
7
2.3.1.1.2 Rendering
−
−
Dual independent 128-bit pixel pipelines (256-bit
total)
−
Single-pass processing of diffused, specular
lighting and fog
−
Enhanced Gouraud Shading & Phong-like
environmental lighting
−
Fast order-independent scene anti-aliasing
support
−
Fully OpenGL-compliant blending including fog
& depth cueing
−
Hidden surface removal with 16, 24, or 32-bit Z
buffer or W buffer
−
Color format includes 16, 24, or 32-bit per pixel
−
Supports 8-bit stencil buffer
2.3.1.1.3 Texturing
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Single-pass processing of up to 4 textures per
clock
−
Single-pass Bi-linear, Tri-linear and Anisotropic
texture filtering
−
Non-linear magnification and sharpening texture
filtering
−
Multi-format texture cache
−
Palletized texture format of 1, 2, 4, and 8-bit per
pixel
−
Non-palletized texture of 16 or 32-bit per pixel
−
Pallete data format with 565, 1555 or 4444 for
ARGB