354+800=?

557+540=?

25+32+30=?

176+522=?

41+22+15=?

921+563=?

72+51+45=?

528+719=?

23+19+39=?

567+688=?

80+39+57=?

28+724=?

SKILLS

Add two 1-digit numbers. Sum can be up to 5.

Add two small numbers. Sum can be up to 10.

Add two small numbers. Sum can be up to 10.

Add two small numbers. Sum can be up to 12.

Add two small numbers. Sum can be up to 24.

Add a 2-digit and 1-digit number. No carrying is required.

Add two 2-digit numbers. Both numbers are multiples of 10. No carrying is required.

Add two 2-digit numbers. Second number is a multiple of 10. No carrying is required.

Add two 2-digit numbers. First number is a multiple of 10. No carrying is required.

Add any two 2-digit numbers. No carrying is required.

Add three 1-digit numbers. No carrying is required.

Add two 2-digit numbers. Both numbers are multiples of 10. Carrying required in tens place.

Add three 1-digit numbers. Carrying sometimes required.

Add two 2-digit numbers. Second number is a multiple of 10. Carrying sometimes required in tens place.

Add two 2-digit numbers. First number is a multiple of 10. Carrying sometimes required in tens place.

Add any two 2-digit numbers. Carrying required in tens place.

Add any two 2-digit numbers. Carrying required in ones place.

Add a 3-digit and 1-digit number. No carrying is required.

Add two 2-digit numbers. Carrying required twice.

Add a 3-digit and 1-digit number. Carrying required in ones place.

Add a 3-digit and 2-digit number. Uses multiples of 100 and 10. Carrying not required.

Add a 3-digit and 2-digit number. Carrying not required.

Add a 3-digit and 2-digit number. Carrying required in tens place.

Add a 3-digit and 2-digit number. Carrying required in tens place.

Add two 3-digit numbers. One number is a multiple of 100. No carrying is required.

Add a 3-digit and 2-digit number. Harder combinations. No carrying is required.

Add three 2-digit numbers. All numbers are multiples of 10. No carrying is required.

Add three 2-digit numbers. Some numbers are multiples of 10. No carrying is required.

Add a 3-digit and 2-digit number. Carrying required once or twice.

Add two 3-digit numbers. One number is a multiple of 100. Carrying required in hundreds place.

Add two 3-digit numbers. Harder variations. Carrying required in hundreds place.

Add three 2-digit numbers. One number is a multiple of 10. No carrying is required.

Add two 3-digit numbers. Tricky variations. No carrying is required.

Add three 2-digit numbers. Harder variations. No carrying is required.

Add two 3-digit numbers. Harder variations. Carrying required in hundreds place.

Add three 2-digit numbers. Harder variations. Carrying required in tens place.

Add two 3-digit numbers. Carrying required twice.

Add three 2-digit numbers. Harder variations. Carrying required in ones place.

Add two 3-digit numbers. Carrying required three times.

Add three 2-digit numbers. Hardest variations. Carrying required twice.

Add any two numbers. Widely varying and challenging combinations. Sum can be up to 10,000.

GRADE

ADDITION

FRACTIONS

SAMPLE

1/2 + 1/2=?

1/3 + 2/3=?

5/2 + 6/2=?

1/6 + 5/6=?

1/8 + 5/8=?

5/2 + 6/2=?

1/2 - 0/2=?

5/2 - 1/2=?

9/2 - 6/2=?

5/3 - 1/3=?

1/2 + 1/4=?

1/2 + 1/4=?

1/2 + 4/8=?

1/3 + 3/9=?

1/2+1/3=?

1/2+1/3=?

1/2+3/8=?

1/3+3/9=?

2/8+1/2=?

5/6 - 1/3=?

5/2 x 6/2=?

5/3 x 4/3=?

4/2 x 9/4=?

9/4 x 4/2=?

3/1

÷

2/3=?

3/1

÷

2/3=?

LEVEL

01

02

03

04

05

06

07

08

09

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

GRADE

GRADE 6

GRADE 4

SKILLS

Add fractions with like denominators of 2,4, or 8. Sum can be up to 1.

Add fractions with like denominators of 3,5,6,7,9, or 10. Sum can be up to 1.

Add fractions with like denominators. Sum can be greater than 1.

Add fractions with like denominators of 4,6,8 or 9. Sum is always reduced.

Add fractions with like denominators. Sum is always reduced.

Add fractions with like denominators. Sum is always reduced. Denominator must be calculated.

Subtract fractions with like denominators. Difference is always less than 1, and is not reduced.

Subtract fractions with like denominators. Difference can be greater or less than 1.

Subtract fractions with like denominators. Difference can be greater or less than 1, reduced when possible.

Subtract fractions with like denominators. Difference can be greater or less than 1, reduced when possible. 

Denominator must be calculated.

Add fractions with UNLIKE denominators, even numbers. Sum always less than 1.

Add fractions with UNLIKE denominators, even numbers. Sum always less than 1. Denominator must be calculated.

Add fractions with UNLIKE denominators, even and odd numbers. Sum always less than 1.

Add fractions with UNLIKE denominators. Challenging combinations. Sum always less than 1.

Add fraction with unlike denominators (not multiples of each other). Denominator must be calculated.

Add fraction with unlike denominators (not multiples of each other). Sum always less than 1.

Add fractions with unlike denominators. Sum can be greater than or less than 1.

Add fractions with unlike denominators. Sum can be greater than or less than 1, never reduced.

Add fractions with unlike denominators. Sum can be greater than or less than 1, always reduced.

Add fractions with unlike denominators. Sum can be greater than or less than 1, never reduced.

Multiply fractions with like denominators of 2 or 3. Product not reduced.

Multiply fractions with like denominators of 2 or 3. Product is reduced.

Multiply fractions with unlike denominators. Product not reduced.

Multiply fractions with unlike denominators. Product is reduced.

Divide fractions with unlike denominators. Product is reduced.

Divide fractions with unlike denominators. Product is reduced. Denominator must be calculated.

GRADE 5 & 6

GRADE 5

GRADE 4 & 5

MULTI-PLAYER LEVELS

 

 LEVEL

1
2
3
4
5
6
7
8

GRADE

1
2
3
4
5
6
6
6

OPERATIONS

Addition, Subtraction
Addition, Subtraction, Multiplication
Addition, Subtraction, Multiplication, Division
Addition, Subtraction, Multiplication, Division
Addition, Multiplication, Division, Percentages, Decimals
Division, Fractions, Percentages, Decimals
Fractions, Percentages, Decimals
Fractions, Percentages, Decimals

GRADE 6

LEVEL

01

02

03

04

05

06

07

08

09

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

31

32

33

34

35

36

37

GRADE

PERCENTS

SKILLS

10% to 100% of 100

1% to 100% of 100

10% to 100% of 10

10% of 10-100 counting by tens

20% of 10-100 counting by tens

30% of 10-100 counting by tens

40% of 10-100 counting by tens

50% of 10-100 counting by tens

60% of 10-100 counting by tens

70% of 10-100 counting by tens

80% of 10-100 counting by tens

90% of 10-100 counting by tens

10% to 100% of 10-100 counting by tens

50% of even numbers from 2-50

10% to 100% of the number 1 and 10% of the numbers 1-10

10% to 100% of 1-10

10% of 100-1000 counting by hundreds

10% of 1-100

50% of 1-100

10% to 100% of 1000

1% to 10% of 1-100

10% to 100% of 1000

1% of 100 to 1000 counting by fives

25% of 4-48 counting by fours

50% of 100-1000 counting by fifties

200% of 10-100 counting by fives

100% to 900% of 10-100 counting by 10s

50% of 1-100 and 200% of 1-100

10% to 100% of 100-1000 counting by hundreds

25% of 100-1000 counting by hundreds

1 % of 1 to 100 and 25% of 40 to 480 counting by forties

75% of 10-100 counting by tens, and 75% of 100-900 counting by hundreds

10% to 100% of 50-1000 counting by fifties

10% to 100% of 2-100 counting by twos and 25% of 4 to 100 counting by fours

10% to 100% of 1-100

100% to 900% of 1-1000 

1% to 99% of 1-100

SAMPLE

10% x 100=?

87% x 100=?

20% x 10=?

10% x 50=?

20% x 50=?

30% x 50=?

40% x 50=?

50% x 50=?

60% x 50=?

70% x 50=?

80% x 100=?

90% x 50=?

90% x 100=?

50% x 26=?

10% x 5=?

50% x 4=?

10% x 600=?

10% x 36=?

50% x 30=?

20% x 1000=?

5% x 40=?

20% x 1000=?

1%X 500=?

25% x 24=?

50% x 400=?

200% x 70=?

400% x 60=?

50% x 8=?

10% x 100=?

25% x 100=?

1% x 27=?

75% x 60=?

50% x 150=?

30% x 38=?

30% x 37=?

500% x 78=?

37% x 23=?

GRADE 5

GRADE 6

3 & 4

GRADE 3

GRADE 4

GRADE 4 & 5

LEVEL

01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44

GRADE

DECIMALS

SKILLS

Add tenths like (.2) and (.6). No carrying is required.
Add tenths like (.3) and (9.4). No carrying is required. 
Add tenths like (.5) and (.6). Carrying is required.
Subtract tenths like (.8) and (.2). No borrowing is required.
Add tenths like (.8) and (9.4). Carrying is required. 
Subtract tenths like (3.8) and (.2). No borrowing is required.
Add tenths like (8.2) and (1.5). Carrying is not required. 
Subtract tenths like (7.8) and (.9). Borrowing is required. 
Add tenths like (4.5) and (7.6). Carrying is required. 
Subtract tenths like (3.8) and (1.2). No borrowing is required. 
Add hundredths like (.02) and (.06). No carrying is required.
Add hundredths like (.35) and (.02). No carrying is required.
Subtract tenths like (7.8) and (2.3). Borrowing is required. 
Add hundredths like (.03) and (.08). Carrying is required.
Subtract hundredths like (.09) and (.08). No borrowing is required.
Add hundredths like (.39) and (.61). Carrying is required.
Add hundredths like (.83) and (.08). Carrying is required.
Subtract hundredths like (.19) and (.08). No borrowing is required.
Subtract hundreths like (.53) and (.08). Borrowing is required. 
Subtract hundreths like (.53) and (.38). Borrowing is required. 
Divide the whole numbers 1-19 by 10.
Multiply .1 by the whole numbers 1-19.
Multiply .5 by the even numbers from 2 to 50. 
Multiply .5 by odd numbers from 1-51. 
Divide the whole numbers 1-25 by .5 (or multiply by 2). 
Multiply the number 10 by numbers like (1.8) or (4.1).
Divide the whole numbers 1-109 by 10. 
Multiply .1 or .2 by the whole numbers 1-100. 
Multiply multiples of 4 (up to 48) by .25 or divide them by 4. 
Multiply the whole numbers 1-10 by tenths like (.4) or (.9). 
Divide the whole numbers 10-90 by 100. 
Multiply tenths like (.3) and (.8).
Multiply tenths like (1.5) and (.2).
Multiply tenths like (8.2) and (.9).
Multiply hundreths like (.25) by tenths like (.3).
Multiply tenths like (1.5) by tenths like (2.6).
Divide hundreths like (.36) by tenths like (.4). 
Divide numbers rounded to .5, like (28.5) and (9.5). 
Divide hundreths like (2.66) by tenths like (1.4).
Divide hundreths like (3.24) by tenths like (1.8).
Divide hundreths like (5.98) by tenths like (2.3).
Divide thousandths like (.356) by tenths like (.4).
Divide thousandths like (.217) by hundredths like (.31).
Divide thousandths like (.448) by hundredths like (.56).

SAMPLE

8+.1=?
1.8+.1=?
.5+.6=?
.5-.5=?
2.5+.6=?
5.5-.5=?
1.8+4.1=?
4.5-.6=?
4.5+7.6=?
5.5-2.5=?
.03+.04=?
.93+.04=?
4.5-1.6=?
.03+.08=?
.05-.01=?
.47+.36=?
.83+.08=?
.95-.01=?
.86-.09=?
.86-.59=?
10/10=?
.1 x 19=?
.5 x 20=?
.5 x 51=?
25

÷

.5=?

10x4.1=?
49

÷

10=?

.1 x 39=?
.25x24=?
5x.4=?
94

÷

100=?

.3 x .8=?
1.5 x .2=?
8.2 x .9=?
.45 x .2=?
2.6 x 1.2=?
.36

÷

.4=?

7.5

÷

2.5=?

1.8

÷

1.2=?

1.95

÷

1.5=?

5.28

÷

2.4=?

.356

÷

.4=?

.135

÷

.27=?

.284

÷

.71=?

5 & 6

RESETTING  YOUR  TURBO  TWIST

Resetting Turbo Twist  Math  restores the device to its original condition–
erasing Player Name, all stored score values and all level settings.

To Reset  your Turbo Twist  Math:

1. Turn on the unit.
2. Choose the reset option during the initial greeting by pressing

the DOWN directional arrow.

3. Confirm your reset selection by pressing the UP directional arrow.
4. Turbo Twist will erase Player Name, scores and level settings.

• Keep product away from foods and beverages.
• Clean with a slightly damp cloth (cold water) and mild soap.
•  Never  submerge Turbo Twist

®

Math in water.

• Remove batteries during prolonged storage.
• Avoid exposing Turbo Twist Math to extreme temperatures.

Battery Safety:

Batteries are small objects. Replacement of batteries must be done by adults.
Follow the polarity (+/-) diagram in the battery compartment.
Promptly remove dead batteries from the toy.
Dispose of used batteries properly.
Only batteries of the same or equivalent type as recommended are to be used.
DO NOT incinerate used batteries.
DO NOT dispose of batteries in fire, as batteries may explode or leak.
DO NOT mix old and new batteries or types of batteries (i.e. alkaline/standard).
DO NOT use rechargeable batteries.
DO NOT recharge non-rechargeable batteries.
DO NOT short-circuit the supply terminals.

Battery Installation:

1. Requires 4 AA (called LR6 in some countries) alkaline batteries.
2. Open the battery door with a screwdriver.
3. Install new batteries as shown in the polarity diagram (+/-) inside the battery compartment.
4. Replace battery door securely.

Consumer Service contact:

Please visit our Consumer Support Web site at: http://www.leapfrog.com/support 24 hours a day.
You can search for frequently asked questions, or submit a question to our support staff via email.

Telephone: (800) 701-LEAP (5327)

UK Office:

Hours: Monday through Friday 5:00

AM

to 7:00

PM

and

Phone: 0800 169 5435

Saturday 7:00

AM

to 4:00

PM

, Pacific time

EIRE: 00 44 1702 200244 

IMPORTANT:

Please notify the LeapFrog Consumer Service department of any difficulties before

returning this product for any reason. Returns must have a Return Authorization number (RA#) in
order to be processed. If the service representative is unable to solve the problem, you will be given
instructions on how to replace the product.

WARNING:

Changes or modifications to this unit not expressly approved by the party responsible

for compliance could void the user's authority to operate the equipment.

NOTE

:This device complies with Part 15 of the FCC rules.

This equipment has been tested and found to comply with the limits for a Class B digital device pur-
suant to Part 15 of the FCC rules.These limits are designed to provide reasonable protection against
harmful interference to radio communications. Because this toy generates, uses, and can radiate radio
frequency energy, there can be no guarantee that interference will not occur. If this toy does cause
interference to radio or television reception (you can check this by turning the toy off and on while
listening for the interference), one or more of the following measures may be useful:

• Reorient or relocate the receiving antenna
• Increase the separation between the toy and the radio or the TV
• Consult the dealer or an experienced TV-radio technician for help

Warranty Information

This LeapFrog product is warranted only to the original purchaser for a period of three months from the
original purchase date, under normal use and service, against defective workmanship and material. This
warranty is void if the product has been damaged by accident or unreasonable use, immersion in water,
neglect, abuse, battery leakage or improper installation, improper service, or other causes not arising out
of defects in workmanship or materials. Repair or replacement as provided under this warranty is the
exclusive remedy of the purchaser. LeapFrog shall not be liable for any incidental or consequential damages
for breach of any express warranty on this product. Any implied warranty of merchantability or fitness for a
particular purpose on this product is limited to the duration of this warranty. Some states do not allow
the exclusion or limitation of incidental or consequential damages, or limitation on how long an implied
warranty lasts, so the above limitations or exclusions may not apply to you.This warranty gives you specific
legal rights and you may also have other rights, which vary from state to state.

During the warranty period, your product will either be repaired or replaced at LeapFrog's option, when
returned, shipping prepaid and with proof of purchase date as instructed by a LeapFrog service representative.
In the event that your product is replaced, the replacement will be covered under the original warranty or for
30 days, whichever is longer.

LEAPFROG and TURBO TWIST are registered trademarks of LeapFrog Enterprises, Inc. QUANTUM LEAP is a
trademark of LeapFrog Enterprises, Inc. © 2001-2002 LeapFrog Enterprises, Inc. All rights reserved.

MADE IN CHINA
Visit our fun-filled Web site at:

www.leapfrog.com

For grades 1-6

Part No. 600-01620

Symptom

Try This

Troubleshooting

Toy does not turn on or does not
respond

Toy makes strange sounds
or behaves erratically 

Toy makes improper responses

• Remove batteries and put them back in
• Make sure battery cover is correctly secured
• Clean battery contacts with rubbing alcohol
• Install new batteries

• Install new batteries

• Check batteries
• Install new batteries

CARE & MAINTENANCE

SKILL LEVEL GUIDE

Turbo Twist

®

Math problems are arranged into skill 

levels based on an educator-approved curriculum. See 
the Skill Level guides below for detailed information 
on types of problems presented in each level.

Turbo Twist Math players can either manually select their
learning level or for certain game modes allow the Turbo
Twist unit to automatically find the user’s skill level.

To practice a particular skill, find the skill on the chart 
below to identify the corresponding game play level.
Use the manual change option to enter selected level 
and start playing.

Manual Level Change:

At the start of each game, the

level bar will display on screen. Press the UP directional
arrow to activate the level changer, then use the UP and
DOWN directional arrows to change levels. Press the
SLAM button to enter the desired new level.

Auto-Leveling:

At the start of each game, the level 

bar will display on screen. Press the SLAM button to 
start playing immediately. The unit will automatically 
begin tracking your progress and adjusting the skill 
level to find the ideal level of challenge during Quiz 
Time, Beat The Clock and Word Problems.

Art No. 810-02459

80020_TTMath_PG_071902  10/17/02  12:24 PM  Page 2

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