Electronic Dartboard General Manual 7/23
GAME 1: 301
This popular tournament and pub game is played by subtracting each dart from the starting total until
the player reaches exactly 0 (zero). If a player goes past zero it is considered a “
Bust
” and the score
returns to where it was at the start of that round. For example, if a player needs a 32 to finish the
game and he/she hits a 20, 8, and 10 (totals 38), the score goes back to 32 for the next round.
In playing the game, the double in / double out option can be chosen (double out is the most widely
used option). Simply press the “DOUBLE” button to change this setting. LED indicators will display
your current setting: Note: you can adjust total score of this game.
• Double In - A double must be hit before points are subtracted from the total. In other words, a
player’s scoring does not begin until a double is hit.
• Double Out - A double must be hit to end the game.
• Double In and Double Out - A double is required to start and end scoring of the game by each
player.
• Master Out - A double or triple is required to finish the game.
Dart-Out Feature (“01” games only)
This electronic dartboard has a special “
Dart Out
” feature. When a player requires less than 160 to
reach zero, the estimate feature becomes active. The player can press the
DART OUT
button to view
the darts necessary to throw to finish the game (reach zero exactly). Doubles and triples are indicated
with 2 or 3 lines to the left of each number respectively.
GAME 2: CRICKET
Cricket is a strategic game for accomplished players and beginners alike. Players throw for numbers
best suited for them and can force opponents to throw for numbers not as suitable for them. The
object of Cricket is to “close” all of the appropriate numbers before one’s opponent while racking up
the highest number of points.
Only the numbers 15 through 20 and the inner/outer bullseye are used
. Each player must hit a
number 3 times to “open” that segment for scoring. A player is then awarded the number of points of
the “open” segment each time he/she throws a dart that lands in that segment, provided their
opponent has not closed that segment. Hitting the double ring counts as two hits, and the triple ring
counts as 3 hits. Numbers can be opened or closed in any order. A number is “closed” when the other
player(s) hit the open segment 3 times. Once a number has been “closed”, any player for the
remainder of the game can no longer score on it.
Winning
- The side closing all the numbers first and accumulating the highest point total is the
winner. If a player “closes” all numbers first but is behind in points, he/she must continue to score on
the “open” numbers. If the player does not make up the point deficit before the opposing player(s)
“closes” all the numbers, the opposing side wins. Play continues until all segments are closed.
Содержание RN5130
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