10
PROGRAMMING
MODE DESCRIPTION MIN / MAX / DEF MEANING
(Credit Display)
(Timer Display)
BASIC PROGRAMMING
0 Game Type 0,
1
, 0 0—Left, Right, Forward, Backward, Nudge
1—Left, Right, Forward, Backward, Drop
1 Game Mode 0, 1, 0 0—Normal Play
1—Play till you win
2 Time 10, 60, 20 10—60 Seconds (Inc. every 5 seconds)
3 Coin 0, 9, 2 0—Free Play
1—9 Coins required for a single credit
4 Bill 0, 9, 4 0—Off
1—9 Number of coins each bill is worth
5 Counter Type 0, 1, 0 0—Credit counter
1—Coin counter
6 Attract 1, 30, 20 1—30 Minutes between attract modes
7 Attract Type 1, 2, 2 1—Motion only
2—Audio and motion
8 Manual Strength 60, 99, 75 40—99 Claw strength Inc. by 1 (99= MAX)
ADVANCED PROGRAMMING
9 Auto Skill Leveling Strength 0, 99, 0 0—Auto off
60—99 Claw strength in auto (99 = MAX)
10 Right Time 0, 9, 5 0—
9
Number of 1/4 sec. time intervals right
11 Forward Time 0,
1
0, 5 0—
10
Number of 1/4 sec. time intervals forward
12 Plush Cost 1, 20, 4 Coins per piece of plush
13 Payout 20, 50, 33 20—50 Desired payout percentage
14 Tickets to Play 0,
50
, 0 0—
50
tickets to be paid just to play game
15 Tickets if Lose 0,
50
, 0 0—
50
tickets to be paid if you do not win plush
16 Factory Default 0, 1, 0 0—Normal
1—Restore factory defaults upon next startup
17 Center On / Off 0, 1, 0 0—Center option off
1—Center option on
18 Snap On / Off 0, 1, 1 0—Snap option off
1—Snap option on
19 Credit Discounting 0, 5, 0 # of Consecutive credits inserted for 1 free game
20 Up / Down Motor Test DIAG. Right display changes: 0 – 1 Up switch is made
0 – 2 Down switch is made
0 – 3 Both switches are made
21 Left / Right Motor Test DIAG. Right display changes: 0 – 1 Left switch is made
22 Front / Back Motor Test DIAG. Right display changes: 0 – 1 Back switch is made
0 – 2 Front switch is made