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UNPACKING YOUR SKEET SHOOTER

COMPLETE PACKAGE CONTENTS

1) 1 x Skeet Launcher
2) 1 x Skeet Blaster
3) 3 x Skeets
4) 1 x Instruction Manual

Congratulations on your purchase of the SKEET SHOOTER from Interactive Toy Concepts.

The SKEET SHOOTER is a revolutionary new toy that allows anyone to have the virtual learning experience of shooting a “Skeet” or “Trap” in complete 

safety. The SKEET SHOOTER Blaster uses a narrow infra-red beam to target an electronic Skeet. When the Skeet is hit with the IR beam, it breaks apart 

like a real Skeet would!

There are 3 reusable Skeets included with the SKEET SHOOTER. The Skeet Launcher has the secondary purpose of charging the Skeets, and is capable 

of launching all 3 Skeets consecutively with variable speed and launch trajectory. 

SKEET SHOOTER can easily be played by one person or more. Single play consists of one player trying to shoot down all the Skeets. Multiple player mode 

allows for competition to see who can shoot down more Skeets. In multiple player mode, the players can take turns reloading the launch mechanism.

The SKEET SHOOTER has been carefully packaged to avoid damage during shipping. PLEASE USE CAUTION WHEN UNPACKING.

Skeet 

Launch

Speed

Adjustment

Knob

Speaker

Skeet Loading

Illustrations

Infrared

Receiver

Reload

Handles

ON - OFF switch

Play Button

Skeet Launch

Angle Adjustment 

Slider

Battery 

Compartment 

Door

Launch Slots 

(with built-in

chargers)

Upper Half

Lower Half

Infrared

Beam

Sensor

Alignment

Arrows

Charge Port

Soft Bumper

INSTRUCTION MANUAL

INS-44057-100820-US

Keep your body, (especially the face, eyes and hair) away from the Skeet Launcher mechanism during operation. Keep fingers away from operating the Skeet Launcher and flying Skeets. Do not stand over the Skeet 

Launcher or look into the launch slots. Keep other people or animals away from the Skeet Launcher during operation. Do not aim the Skeet Launcher or Skeets at any people, animals, plants, or property. Make sure people 

around you know that you are playing with your SKEET SHOOTER. The SKEET SHOOTER is intended to be an indoor toy with occasional outdoor play under certain conditions. When playing indoors, only play in rooms 

without obstacles, breakable objects or fans. When playing outdoors, it is recommended to play in large open areas. Do not play near buildings, roof-tops, trees, roads, or overhead wires. Do not play near crowds. Do not play 

near any bodies of water such as puddles, pools, rivers, or lakes. Do not play during any form of precipitation, including rain and snow. Do not use any other source to charge the Skeets other than the Skeet Launcher 

provided with your Skeet Shooter toy. Do not attempt to overcharge your Skeets. Follow the charging instructions provided in this instruction manual.

IMPORTANT SAFETY INFORMATION

Address: Interactive Toy Concepts, 17 Vulcan Street, Toronto, Ontario Canada. M9W 1L3

Skeet Launcher will not operate although 

it is turned on.

1. If not using the Skeet Blaster to start Skeet Launcher 

  operation, the play button may not have been pressed.

1. Press play button when ready to launch the Skeets or use the Skeet Blaster to start the launch 

  mechanism by reloading the Skeet Blaster and pressing the trigger.

Skeets do not break apart after being 

shot in the air.

1. Skeet Blaster is not turned on.

2. Skeet Blaster is not reloaded.

3. Skeet did not charge properly.

4. The Skeet Blaster’s infrared beam missed the target.

5. The Skeet Launcher is positioned at an angle which 

  disables the launch mechanism.

1.  Ensure the ON/OFF switch on the Skeet Blaster is in the ON position.

2.  Reload the Skeet Blaster by sliding the reload handle backward then forward before each shot.

3.  Ensure that the Skeet is assembled and inserted correctly in the Skeet Launcher’s launch slot. 

  Refer to “CHARGING THE SKEETS” section.

4.  Your Skeet Blaster’s shot may have missed the mark. 

5.  The Skeet Launcher is designed to operate only when it is positioned horizontally or by using one of 

  the launch angle presets. Tilting the Skeet Launcher further will disable the launch mechanism for 

  safety reasons. Position the Skeet Launcher correctly and try playing again.

Skeets are launched too high.

1.  Your Skeet Launcher is positioned too high.

1. Place the Skeet Launcher on the floor or on the ground. This is the ideal elevation.

Skeets launch at an undesirable angle. 1.  The Skeet Launcher is not positioned horizontally.

1. Ensure that the Skeet Launcher is sitting horizontally on the ground or that it is using one of its launch angle pre-sets.

After slide the reload handles down, the 

skeets cannot be inserted into the launch 

slots.

1.  The launch bars cannot be lock in ready position 

    and they block the Launch Slots.

1. Remove all Skeets form the Skeet Launcher (if any). Press the PLAY button, the Skeet Launcher will 

    be reset, then slide the reload handles down again. The launch bars can be set in ready position. 

    Insert the Skeets into the Launch Slots.

The Skeet Launcher fails to operate 

and the speaker on the Skeet 

Launcher says “Check Skeet”.

1.  The Skeet is not sitting correctly in the Launch Slot and the Skeet 

  Launcher either failed to charge or even recognize the Skeet.
2.  One or more of the Skeets are not inserted into the Skeet Launcher.

1.  Make sure that the Skeets are assembled so that the “alignment arrows” are visible on only one side of each Skeet.  

  As you are looking at the Skeet Launcher with the SKEET SHOOTER logo facing you, insert all 3 Skeets into the launch  

  slots so that the alignment arrows on each Skeet are facing you and aiming down.  It is very important that the Skeets are  

  inserted into the Skeet Launcher correctly or the Skeets will not fit or charge.  Please note there are also 3 images on the  

  SKEET SHOOTER Launcher that illustrate how to insert the Skeets properly.  Turn the Skeet Launcher’s on / off switch to  

  the on position for charging.  A red power LED will light up on the Skeet Launcher when it is turned on.  The 3 Skeets will  

  automatically charge once the Skeet Launcher’s on / off switch is turned to the on position.  A red charge LED will start  

  flashing on each Skeet during charging.  Once a Skeet is charged the red charge LED remains on constantly.  If the red  

  charge LED on any of the Skeets does not turn on at all, the Skeet is not sitting properly and it will fail to charge, and the  

  Skeet Launcher will not operate.
2.  The Skeet Launcher requires all 3 Skeets to be inserted into the Skeet Launcher in order to operate.  Please make sure to  

  insert all 3 Skeets carefully and correctly.

TROUBLESHOOTING

All three Skeets have built-in, non-removable, non-replaceable, rechargeable capacitors. Do not attempt to open the Skeets to modify or tamper with the capacitors. The Skeet Blaster uses 3 “AAA” batteries (not included). The Skeet Launcher 

uses 4 “C-size” alkaline batteries (not included). The charger is built into the Skeet Launcher. Use only the charger provided in this SKEET SHOOTER package to charge the Skeets. Use only batteries recommended in this instruction manual. 

Do not mix old and new batteries. Do not mix alkaline, standard, lithium, rechargeable, or different types of batteries. Do not use rechargeable batteries. Be careful to install the batteries with the correct polarity, as indicated. Battery should be 

replaced by adults. Rechargeable batteries are only to be charged under adult supervision. Never leave a battery unattended while it is being charged. Never leave a battery unattended in the presence of children. Non-rechargeable batteries 

are not to be recharged. Rechargeable batteries are to be removed from the toy before being charged. Do not throw batteries into the fire. Exhausted batteries are to be removed from the toy. The supply terminals are not to be short-circuited. 

IMPORTANT BATTERY INFORMATION

FCC NOTE: U.S. ONLY

Limited 30-day warranty

Product is warranted by Interactive Toy Concepts Limited against manufacturing defects in 

material and workmanship under normal use for thirty (30) days from the date of purchase.  

Warranty is validated upon receipt of proof or purchase

and confirmation of UPC code.

Skeet Shooter is a registered trademark of Interactive Toy Concepts. 

© 2010 All Rights Reserved. 

Manufactured by and distributed by Interactive Toy Concepts Ltd. 

Patent Pending. Products and colors may vary. MADE IN CHINA.

Proof of  Purchase

To prevent damage during shipping the SKEET SHOOTER is securely fastened in the package. Please ensure that all of the tie down and 

fastening locations are unfastened before attempting to remove the SKEET SHOOTER. Be very careful when removing the SKEET 

SHOOTER to prevent damaging any of the components.

SKEET LAUNCHER

SKEET:

PLEASE! DO NOT RETURN THIS

PRODUCT TO ANY RETAIL STORE!

PLEASE! DO NOT RETURN THIS

PRODUCT TO ANY RETAIL STORE!

Reload Handle

Infrared 

Beam 

Emitter

ON-OFF Switch

Speaker

Battery

Compartment

Door

Targeting Sights

Trigger

SKEET BLASTER

INSTRUCTION MANUAL

8

This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: 

1) This device may not cause harmful interference.

2) This device must accept any interference received including interference that may cause undesired operation. Warning: Changes or modifications to this unit not expressly approved by the party responsible for compliance 

could void the user's authority to operate the equipment. The manufacturer is not responsible for any radio or TV interference caused by unauthorized modifications to this equipment. Such modifications could void the user’s 

authority to operate the equipment. Note: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These Limits are designed to provide reasonable 

protection against harmful interference in a residential installation. This generates, uses and can radiate radio frequency energy and if not installed and used in accordance with the instructions, may cause harmful interference 

to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by 

turning the equipment off and on, the user is encouraged to try and correct the interference by one or more of the following measures: - Reorient or relocate the receiving antenna - Increase the separation between the 

equipment and receiver - Connect the equipment to an outlet on a circuit different from that to which the receiver is connected - Consult the dealer or an experienced radio/TV technician for help.

Keep your body, especially the face, eyes, hair and fingers away from the Skeet Launcher mechanism during operation. 

Do not aim the Skeet Launcher or Skeets at any people, animals, plants, or property. Do not modify this toy or any of the included components.

The skeets can reach up to 2 to 3 meters (6.6 to 9.8 feet) height. Make sure there is enough height allowance when operating Skeet Shooter.

CAUTION !!

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