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Program Management
Chris Olson – Lead
Tony Chiodo
Thorsten Moeckel
Isao Murayama
Business Development
Brenner Adams
Design
Carl Schnurr – Lead
Paul Ashby
Stephen Cluff
Wes Leviton (Volt)
Art Team
Jared Bastian – Lead
Dave Christenson
Corey Day
Ian Gilmore
Brian Johnson
Nathan Larsen
Rhaelene Lowther
Adam Tolman
Mike Yurth
Justin Clayton (Volt)
Bronze Swallow (Volt)
Animation Team
Paul Mombourquette – Lead
Terry Hoganson
Fraser Sunderland
Character Team
Ryan Bird – Lead
Roger Chamberlain
Eric Elton
Mike Snyder
Emil DeGrey (Volt)
Mike Murrill (Volt)
Level Team
Steve Cotton – Lead
Adam Ingleby
Brandon Wright
Game Software Development
Brian Stringham – Lead
Brad Edwards
Lynn Eggli
Bruce Gifford
Dave Haslam
Sandeep Kharkar
Matt Kimball
George Manousakis
Ben Taggart
Tools Development Team
John Adams – Lead
Cameron Christensen
Josh Jensen
Mark Snow
Engine Development Team
Hao Chen – Lead
Paul Johnston
Trevor Wilkin
James Stanard
Audio Development Team
Scott Turner – Lead
Jeff Harward
Rob ZoBell
Additional Software
Development
Tom Carbone
Chandler Holbrook
Pete Ivey
Phil Knight
Dave Lang
Jim Young
Brad Worthen (Volt)
Product Management
Ben Arndt
Brandon Stander
Testing
Nick Perkins – Lead
Seth Behunin
Ron Jenkins
Chris Okelberry
Michael Russell
Ricardo Godina (Volt)
Matthew Griffi th (Volt)
Dave Hall (Volt)
Brandon Harmon (Volt)
Brandon Himes (Volt)
Scott Lee (Volt)
Zack Marble (Volt)
Joe Orr (Volt)
Tyler Pendleton (Volt)
Eric Phister (Volt)
Jason Smith (Volt)
Todd Thelin (Volt)
Zach Woolf (Volt)
User Testing
Tom Fuller – Lead
Bill Fulton
Michael Medlock
User Experience
Alan Theurer – Manager
John Hoffmeister (Volt) – Lead
Steven Barnes
Brent Metcalfe
Joel Muzzey (Volt)
Shannon Topalovich (Volt)
Dana Ludwig
Jeannie Voirin
Sound Design
Heather Sowards – Audio
Director
Cat Neri (Volt)
Ryan Purcell (Metropolis
Studios)
Product Support
Rob Barlow
Localization
Steve Belton
Ciaran Boylan
Niamh Butler
Peter Fitzpatrick
Victoria Olson
Thomas Regan
Kazuyuki Shibuya
Munetaka Fuse
Yutaka Hasegawa
Miho Horiuchi
Ji Young Kim
Mitsuru Kitamura
Eun Hee Lee
Kyoung Lyung Lee
Hiroyasu Mimura
Atsushi Miyake
Shinya Muto
Il Jin Park
Suk Hyun Yi
Yuko Yoshida
Salt Lake Games Management
Dave Curtin – Studio Manager
Russell Almond
John Berven
Chris Jones
Nathan Larsen
Carl Schnurr
Heather Sowards
Daryl Welsh
Steven ZoBell
Special Thanks
Ed Fries
Shane Kim
Darren Steele
Andrew Royal
Karen Wadsworth
Angela Blue
Lily Kohn
Peter Davenport
Anthony Lobato (Siemens
Business Services)
Dave Trevino
Dustin Anderson
Timmy Ostler
Cory Olsen
Josh and Gunny
Chief, Pat, and Chris at
Snowboarder
Jess and the Robots
Rita and Shari
Tyler and Troy
Shane Carter
Chris Boadle
Kigen Curtice
Ryan Thompson
Justin Bennee
Travis Durland
Stephanie Welch (TruGolf)
Brandon Voeller (TruGolf)
Karl Hepworth (TruGolf)
Ryan Neider (TruGolf)
Michihiro Yamaguchi
Hirohiko Iyoku
Yuko Araki
Jonah Masaru Nagai
TIPS
Hold onto grabs as long as possible.
The longer the grab, the more it’s worth.
Tricks will be worth less if they’re repeated on the
same run. Mix it up to keep the scores coming.
Wanna see your aerials earn you more points? If
your stance is switched when you take off, you’ll
earn bonus points.
Hitting a jump’s sweet spot (just before the jump’s
lip!) gets you the most air.
To transfer from rail to rail, move your Balance
Meter to one side and then press
A
to Ollie off
the rail. To control your balance, move the Left
thumbstick Left or Right.
To get out of a half-pipe, click and hold the Left
thumbstick button as you approach the lip to go
over it instead of launching straight up.
CREDITS
PHO
TO>TREVOR GRA
VES
SPONSOR>HIGH CASCADE
AMPED 2
30