integrated.
Arranged
together
as
one
unit.
interference.
(1)
The
prevention
of
clear
reception
of
broadcast
signals.
(2)
The
distorted
portion
of
a
received
signal.
interrupt.
(1)
A
suspension
of
a
process,
such
as
execution
of
a
computer
program,
caused
by
an
external
event
and
performed
in
such
a
way
that
the
process
can
be
resumed.
(A)
(2)
To
stop
a
process
in
such
a
way
that
it
can
be
resumed.
(3)
A
means
of
passing
processing
control
from
one
software
or
microcode
module
or
routine
to
another,
or
of
requesting
a
particular
software,
microcode,
or
hardware
function.
J
jabber.
Transmission
by
a
data
station
beyond
the
time
interval
allowed
by
the
protocol.
(T)
K
K.
When
referring
to
storage
capacity,
a
symbol
that
represents
two
to
the
tenth
power,
or
1024.
keyboard.
A
group
of
numeric
keys,
alphabetic
keys,
special
character
keys,
or
function
keys
used
for
entering
information
into
the
terminal
and
into
the
system.
L
LAN.
See
local
area
network
.
LAN
adapter.
The
circuit
card
within
a
communicating
device
(such
as
a
personal
computer)
that,
together
with
its
associated
software,
enables
the
device
to
be
attached
to
a
LAN.
LCD.
Liquid
crystal
display
LED.
Light-emitting
diode.
light-emitting
diode
(LED).
A
semiconductor
chip
that
gives
off
visible
or
infared
light
when
activated.
line.
On
a
terminal,
one
or
more
characters
entered
before
a
return
to
the
first
printing
or
display
position.
link.
(1)
The
logical
connection
between
nodes
including
the
end-to-end
link
control
procedures.
(2)
The
combination
of
physical
media,
protocols,
and
programming
that
connects
devices
on
a
network.
(3)
In
computer
programming,
the
part
of
a
program,
in
some
cases
a
single
instruction
or
an
address,
that
passes
control
and
parameters
between
separate
portions
of
the
computer
program.
(4)
To
interconnect
items
of
data
or
portions
of
one
or
more
computer
programs.
(5)
In
SNA,
the
combination
of
the
link
connection
and
link
stations
joining
network
nodes.
See
also
link
connection
.
Note:
A
link
connection
is
the
physical
medium
of
transmission;
for
example,
a
telephone
wire
or
a
microwave
beam.
A
link
includes
the
physical
medium
of
transmission,
the
protocol,
and
associated
devices
and
programming;
it
is
both
logical
and
physical.
link
connection.
(1)
All
physical
components
and
protocol
machines
that
lie
between
the
communicating
link
stations
of
a
link.
The
link
connection
may
include
a
switched
or
leased
physical
data
circuit,
a
LAN,
or
an
X.25
virtual
circuit.
(2)
In
SNA,
the
physical
equipment
providing
two-way
communication
and
error
correction
and
detection
between
one
link
station
and
one
or
more
other
link
stations.
(3)
In
the
IBM
Store
System,
the
logical
link
providing
two-way
communication
of
data
from
one
network
node
to
one
or
more
other
network
nodes.
load.
In
computer
programming,
to
enter
data
into
memory
or
working
registers.
local
area
network
(LAN).
A
computer
network
located
on
a
user’s
premises
within
a
limited
geographical
area.
Note:
Communication
within
a
LAN
is
not
subject
to
external
regulations;
however,
communication
across
the
LAN
boundary
may
be
subject
to
some
form
of
regulation.
logon.
The
procedure
for
starting
up
a
point-of-sale
terminal
or
store
controller
for
normal
sales
operations
by
sequentially
entering
the
correct
security
number
and
transaction
number.
Synonymous
with
sign-on
.
M
magnetic
ink
character
reader
(MICR).
An
input
unit
that
reads
characters
by
magnetic
ink
character
recognition.
(A)
magnetic
ink
character
recognition.
(1)
MICR.
Character
recognition
of
magnetic
ink
characters.
(T)
(2)
The
identification
of
characters
through
the
use
of
magnetic
ink.
MB.
See
megabyte
.
Mbps.
One
million
bits
per
second.
megabyte
(MB)
.
A
unit
of
measure
for
data.
1
megabyte
=
1
048
576
bytes.
memory.
Program-addressable
storage
from
which
instructions
and
other
data
can
be
loaded
directly
into
registers
for
subsequent
execution
or
processing.
message.
(1)
An
arbitrary
amount
of
information
whose
beginning
and
end
are
defined
or
implied.
(2)
A
group
of
characters
and
control
bit
sequences
transferred
as
an
entity.
(3)
In
telecommunication,
a
combination
of
characters
and
symbols
transmitted
from
one
point
to
another.
(4)
A
logical
partition
of
the
user
80
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