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© 2009 Hyperdyne Labs 

 

xsens

 – Sensitivity of the accelerometer x-axis (strike events).  A larger number results in 

a less sensitive response to forward-backward motion.  Smaller numbers make the saber 
much more responsive to even the smallest changes.  Valid number range:  1-999 
(Default = 500) 
 

ysens

 – Sensitivity of the accelerometer y-axis.  A larger number results in a less 

sensitive response to side-to-side motion.  Smaller numbers make the saber much more 
responsive to even the smallest changes.  Valid number range:  1-999  (Default = 500) 
 

clashthresh 

– Threshold to trigger a clash sound based on motion.  Higher numbers 

result in more pronounced (in magnitude) event needed to trigger a clash sound.   Valid 
number range:  1-999 (Default = 400) 
 

swingthresh

 – Threshold to trigger a swing sound based on y-axis.  Higher numbers 

result in more pronounced event needed to trigger a swing sound.   Valid number range:  
1-999  (Default = 150) 
 

forcethresh

 – Threshold to trigger a strike/force sound based on x-axis motion.  Higher 

numbers result in more pronounced event needed to trigger a strike sound.   Valid number 
range:  1-999 (Default = 500) 
 

forceangle

 – Angular threshold (in degrees) to trigger a strike/force sound.  This is used 

in conjunction with the forcethresh parameter.  If the forcethresh number is satisfied at 
any time and the saber was thrust forward/backward with an angle less than forceangle 
(with respect to the y-axis), a strike/force sound is triggered.  Valid number range:  0-90 
(Default = 10) 
 

randon

 – Boolean to select random ignition sounds to play out everytime saber is 

powered on.  1 = randomize ignition sounds, 0 = play ignition sounds in numeric order 
(Default = 1) 
 

randswing

 – Boolean to select random swing sounds to play out everytime a swing event 

is detected.  1 = randomize swing sounds, 0 = play swings sounds in numeric order 
(Default = 1) 
 

randclash

 – Boolean to select random clash sounds to play out everytime a clash event is 

detected.  1 = randomize clash sounds, 0 = play clash sounds in numeric order (Default = 
1) 
 

randoff

 – Boolean to select random retraction sounds to play out everytime saber is 

powered off.  1 = randomize retraction sounds, 0 = play retraction sounds in numeric 
order (Default = 1) 
 

randforce

 – Boolean to select random strike sounds to play out every time a strike event 

is detected.  1 = randomize strike sounds, 0 = play strike sounds in numeric order 
(Default = 1) 
 

Содержание HyperBlade SaberSD

Страница 1: ...re is no warranty on kits It is your responsibility to install the board Opened kits cannot be returned Be careful if you use a battery source that is capable of delivering a lot of current Contact a...

Страница 2: ...sh and strike sounds Sounds can be randomly selected for playback or played back in order Force feedback motor synchronizes to swing and clash sound playback Programmable motor speed for different eve...

Страница 3: ...s for the sound board This is gone over in detail later in this document SaberSD Sound Board Peripherals The sound board has up to 6 connections for power ground on off input clash output deflection a...

Страница 4: ...formatted under Windows File manager A normal FAT type file system can be used The sound files stored on the card are standard WAV formatted mono sound files The sample rate channel size and bit leng...

Страница 5: ...ettings for the sound module are stored in a text file named mode txt on the SD card in the root directory This file holds all settings that the user can tweak to customize their saber behavior If the...

Страница 6: ...SD card Valid number range 1 20 numclash Number of clash sounds to use make sure this number matches up with the number of clash wav files you have on the SD card Valid number range 1 20 numforce Numb...

Страница 7: ...d Valid number range 1 999 Default 500 forceangle Angular threshold in degrees to trigger a strike force sound This is used in conjunction with the forcethresh parameter If the forcethresh number is s...

Страница 8: ...as the motor is not active during constant hum periods but will still work for swings and clashes Default 0 vibswinginten Intensity of the vibration effect when a swing event is detected Larger numbe...

Страница 9: ...u determine the optimal threshold settings for your particular saber setup and swing behavior you want to emulate The calibration routine is enabled when you set the calibrate 1 in the mode txt file W...

Страница 10: ...alibrate the saber whenever you wish by simply editing the mode txt file Fundamentals of SaberSD Motion Analysis Swing and clash event detection Swing and clash events are mainly detected using side t...

Страница 11: ...hum sound is neutral With the saber pointing down the pitch decreases into a more menacing hum sound The humsens and humgain parameters determine the temporal sensitivity and maximum pitch range for t...

Страница 12: ...header The on off switch is used to ignite and retract the saber Depending on the switch mode the first press turns the saber on the next press turns it off For latching mode the saber stays on as lo...

Страница 13: ...of the board have a mtr label next to them You can connect your motor wires to these pads polarity doesn t matter Do not try and install your own motor if you are not comfortable soldering small parts...

Страница 14: ...more than 1 minute Once the tubing has shrunk to its new size heating it further will not shrink it more This will protect the components from incidental contact with a metal hilt interior TIP Once th...

Страница 15: ...back to sleep thus saving battery life and reducing heat soak inside your hilt One drawback to this method is that you might hear a slight pop noise on the beginning of the ignition sound and at the e...

Страница 16: ...s your responsibility to install the board Opened kits cannot be returned Be careful if you use a battery source that is capable of delivering a lot of current Contact a professional if you need assis...

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