© 2009 Hyperdyne Labs
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xsens
– Sensitivity of the accelerometer x-axis (strike events). A larger number results in
a less sensitive response to forward-backward motion. Smaller numbers make the saber
much more responsive to even the smallest changes. Valid number range: 1-999
(Default = 500)
ysens
– Sensitivity of the accelerometer y-axis. A larger number results in a less
sensitive response to side-to-side motion. Smaller numbers make the saber much more
responsive to even the smallest changes. Valid number range: 1-999 (Default = 500)
clashthresh
– Threshold to trigger a clash sound based on motion. Higher numbers
result in more pronounced (in magnitude) event needed to trigger a clash sound. Valid
number range: 1-999 (Default = 400)
swingthresh
– Threshold to trigger a swing sound based on y-axis. Higher numbers
result in more pronounced event needed to trigger a swing sound. Valid number range:
1-999 (Default = 150)
forcethresh
– Threshold to trigger a strike/force sound based on x-axis motion. Higher
numbers result in more pronounced event needed to trigger a strike sound. Valid number
range: 1-999 (Default = 500)
forceangle
– Angular threshold (in degrees) to trigger a strike/force sound. This is used
in conjunction with the forcethresh parameter. If the forcethresh number is satisfied at
any time and the saber was thrust forward/backward with an angle less than forceangle
(with respect to the y-axis), a strike/force sound is triggered. Valid number range: 0-90
(Default = 10)
randon
– Boolean to select random ignition sounds to play out everytime saber is
powered on. 1 = randomize ignition sounds, 0 = play ignition sounds in numeric order
(Default = 1)
randswing
– Boolean to select random swing sounds to play out everytime a swing event
is detected. 1 = randomize swing sounds, 0 = play swings sounds in numeric order
(Default = 1)
randclash
– Boolean to select random clash sounds to play out everytime a clash event is
detected. 1 = randomize clash sounds, 0 = play clash sounds in numeric order (Default =
1)
randoff
– Boolean to select random retraction sounds to play out everytime saber is
powered off. 1 = randomize retraction sounds, 0 = play retraction sounds in numeric
order (Default = 1)
randforce
– Boolean to select random strike sounds to play out every time a strike event
is detected. 1 = randomize strike sounds, 0 = play strike sounds in numeric order
(Default = 1)