Fundex Games Regal 12 Backgammon Скачать руководство пользователя страница 3

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colors of the pegs do not have to match the color of the point 
they are placed in, but it is helpful.

Game play:

 The youngest player begins, and play moves to 

the left in a clockwise rotation, with each player making one 
move at a time. A peg may move in any direction as long as 
it follows the lines of holes on the game board. A player may 
jump over a peg, providing there is an empty space opposite 
the jumped peg. A player may jump more than one peg only if 
there is an empty space opposite each peg jumped. Players 
may play as partners or against each other. No player can 
refuse to move out of his starting triangle to prevent another 
player from winning.

Winner:

 The first player to successfully move all of his pegs 

into the opposite triangle wins the game.

ELIMINATION

Players:

 1

Equipment:

 10 wood or glass game pieces, pair of dice

Game Play:

 Place a game piece on each circle. Roll the dice 

and remove the pieces corresponding to the total of the  dice 
or any combination that adds up to the total. For example, if 
you roll a two and a three on the dice, you may remove the 
pieces on the #2 circle and the #3 circle or the #5 circle (the 
sum of the two dice). At least one piece must be removed 
after each role to continue. Remove all the pieces to win!

HORSE RACE

Players:

 2

Equipment:

 2 wood or glass different colored game pieces, 

pair of dice

Game Play:

 Roll dice to determine which player starts. High 

roll goes first. Each player chooses a game piece and places 
it on the “start.” A player must roll a two on one die or in the 
sum of the two dice to advance to the circle marked “2”. For 
circle “3”, the player must roll a three on one of the dice or 
in the sum of the two dice. Player 1 continues in this way 
until he is unable  to consecutively roll the correct number. 
Player 2 then tries to advance his game piece around the 
track by rolling the dice in the same manner as player 1. If 
a player lands on an opponent’s game piece, the opponent 
goes back to start. 

Winner:

 The  first  player’s  piece  to  reach  circle  “12”  is  the 

winner.
 
 

HYSTERIA

Players:

 1

Equipment:

  4  each  of  two  different  color  wood  or  glass 

different game pieces (total of eight), pair of dice

Game Play:

 Place one color of pieces on circles #1 through 

#4. Place the other four pieces on the circles #7 through #10. 
Circles #5 & #6 will be left empty. By jumping pieces, one at 
a time (forward only), or by moving pieces forward, player 
tries to get pieces to the opposite ends of the game board. 
If the player is successful, the finished game board will have 
pieces in opposite positions of the starting game board.

MANCALA

Players:

 2

Equipment:

 48 glass game pieces (“stones”), game board

Object:

 Collect the most stones in your Mancala before one 

player’s bins are empty.

Set-up:

 Place four stones in each of the bins numbered 1 

through 12 as shown in the diagram below.

Game Play:

 Player A’s bins are those numbered 1-6. Player 

B’s bins are those numbered 7-12. Decide which player will 
play first by the flip of a coin. The first player then picks up 
all of the stones in one of the bins on his side of the game 
board. For example, Player A would pick-up  the stones in 
any  of  the  bins  numbered  1-6.  The  player  then  proceeds 
by placing one stone at a time in each of the adjacent bins 
counter-clockwise around the board. 

If the last stone is placed in a player’s own Mancala, then 
he gets a second turn. A player never places a stone in an 
opponents Mancala, it is always skipped. Remaining stones 
are  placed  in  the  following  adjacent  bins.  For  example, 

Содержание Regal 12 Backgammon

Страница 1: ...opponent s 1 point This stone on the Bar must reenter his opponent s inner table before making another move He cannot enter on a blocked point Two or more blots may be hit in one play Bearing Off When either player succeeds in moving all of his stones around the board to his inner table he starts to bear off remove stones from points corresponding to the dice thrown The player can either move a st...

Страница 2: ...rom its initial square on the second rank the pawn has the option of moving one or two squares but thereafter may move only one square at a time The rook moves only on the ranks and files any distance and the bishop moves only on the diagonals The queen can move in any direction The knights are the only pieces which are able to change direction during the course of a move and jump over one s own o...

Страница 3: ...e or in the sum of the two dice Player 1 continues in this way until he is unable to consecutively roll the correct number Player 2 then tries to advance his game piece around the track by rolling the dice in the same manner as player 1 If a player lands on an opponent s game piece the opponent goes back to start Winner The first player s piece to reach circle 12 is the winner HYSTERIA Players 1 E...

Страница 4: ...itional mills When a player gets a mill he removes one of his opponent s game pieces from the game board and sets it aside Players are not allowed to take a playing piece from a already created mill Winning The winner is the first player to reduce his opponent to two playing pieces on the game board TIMBER TUMBLE Players 2 or more Equipment 48 rectangular blocks Object Remove the blocks one at a t...

Страница 5: ...sible Set up Arrange pieces on circles so that all but one circle is covered by a game piece Game Play Jump game pieces one at a time Game pieces must be adjacent to one another to jump or be jumped When a game piece is jumped by another game piece it must land in an empty circle on the other side of the jumped game piece The game piece that is jumped is then removed from the board Continue to do ...

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