Creating songs (Sequencer mode)
52
Patterns
There are two types of patterns: preset patterns and
user patterns.
Preset patterns:
Patterns suitable for drum tracks are
preset in internal memory, and can be selected for any
song.
User patterns:
Each song can have up to 100 patterns.
When using a pattern in a different song, use the
Utility menu commands Copy Pattern or Copy From
Song
etc. to copy the pattern. The pattern length can be
specified in units of a measure.
Each pattern consists of musical data for one track. It is
not possible to create patterns that contain multiple
tracks.
You can use these patterns by placing them in a MIDI
track (Put to Track menu command) or by copying
them (Copy to Track menu command). You can also
use patterns with the RPPR function of a song.
Recording and editing a pattern
You can record a pattern in either of two ways: realtime
recording or step recording. However, unlike realtime-
recording to a track, you can select only one recording
type (loop recording) when realtime-recording to a
pattern.
You can edit the pattern to correct mistakes in the
recorded data, or use event editing to insert new data.
You can use the Get From Track menu command to
obtain a desired region of performance data from a
MIDI track and use it as pattern data. Conversely, you
can use the Put to Track or Copy to Track menu
commands to place or copy a pattern's performance
data into a MIDI track.
How Sequencer patterns are related to Drum
Track patterns
The patterns of the Drum Track function you use with
a Program or Combination are related to Sequencer
mode patterns as follows.
Preset patterns are a common library that can also be
used by the Drum Track function.
User patterns cannot be directly used by the Drum
Track function, but they can be converted to user Drum
Track patterns and used with a Program or
Combination. If you convert a user pattern, it will be
stored in internal memory, and this data will not
disappear even when you turn off the power.
Cue List
The cue list allows you to playback multiple songs in
succession. The M50 lets you create twenty cue lists.
Each cue list lets you connect up to 99 songs and
specify the number of times that each song will repeat.
The menu command Convert to Song lets you convert
the songs in a cue list into a single song.
For example you can use a cue list to create the
backing, convert the cue list to a song, and then add
solo phrases on unused tracks.
Functions of each switch
PAUSE switch
This switch pauses the playback of the song. When
paused, the switch’s LED will light up. Press PAUSE
once again to resume playback, and the LED will turn
off.
<<REW switch
When the Song is playing or paused, this switch will
rewind the song. When you press and hold this switch,
its LED will light up, and the playback will rewind.
(Rewind is disabled during recording, and while the
Song is stopped.)
Note:
You can use the FF/REW Speed menu command
to specify the fast-forward and rewind speed.
FF>> switch
When the Song is playing or paused, this switch will
fast-forward the song. When you press and hold this
switch, the switch will light, and the playback will fast-
forward. (Fast-forward is disabled during recording,
and while the Song is stopped.)
LOCATE switch
This switch will advance or rewind the song to the
specified locate point. This lets you jump immediately
to any point in the current Song. The default locate
point is the first beat of measure 1.
To set the locate point to the current position, hold
down the ENTER switch and then press the LOCATE
switch. You can also set the Locate point directly via
the display menu.
START/STOP switch
This starts or stops recording and playback in
Sequencer mode.
REC/WRITE switch
Pressing this switch will enter record-ready mode.
Once you’re in record-ready mode (shown by the
switch’s lit LED), you can begin recording by pressing
the SEQUENCER START/STOP switch. For details,
please see “Recording MIDI in real time” on page 57.
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