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CREDITS

31

NG Resonance Performed by  kidneythieves (www.kidneythieves.com)

Quality Assurance Manager  Kay Gilmore

Quality Assurance Lead  Dane Caruthers

Senior Tester  Jon Savinelli

Quality Assurance Team  John Alme, Elizabeth Becker, Jacob Beucler,
Thomas Bonner, Mark Capers, Andre Garcia, Tim Johnson, Devin Krieg,
Patrick Moran, Nathan Regener, David Saleh, Tyler Sargent, Dwight
Spaulding, Josh Stoke, Justin Wingard, Brad Woolwine, Matt Wydra

Ion Storm Support Staff  Mark Fletcher, Stan Herndon, Ethan
McDonald, Kim Wale, Chad Warren, Pam Wolford, Chuque Berry

Documentation  Incan Monkey God Studios 
(Chris McCubbin, writer; Raini Madden, designer; 
David Ladyman, editor)

Special Thanks  The Thief 3 Team, Doug Church, Lulu Lamer, Greg
Richardson, Jim Black, NVidia, Ken Demarest, Peter Marquardt, Jake Hughes,
Crystal Dynamics, Tracy Roswell Casting, Kyle Anderson, Microsoft ATG Team,
Dave Watkins, Nghia Lam, Stephen Orsak, Bionatics, Danetracks, Despot and
PlanetDeusEx, Our fans and supporters

And More Special Thanks to Unreal™ Technology Development, Tim
Sweeney and the rest of the Unreal™ team at Epic Games, Inc.

Deus Ex: Invisible War uses Bink Video. ©1997-2003 by RAD Game Tools, Inc.

Havok.com™, ©1999-2003 Telekinesys Research Limited

EIDOS INC. US

President  Rob Dyer

VP of Marketing  Paul Baldwin

Director of Marketing  Chip Blundell

Product Manager  Matt Gorman

Director of Product Operations  Kathy Schoback

Quality Assurance Manager  Michael R. Kelly

Asst. Quality Assurance Manager  Colby McCracken

Product Test Coordinator  Erik Kennedy

Asst. Product Test Coordinator  Stephen Cavoretto

Product Submissions Manager  Brian King

Customer Support Supervisor  Scott Holbert

PR Manager Michelle Seebach Curran

PR Specialist Kjell Vistad

Channel Marketing Director Kim Pendleton

Website Yasuto Suga

CREDITS

30

DEUS EX: INVISIBLE WAR TEAM

Ion Storm Austin

Studio Director  Warren Spector

Project Director  Harvey Smith

Executive Producer  Denise Fulton

Producer  Bill Money

Associate Producer  Tara Thomas

Lead Programmer  Chris Carollo

Programmers  Matt Baer, Alex Duran, David Kalina, Jeremy Mappus, Art
Min, David Reese, Kain Shin

Additional Programming  Jon Blow, Alex Chrisman, 
James Clarendon, Ian Dunlop, Gabe Farris, John Harries, Elan Ruskin, Paul
Tozour

Director of Technology  Tim Little

Lead Technology Programmer  John Talley

Technology Group  Ted Jump, Donavon Keithley, Tim Perry, 
Mike Privett, Brian Sharp, Pete Shelus, Wendy White, David Whitney

Lead Designer  Ricardo Bare

Senior Designers  Monte Martinez, Steve Powers

Designer/Game Data Management  Kent Hudson

Designers Brian Glines, Clay Hoffman

Additional Design  Nate Blaisdell, Jeremy Graves, David Riegel

Art Direction  Whitney Ayres, Sergio Rosas

Artists  Gregory Callahan, Jared Carr, Chris Cobb, Mike Dean, 
Paul Effinger, Steve Hartman, Raby Hampton, Rob Kovach, Jay Lee, Jim
Magill, Terry Manderfeld, Joey Santori, Brady Townsend, 
Michael Washburn, Sam Yeates

Additonal Art  Stefan Henry-Biskup, Clay Hoffman, Den Johnson, Frank
Teran, Mark Vearrier

Lead Writer  Sheldon Pacotti

Writing  Sarah Paetsch

Intro Cinematics  Saab and Miller Productions

Endgame Cinematics  vTorque

Audio Director  Alexander Brandon

Audio  Mark Lampert, Todd Simmons

Session Musicians  Joey Santori, Shane O’Madden, Ian Davidson

Содержание DEUS EX-INVISIBLE WAR

Страница 1: ......

Страница 2: ...HUD 11 Health Meter 11 Compass 11 Ammo Display 11 Biomods 12 Energy Meter 12 Toolbelt 12 Hazard Icons 12 Biomod Upgrade Icon 12 TARGETING INFORMATION 13 Target Brackets 13 Enemy Health Bar 13 Directi...

Страница 3: ...s lost GETTING STARTED 2 THE MAIN MENU After Deus Ex Invisible War loads you will see the main menu screen To pick one of the options on this screen use the D PAD to highlight your selection and then...

Страница 4: ...nhancement biomod can greatly increase your jumping distance see p 19 If you miss a jump from a high elevation or simply step over a precipice you can take falling damage Depending on the height from...

Страница 5: ...ographic image of that character is shown GAMEPLAY 6 TARGETING AND FOCUS Your targeting aiming cursor always appears at the center of the screen To interact with an object in the world focus on the ob...

Страница 6: ...some alt fire effects are passive and use no additional ammo at all e g scopes other alt fire attacks with high damage potential can require significantly more ammo than a normal attack 8 A Datacubes...

Страница 7: ...commando fighters will find that their survival odds are significantly increased if they use stealth tactics to position themselves for the most effective assault To increase your chances of going unn...

Страница 8: ...e with no need of activation Energy Meter The Energy Meter shows the amount of energy you currently have available to power biomods see p 17 It is a curved purple bar next to the Biomod Display B Tool...

Страница 9: ...to 12 items in Inventory or 14 with the Enhanced Strength biomod Each slot holds one item or stack of identical items regardless of the item s size Many items can be taken in hand but not placed in I...

Страница 10: ...screen displaying the biomods that can be installed EQUIPMENT 16 Biomod Screen Access the Biomod Screen with the button This screen displays detailed information about all biomods and dis plays your...

Страница 11: ...n highlight the slot where you wish to install the new mod and press Y Use D PAD 2 and 1 to scroll through all of the mods currently available for installation or upgrade in that slot two regular biom...

Страница 12: ...knife useful for slashing CROWBAR Damage Type PHYSICAL Standard warehouse implement which can be used as a cudgel ENERGY BLADE Damage Type ENERGY This weapon is the high end of the melee weapon curve...

Страница 13: ...A police baton Use as a cudgel STUN PROD Damage Type ELECTRICAL Administers an electrical stun attack The stun prod uses ammo as an energy source Thrown Weapons GRENADES Grenades are fused hurled exp...

Страница 14: ...ses shot range REFIRE RATE Weapon fires faster SILENCER Weapon sound is dampened GAME MENU Difficulty You can change the game difficulty during play if you need help getting past a tough challenge or...

Страница 15: ...from Tarsus Academies Greetings Alex As one of the most outstanding graduates of the Tarsus Academies primary and secondary school systems you have been selected to receive a full scholarship to our S...

Страница 16: ...with the New Chicago Stage 2 trainees will break this cycle and allow both to progress more according to their respective potentials IMPORTANT DOSSIERS 28 Billie Adams Position SOR Resident Stage 2 Ne...

Страница 17: ...k Kennedy Asst Product Test Coordinator Stephen Cavoretto Product Submissions Manager Brian King Customer Support Supervisor Scott Holbert PR Manager Michelle Seebach Curran PR Specialist Kjell Vistad...

Страница 18: ...ity Jason Walker QA Director Chris Rowley Assistant QA Manager John Ree Test Coordinator Lawrence Day Assistant Test Coordinator Andrew Standen QA Technicians Richard Acherki Andrew Nicholas Will Orme...

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