Game Assembly & Setup
A-12
A.2
Dialed In Rules & Shot Maps
2
3
4
1)
As you prepare to plunge the ball, the inserts in the shooter lane (
Big Points, Hold Drones,
Hold Kilowatts, Hold Transit, Hold Bonus X, Hold Spider
) will be continuously cycling. A bonus
will be awarded, corresponding to the insert that is lit when the plunged ball enters play.
Hint: Skill shot awards are not all necessarily equal!
For
Big Points
, the player instantly receives a points award.
For
Hold Bonus X
, the player's Bonus multiplier is immediately increased.
For
Hold Drones, Hold Kilowatts, Hold Transit, & Hold Spider,
a hold-over bonus is awarded
for the next ball. For example,
Hold Spider
holds the final Spider value achieved during the
current ball over to the next ball as the beginning Spider value.
2)
Plunge the ball with medium strength to send the ball toward the top of the playfield. If
you are able to drop it into the inline kicker slot, behind the
Quantum Theater
, a Skill Shot is
awarded.
3)
If you make the Skill Shot, the ball will be kicked back down the right orbit, feeding the
upper right flipper. This gives you the opportunity to "upgrade" your Skill Shot by attempting a
difficult follow-up shot. The first of these is the Super Skill Shot, awarded for shooting the ball
up the upper left (
STATION 3
) ramp.
4)
Alternatively, make the first Skill Shot, then wait for the ball to be kicked out to the upper
right flipper. Shoot the ball into the
SIM Card
scoop to earn the Super Duper Skill Shot award.
The award values increase with each Skill Shot, Super Skill Shot and Super Duper Skill Shot
made during a game, so
attempt them every time you launch a new ball into play
!
Skill Shots
Содержание Dialed in!
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Страница 15: ...Game Assembly Setup A 1 Game Assembly Setup Section A...
Страница 43: ...The Dialed In Menu System B 1 The Dialed In Menu System Section B...
Страница 99: ...Game Parts Information C 1 Game Parts Information Section C...
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Страница 237: ...Reference Diagrams Schematics D 1 Reference Diagrams Schematics Section D...
Страница 312: ...Reference Diagrams Schematics D 76...
Страница 348: ...Reference Diagrams Schematics D 112 1 Fuse Locations In Bottom of Cabinet 4 2 3 In Backbox...
Страница 354: ...Reference Diagrams Schematics D 118...
Страница 355: ...Game Service Troubleshooting E 1 Game Service Troubleshooting Section E...
Страница 367: ...Appendices...