Program Edit Mode
The Amplitude Envelope (AMP ENV) Page
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After the Attack1 segment is played, the Attack2 segment is played. The volume goes from
the volume level set by Attack1, to the volume level set by Attack2. Use the two fields below
the Attack2 parameter to set a time for Attack2 in seconds, and a volume level in percent.
After the Attack2 segment is played, the Attack3 segment is played. The volume goes from
the volume level set by Attack2, to the volume level set by Attack3. Use the two fields below
the Attack3 parameter to set a time for Attack3 in seconds, and a volume level in percent.
Decay1
When the Mode parameter is set to User, the Decay1 parameter appears.
After the 3 attack segments are played, the volume goes from the volume level set by Attack3,
to the volume level set by Decay1. Use the two fields below the Decay1 parameter to set a
time for Decay1 in seconds, and a volume level in percent. To hear a note’s decay segment,
the note must remain held until after the attack section is completed, otherwise the release
segment will be heard.
The Decay1 level sets the sustain level of the amplitude envelope. When a note is played and
held, it will sustain at this level. This is analogous to the S (sustain level) of a classic analog
ADSR envelope. To create a sustaining amplitude envelope, simply set the Decay1 level to a
nonzero value. Level for Decay1 can be set from 0 to 100%.
Release1, Release2, Release3
When the Mode parameter is set to User, the Release parameters appear.
The amplitude envelope includes 3 release segments. Release segments 1 and 2 each have a
field for time (how long it takes to play the segment), and a field for level (a percentage of the
maximum possible level for the current layer). Release segment 3 only has a field for time.
Level for Release segments 1 and 2 can be set from 0 to 150%.
When a note is played, the volume goes from the Decay1 level to the volume level set by
Release1. Use the two fields below the Release1 parameter to set a time for Release1 in
seconds, and a volume level in percent.
After the Release1 segment is played, the Release2 segment is played. The volume goes from
the volume level set by Release1, to the volume level set by Release2. Use the two fields below
the Release2 parameter to set a time for Release2 in seconds, and a volume level in percent.
After the Release2 segment is played, the Release3 segment is played. The volume goes from
the volume level set by Release2, to silence. Use the time field below the Release3 parameter
to set a time for Release3 in seconds.
Loop
When the Mode parameter is set to User, the Loop parameters appear.
The top Loop field determines the Loop type.
A value of Off disables looping for the current layer’s amplitude envelope.
Содержание Flash Play PC4
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