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GV-RX387512H Graphics Accelerator
Anisotropic Filtering
Anisotropic Filtering is a technique that preserves
detail on surfaces that have three-dimensional
perspective and fade away into the background.
It works best when used in conjunction with
Mipmapping.
Anisotropic Filtering can be set to favor either an
increase in system processing performance or
improved image quality:
Setting for performance is best used with appli-
cations that display objects with smooth, simple
surfaces, like those seen in CAD applications.
Setting for quality is best used with applications
that display highly detailed scenes, backgrounds,
and textured objects, like those seen in 3D
games.
If you are unsure how to configure anisotropic
filtering, use the Use application settings option.
Your display will automatically adjust to the
application's requirements.
CATALYST
®
A.I.
Catalyst
®
A.I. makes use of ATI's new texture
analyzer technology to optimize performance in
3D applications while maintaining or even im-
proving image quality. It analyzes individual
textures as they are loaded to determine the
best and fastest way to display them.