background image

All three Skeets have built-in, non-removable, non-replaceable, rechargeable capacitors.  Do not attempt to open the Skeets to modify or tamper with 

the capacitors. The Skeet Blaster uses 3 “AAA” batteries (not included). The Skeet Launcher uses 4 “C-size” alkaline batteries (not included). The 

charger  is  built  into  the  Skeet  Launcher.  Use  only  the  supplied  charger  provided  in  this  SKEET  SHOOTER  package  to  charge  the  Skeets.

Skeet Shooter Blaster Battery Installation:

1.  Open the battery compartment door located

  at the upper rear of the Skeet Blaster by 

  using a Philips screwdriver (not included). 

2.  Insert the 

  3 AAA batteries 

  (not included) 

  as shown.

Ensure that the + and – polarities match the 

illustrations inside the battery compartment.

3.  Replace the battery compartment door and

  tighten the screw using the screwdriver. Do

  not over tighten.

The 3 Skeets require 10 seconds of continuious charging. Charging the Skeets is a simple process as outlined in the following steps.

Arming your Skeet Blaster:

1. To fire your Skeet Blaster, make sure the ON/OFF switch on the

   Skeet Blaster is in the on position.

2. Every time the Skeet Blaster is fired, it needs to be reloaded by

  sliding the reload handle backwards and forward. A reload 

  double-click will be heard. At the beginning of your game, make

  sure to reload your Skeet Blaster.

Shooting down Skeets with your Infrared Skeet Blaster:

Once you have adjusted the Skeet launch speed and angle to 

your desired settings, charged up your 3 Skeets and turned on 

your Skeet Blaster, you are ready to shoot some Skeets! The 

Skeet Launcher’s launch mechanism can be activated either 

directly by pressing a button on the Skeet Launcher, or remotely, 

by sending an infrared beam from your Skeet Blaster.

1. Ensure that your Skeet Launcher is turned on and the fully 

  charged Skeets are in their launch slots.

2-A. To activate your Skeet Launcher’s launch mechanism 

  directly, just press the play button on the Skeet Launcher as 

  shown. You will have about 5 seconds to walk back to your 

  shooting position.

2-B. To activate your Skeet Launcher’s launch mechanism 

  remotely, just aim your Skeet Blaster directly at the Skeet 

  Launcher and press the trigger. (Note, if nothing happens, make

  sure your Skeet Blaster is reloaded.)

3. Once the Skeet Launcher’s launch mechanism has been 

  activated, make sure to stand clear of the Skeet Launcher as it 

  will start launching Skeets momentarily.

4. Reload your Skeet Blaster by sliding the reload handle forward 

  and backward once.

5. Prior to the first launch, the Skeet Launcher’s speaker will say, 

  “Ready, aim, pull!”

6. The first Skeet will launch.The Skeet will be launched into the 

  air up to about 6.5 feet (2 meters). (Please note, the first Skeet 

    will be  launched from a random launch slot)

7. Shoot down the first Skeet with your safe infrared beam Skeet 

  Blaster. You can fire a narrow infrared beam at the Skeet by 

  pressing the trigger button on the Skeet Blaster. A firing sound 

  is heard. To get best aiming results, align the single targeting 

  sight notch located at the upper front of the Skeet Blaster with

  the double targeting sight notches located at the upper rear of 

  the Skeet Blaster. When viewing with one eye from the top rear

  down the barrel of the Skeet Blaster, the front targeting sight 

  should be in between the 2 rear targeting sights, and the target 

  should appear directly in front of the aligned targeting sights. If

  you miss, quickly reload and fire again. It is fair game to take 

  multiple shots at each Skeet as long as it has not hit the ground 

  yet. It is necessary to reload your Skeet Blaster after each shot.

8. The Skeet Launcher will say “Pull” before every subsequent 

  Skeet launch.

9. Once all 3 Skeets are launched, the Skeet Launcher will remain

  turned on but the launch mechanism will stop working. Did you

  shoot down all 3 Skeets before they hit the ground? If so, how 

  many shots did it take? If you were able to shoot down all 3 

  Skeets with only 3 shots, you have a perfect score!

10-A. To play again, it is not necessary to turn off or reset the 

  Skeet Launcher. Simply reload the Skeet Launcher, reassemble

  the 3 Skeets and insert them into the Launcher as described in 

  the “Charging the Skeets” section. Then follow steps 1 through 

  10 in the “Shooting down Skeets with your Infrared Skeet 

  Blaster” section.

10-B. If you are finished playing, turn off the Skeet Launcher by 

  pressing the ON/OFF switch as shown. Also, make sure to turn 

  off your Skeet Blaster by moving the ON/OFF switch to the off 

  position. If you will be storing your SKEET SHOOTER toy for a

  longer period of time, remove the batteries from the Skeet 

  Launcher and the Skeet Blaster. This will prolong the 

  operational life of the toy and the batteries. It is a good idea to 

  store the 3 Skeets, Skeet Blaster and the Skeet Launcher 

  together so no components become misplaced.

Adjusting Skeet Launch Speed:

The speed of the launch can be adjusted from 3 Skeets launched 

within a span of 15 seconds to 3 Skeets launched within a span of 30 

seconds.

1. Ensure that the Skeet Launcher is not in the process of launching 

  the Skeets. The Skeet Launcher’s ON/OFF switch can be in the on

  or off position during Skeet launch speed adjustment.

Adjusting Skeet Launch Angle:

The angle of launch for the Skeets can be adjusted before and 

between plays. All 3 Skeets will be launched in the same angle and 

direction as preset. By default, the Skeets launch vertically with no 

launch angle adjustment.

1. Ensure that the Skeet Launcher is not in the process of launching 

  the Skeets. The Skeet Launcher’s ON/OFF switch can be in the ON

  or OFF position during Skeet launch angle adjustment.

DO NOT USE ANY OTHER SOURCE TO CHARGE THE SKEETS OTHER THAN THE SKEET LAUNCHER .

Skeet Shooter Launcher Battery Installation:

1.  Ensure that the Skeet Launcher is turned off. 

2.  Open the battery compartment door located

  at the bottom of the Skeet Launcher by using 

  a Philips screwdriver (not included). 

3.  Insert the 4 C-size batteries (not included) 

 

as shown. Ensure that the + and – 

 

polarities match the illustrations inside the 

 

battery compartment.

4.  Replace the battery compartment door and

 

tighten the screw using the screwdriver. Do

 

not over tighten.

CHARGING THE SKEETS

PLAYING WITH YOUR SKEET SHOOTER-(continued)

You can start playing SKEET SHOOTER as soon as the Skeets are finished charging. The objective of the SKEET SHOOTER game is to shoot the 

individual Skeets once they are launched from the Skeet Launcher and before the Skeets hit the ground. When a Skeet is hit by the harmless infrared 

beam of your Skeet Blaster, the Skeet will break apart just as a real clay Skeet would.

The SKEET SHOOTER can be played as a 1 player or 2 player (or more) game. In 1 player mode, the player tries to shoot down as many of the 3 

Skeets as possible. In 2 or more player mode, all players take turns in attempting to shoot down as many of the 3 Skeets as possible. Only 3 Skeets 

can be launched per turn. If this results in a tie, the best players should have another round of turns until only the best player remains. The winner 

shoots down the most Skeets in the final turn. Another way to find out who is the better shooter is to count how many shots it takes to shoot down all 

3 Skeets. Obviously, the shooter who can shoot down all 3 Skeets with only 3 shots is a master Skeet Shooter!

To make the game more challenging, it is possible to adjust the launch speed of the Skeets and the launch angle. Increasing the launch speed will 

decrease the amount of time between Skeet launches but it will not affect the launch height. If you would like to change or adjust the Skeet launch 

speed or Skeet launch angle, you must do so before launching the Skeets.

Sometimes the Skeet will also break apart when it hits the ground. The Skeet’s red LED flashes after the Skeet is shot by 

the Infrared Beam. It is the accurate way to judge whether the Skeet is hit by your shot.

PLAYING WITH YOUR SKEET SHOOTER

INSTALLING BATTERIES

2. Find the “Skeet launch speed 

  adjustment knob” located on 

  the Skeet Launcher as shown.

3. Dial the knob to the left 

    (anti-clockwise) to reduce the 

    launch speed. Dial the knob to 

     the right (clockwise) to increase

  the Skeet launch speed.  

2.  Find the “Skeet launch angle 

  adjustment slider” located on 

  the Skeet Launcher as 

  shown.

3.  Press the button on the side 

  of the Skeet Launcher above 

  the slider as shown.

4.  Pull the slider down to 

  increase the Skeets’ angle of

  launch. The further the slider 

  is pulled down, the greater 

  the angle of launch.

5.  Release the button on the side

  of the Launcher above the  

  slider to lock the Skeet launch

  angle in position as desired.

6.  Looking at the Launcher with

  the SKEET SHOOTER logo 

  facing you, the Skeets will

  now be launched at an angle

  to your left. To launch the 

  Skeets to your right, just rotate

  the Launcher in the desired

  direction.

7.  To launch the Skeets 

  vertically up into the air, revert 

  the Skeet launch angle setting

  to its factory pre-set by 

  moving the slider to its 

  maximum up position.

When in doubt, follow the arrows on the Skeet launch speed 

adjustment knob.

+
+

-

Skeet Launch Angle

Adjustment Slider

Increase Speed

Decrease Speed

Alignment Arrows

Illustrations

Reload Handle

Reload Handle

Red LED Light

Press

Button

Release

Button

Increase Speed

Decrease Speed

If the Skeet Launcher is not in use for over 3 minutes, it will go into POWER SAVING MODE.  In this 

mode, the LED on the Skeet Launcher’s ON/OFF switch will flash.  Also, the charging of the Skeet will 

stop and the LED on Skeet will turn off.

To start playing again, Power Saving Mode can be deactivated using one of the following three steps:

a. Press the Play button on the Skeet Launcher once to wake it up.  Press the Play Button a        

    second time to activate the Skeet Launcher’s launch mechanism and the Skeets will be launched in        

    accordance with the normal playing procedure.

b. Reload your Skeet Blaster, aim the blaster directly at the Skeet Launcher and press the trigger.   

   The first shot will wake up the Skeet Launcher.  Reload and press the trigger again.  The second  

   shot will activate the Skeet Launcher’s launch mechanism and the Skeets will be launched in  

   accordance with the normal playing procedure.

c. Press the ON / OFF switch on the Skeet Launcher once to turn the Skeet Launcher OFF.  Press the    

   ON / OFF switch a second time to turn the Skeet Launcher on again.  This will reset the Skeet  

   Launcher.  You can use the Play Button or the Skeet Blaster to activate the Skeet Launcher in  

   accordance with the normal playing procedure.

Power Saving Mode:

 

Choosing your playing location:

You can operate your SKEET SHOOTER toy 

indoors or outdoors

. The outdoor space should be roughly 16.4 feet x 16.4 feet (5 meters x 5 meters) with a 

height allowance of about 9.8 feet (3 meters). Avoid operating your SKEET SHOOTER near power-lines, trees, or roof-tops. Do not operate your SKEET 

SHOOTER during windy conditions or any harsh weather. If operating your SKEET SHOOTER indoors, the indoor area should be up to 16.4 feet x 16.4 feet 

(5 meters x 5 meters) with the average household ceiling height.

Ensure the SKEET SHOOTER Launcher is turned off.

Using both hands, slide the 2 reload handles located on 

either side of the Skeet Launcher all the way down and 

release them. (The handles will return to their “up” position). 

This will allow you to insert the Skeets into the launch slots.

When assembling a Skeet, make sure the “alignment arrows” 

are visible on one side only. Looking at the Skeet Launcher 

with the SKEET SHOOTER logo facing you, insert all 3 

Skeets into the launch slots so that the alignment arrows on 

each Skeet are facing you and aiming down (shown). It is 

very important that the Skeets are inserted into the Skeet 

Launcher correctly or the Skeets will not fit or charge.

Note: see illustrations on SKEET SHOOTER Launcher. 

1.

2.

4.

5.

6.

3.

Turn the Skeet Launcher’s ON/OFF switch to the ON position for 

charging. A red power LED will light up on the Skeet Launcher 

when it is turned ON.
The 3 Skeets will automatically charge once the Skeet Launcher’s 

ON/OFF switch is turned to the ON position. A red charge LED will 

light up on each Skeet during charging.  Once a Skeet is charging 

the red charge LED remains on constantly.
The 3 Skeets are ready for launching after charging for 10 seconds.

In order for the Skeet Launcher to operate, all 3 Skeets must be inserted correctly into their launch slots.  If any of the Skeets should become misplaced or sustain 

damage, replacement Skeets are available on-line through the Interactive Toy Concepts Shopping Cart. Please follow the below link to access the Shopping Cart:

WWW.INTERACTIVETOY.COM

Отзывы: