background image

Hold 

SHIFT

 and press   or   to scroll up or down 

one screen at a time.
Or you can continue typing letters until the word 
is complete and the matching word in the list is 
automatically highlighted.

7.  Press ENTER to look it up.

Some words have multiple parts of speech. 
Press   or  ,if necessary, to highlight the part of 
speech you want and then press 

ENTER

.

8. Press   or  , if necessary, to read the entry.

Hold 

SHIFT

 and press   or   to scroll up or down 

one screen at a time.
Press   or   to view the dictionary, rhyming 
dictionary, or Confusables® entries for your word, 
if available. If these tabs are available they will be 
highlighted at the top of the screen.

9.  Press CLEAR to return to the word entry screen.

Type another word to begin a new search.
Press 

 to return to the main menu.

Understanding Thesaurus Entries

 

A thesaurus entry is organized by part of speech 
and defi nition sense. Each sense consists of a 
group of synonyms. Synonyms are words that 
have similar meanings (e.g., 

complete

/

whole

). 

Some senses contain usage examples to clarify 
the sense in which the word is used. Also, some 
senses include antonyms. Antonyms are words 
that have the opposite meaning of the word 
being defi ned (e.g., 

complete

/

partial

).

Using the Rhyming Dictionary

Use the 

Merriam-Webster Rhyming Dictionary

 to view 

words that rhyme with various sounds.

1. Press  .
2. Press   or   to cycle through the icons until 

Dictionary

 appears at the bottom of your screen.

Or you can press 

DICT

.

3.  Press ENTER to select it.

The dictionary word entry screen is displayed.

4. Press   twice to move to the rhyming dictionary.
5.  Begin to type the rhyming sound you want to 

look up. For example, type 

inge

.

As you type letters, the fi rst sound in the rhyming 
dictionary that matches the letters you type 
will move to the top of the word list. You may 
not have to type every letter in order to fi nd the 
one you want. In this example, note that “inge” 
appears on the screen after you type “ing”.

6.  When the rhyming sound you want is on the 

screen, press   until that sound is highlighted.

Or you can continue typing letters until the sound 
is complete and the matching sound in the list is 
automatically highlighted.

7.  Press ENTER to look it up.
8. Press   or  , if necessary, to read the entry.
9.  Press CLEAR to return to the word entry screen.

Type another word to begin a new search.
Press 

 to return to the main menu.

Viewing Confusables®

Confusables® are words that are spelled or sound alike 
that people often confuse. You can access Confusables 
any time you look up a word in the dictionary or 
thesaurus that is a Confusable. 

Note

: Confusables are not 

available for all words. You can tell when Confusables are 
available for a word, when the Confusables tab (“CONF”) is 
highlighted at the top of the screen.

1. Press  .
2. Press   or   to cycle through the icons until 

Dictionary

 appears at the bottom of your screen.

Or you can press 

DICT

.

3.  Press ENTER to select it.

The dictionary word entry screen is displayed.
To go to the word entry screen for the thesaurus, 
press 

 once.

4.  Begin to type a word you want to look up. For 

example, type 

peace

.

As you type letters, the fi rst word in the dictionary 
that matches the letters you type will move to the 
top of the word list. You may not have to type the 
entire word in order to fi nd the one you want. In 
this example, note that “peace” appears on the 
screen after you type “pe”.

5.  When the word you want is on the screen, 

press   until that word is highlighted.

Or you can continue typing letters until the word 
is complete and the matching word in the list is 
automatically highlighted.

6.  Press ENTER to look it up.

Some words have multiple parts of speech. 
Press   or  ,if necessary, to highlight the part of 
speech you want and then press 

ENTER

.

7. Press   or  , if necessary, to read the defi nition.

Note that the “CONF” tab is now highlighted, 
indicating that “peace” has Confusables.

8. Press   or 

 to move to the Confusables tab.

You will see a list of Confusables for the word 

peace

.

 

Each Confusable is followed by a word that 

explains its meaning.

9. Press   or  , if necessary, to read the entry.
10. Press CLEAR to return to the dictionary word 

entry screen.

Type another word to begin a new search.
Press 

 to return to the main menu.

Correcting Misspellings

If you misspell a word in the dictionary or thesaurus, a 
list of spelling corrections is automatically displayed.

1. Press  .
2. Press   or   to cycle through the icons until 

Dictionary

 appears at the bottom of your screen.

Or you can press 

DICT

.

3.  Press ENTER to select it.

The dictionary word entry screen is displayed.
To go to the thesaurus word entry screen, press 

.

4.  Type a misspelled word. For example, type 

jiraff 

.

Notice that because this word is misspelled, 
nothing in the word list is highlighted as a match.

5. Press 

ENTER.

A list of corrections appears.

6. Press   or   to highlight the word you want, if 

necessary.

7.  Press ENTER to see the word’s defi nition or 

thesaurus entry.

8. Press   or  , if necessary, to read the entry.
9.  Press CLEAR to return to the word entry screen.

Press 

 to return to the main menu.

Finding Letters in Words

If you are uncertain about how to spell a word, type a 
question mark (?) in place of each unknown letter. To 
fi nd prefi xes, suffi

  xes, and other parts of words, type 

an asterisk (

) in a word. Each asterisk stands for zero, 

one or more letters.

Note:

 If you type an asterisk at the beginning of a word, 

it may take a little while to fi nd the matching words.

1. Press  .
2. Press   or   to cycle through the icons until 

Dictionary

 appears at the bottom of your 

screen.

Or you can press 

DICT

.

3.  Press ENTER to select it.

The dictionary word entry screen is displayed.
To go to the word entry screen for the thesaurus, 
press 

 once.

4.  Type a word using ?s and 

s. For example, type 

co?er

.

5. Press 

ENTER.

A list of words that match the pattern you entered 
is displayed and the fi rst word is highlighted.

6. Press   or   to highlight the word you want.
7.  Press ENTER to see the word’s defi nition or 

thesaurus entry.

8. Press   or  , if necessary, to read the entry.
9.  Press CLEAR to return to the word entry 

screen.

Type another word to begin a new search.

Press 

 to return to the main menu.

Using the Word Banks

There are two Word Banks available on your device - 

My Word Bank

 and the 

Spelling Bee Word Bank

.

Using the Word Bank Menu

1. Press  .
2. Press   or   to cycle through the icons until 

Word Bank

 appears at the bottom of your screen.

3.  Press ENTER to select it.

Or you can press 

.

4. Press   or   to highlight the item you want.

Hold 

SHIFT

 and press   or   to scroll up or down 

one screen at a time.

My Word Bank

 is a list of up to 500 words you have 

saved for further study or review.

Spelling Bee Word Bank

 is the list of the 500 most 

recent words using while playing any version of 
the Spelling Bee games.

Help

 displays instructions about the word banks.

5. Press 

ENTER.

Viewing a Word Bank

1.  From the Word Bank menu, press   or   to 

highlight 

My Word Bank

 or 

Spelling Bee Word 

Bank

, and press ENTER.

Note

: The number of words in each list is 

indicated next to the menu item.

2. Press   or   to scroll through the list.

When you highlight a word you want to look up, 
press 

ENTER

 to see its dictionary entry. Press 

BACK

 to return to the word bank.

Press 

 to return to the Word Bank menu.

Press 

 to return to the main menu.

Adding Words to 

My Word Bank

There are two ways to add a word to 

My Word Bank

from the dictionary or from the 

Spelling Bee Word Bank.

From the Dictionary

1. Press  .
2. Press   or   to cycle through the icons until 

Dictionary

 appears at the bottom of your screen.

Or you can press 

DICT

.

3.  Press ENTER to select it.

The dictionary word entry screen is displayed.
Remember, words can only be added from the 
dictionary entry, not from the thesaurus, rhyming 
dictionary or Confusables® entries.

4.  Look up a word you want to add to your word 

list. For example, 

laureate

.

5.  When the dictionary entry is displayed, press 

.

You are given the option to add the word to 

My 

Word Bank

 or go to the Word Bank menu.

6.  Press ENTER to add the word to 

My Word Bank

.

Or you can press   and then press 

ENTER

 to go 

to the Word Bank menu.

Note

: You are allowed to add the same word to 

My 

Word Bank

 multiple times. If the word you are trying 

to add is already in 

My Word Bank

 you are asked to 

confi rm the addition. Press   or   to highlight the 
option you want and then press 

ENTER

. Highlight 

Yes

 to add the word again or 

No

 to cancel.

7.  Press CLEAR to return to the dictionary word 

entry screen.

From the 

Spelling Bee Word Bank

1.  From the Word Bank menu, press   or   to 

highlight 

Spelling Bee Word Bank

, and press ENTER.

2. Press   or   to scroll through the list.
3.  When you highlight a word you want to add to 

My Word Bank

, press 

.

4. Press   to highlight 

Copy to My Word Bank

 and 

then press ENTER.
Note

: You are allowed to add the same word to 

My 

Word Bank

 multiple times. If the word you are trying 

to add is already in 

My Word Bank

 you are asked to 

confi rm the addition. Press   or   to highlight the 
option you want and then press 

ENTER

. Highlight 

Yes

 to add the word again or 

No

 to cancel.

Press 

 to return to the Word Bank menu.

Press 

 to return to the main menu.

Deleting Words from a Word 
Bank

1.  From the Word Bank menu, press   or   to 

highlight 

My Word Bank

 or 

Spelling Bee Word 

Bank

, and press ENTER.

2. Press   or   to scroll through the list.

3.  When you highlight a word you want to delete 

from a word bank, press 

.

4. Press   or   to highlight the option you want 

and then press ENTER.

Delete “your word”

 enables you to erase from the 

current word bank only the highlighted word.

Delete all

 enables you to erase all words from the 

current word bank. You are asked to confi rm this 
deletion. Press   or   to highlight the option you 
want and then press 

ENTER

. Highlight 

Yes

 to erase the 

word bank or 

No

 to cancel. 

Note

: You can also delete 

all the word from both word banks by selecting the 

Erase all user data

 option in the Settings menu.

Remember, in the 

Spelling Bee Word Bank

, if you 

have reached the 500 word limit, the oldest words 
will be deleted the next time you play a Spelling 
Bee game. If there is a word you want to save, 
please be sure to add it to 

My Word Bank

 so you 

can review it again.
Press 

 to return to the Word Bank menu.

Press 

 to return to the main menu.

Playing the Games

In addition to the Spelling Bee games, your device 
also includes three other games - 

Sudoku

Hangman

 

and 

Word Train

. Press 

 at any time to open the 

Games menu.

Sudoku

Sudoku

 is a fun game of numbers and logic that 

anyone can play. The object of the game is to place a 
number in every square of a 9 x 9 game board. But you 
can’t just fi ll in any number anywhere. Each number 
from 1 to 9 can only be used once in every horizontal 
row, vertical column, and 3 x 3 square. Each puzzle 
begins with a few numbers already in place. You simply 
have to use a process of elimination to fi ll in the rest.

1. Press  .
2. Press   or   until you highlight 

Sudoku

 and 

then press ENTER.

The Sudoku menu is displayed.

3. 

New Game

 is highlighted. Press ENTER to 

begin a new game.

You can also select other options from the 
Sudoku menu. Press   or   until you highlight 
the one you want and then press 

ENTER

.

Help

 displays instructions for the game.

High Scores

 displays the high scores screen.

Saved Game

 displays your list of saved puzzles.

Exit

 leaves the game and returns to the Games 

menu. Press   or   to highlight 

Yes

 and press 

ENTER

 to leave the game. Highlight 

No

 and press 

ENTER

 to return to the Sudoku menu.

4. Press  or   until you see the skill level you want.

You can select 

Easy

Medium

Hard

 or 

Expert

.

5.  When you see the level you want, press   and 

 or  , if necessary, to highlight 

OK

.

Highlight 

Cancel

 and press 

ENTER

 to return to the 

Sudoku menu.

6.  Press ENTER to begin the selected puzzle.

Some numbers, outlined in white, are already 
fi lled in at the start of a puzzle. These numbers are 
fi xed and cannot be changed.
The empty positions are the ones you need to fi ll 
in. The cursor, indicated by a white square, is in 
the fi rst empty position.

7.  Use the navigation buttons to move the cursor 

to the location you want to type a number.

8.  Press Q-O (for numbers 

1

 to 

9

) to type the 

number you want.

Remember the rules of placement: Each number 
from 1 to 9 can only occur once in every 
horizontal row, vertical column, and 3 x 3 square.
Press 

CLEAR

 to erase the number from the 

position of the cursor.
If you enter a number that causes an error 
in placement, the current position and the 
confl icting position (or positions) will blink.

9.  Repeat steps 7 and 8 until the puzzle is 

completely fi lled in.

If your time registers as a high score, you are asked to 
input your name. Type your name and press 

ENTER

 

to view the high scores screen for the current level. 
Press   or   to highlight 

Cancel

 and then press 

ENTER

 if you don’t want to add your score.

If your time is not a high score, you go directly to 
the high scores screen for the current level.

10. Press   or   to highlight 

Close

 and then press 

ENTER.

To view high scores at other skill levels, press   to 
highlight the skill level and press   or   to scroll 
between the skill levels.
To clear the high scores for the displayed skill 
level, press   or   until you highlight 

Clear All

 

and then press 

ENTER

.

11. Press ENTER to play the next puzzle.

Press   or   to highlight 

Main Menu

 to return 

to the Sudoku menu. 

Note

: If you exit before 

beginning the next puzzle in sequence, you can 
access it before you begin another puzzle by 
selecting 

Saved Game

 from the Sudoku menu.

Selecting a Saved Game

 

If you have previously saved a puzzle, press   or   
at the Sudoku menu to move the highlight to 

Saved 

Game

 and then press 

ENTER

. Press   or   until you 

see the skill level of the puzzle you want to resume. 
Press   to highlight 

OK

 and then press 

ENTER

Highlight 

Cancel

 and press 

ENTER

 to return to the 

Sudoku menu. 

Note

: You can only save one puzzle 

per skill level. And the puzzle saved is the last puzzle 
you opened at that skill level.

Adding Notes

 

At any blank position, you can add notes to help you 
solve your puzzle. These notes are the numbers you 
think are possible solutions at the current position. 
Press 

ENTER

 at the position where you want to 

add a note. A small grid containing the numbers 1 
through 9 is displayed in the bottom left corner of 
the screen. Press 

Q

-

O

 (for numbers 

1

 to 

9

) to make 

a note of the numbers you want. Notice they are 
highlighted in the small grid. Press 

ENTER

 when you 

are done. Notice the noted numbers now appear 
in the main grid as reminders of the numbers you 
believe are possible solutions.

Using Hints

 

During a game, press 

 for additional options. 

Press   or   to highlight the option you want 
and then press 

ENTER

.

Help

 displays instructions for the game. Read the 

text or highlight 

Close

 and press 

ENTER

 to return 

to the game.

Clear Notes

 erases all saved notes from the puzzle.

Hint

 displays the expected solution at the current 

position of the cursor.

Reset

 removes all solutions from the puzzle so you 

can start over.

Undo

 erases only your last move.

Exit

 quits the game and gives you the option to 

return to the Sudoku menu.

Hangman

Hangman

 selects a mystery word and challenges you 

to guess it letter by letter. You have to guess the word 
to save the cowboy.

1. Press  .
2. Press   or   until you highlight 

Hangman

 and 

then press ENTER.

The Hangman menu is displayed.

3. 

New Game

 is highlighted. Press ENTER to 

begin a new game.

You can also select other options from the 
Hangman menu. Press   or   until you highlight 
the one you want and then press 

ENTER

.

Options

 opens the options menu where you can 

change the skill level or view the high scores.

Help

 displays instructions for the game.

Exit

 leaves the game and returns to the Games 

menu. Press   or   to highlight 

Yes

 and press 

ENTER

 to leave the game. Highlight 

No

 and press 

ENTER

 to return to the Hangman menu.

4.  Type letters you think are in the mystery word.

Each wrong guess that you make causes another 
piece of the cowboy to appear. When he is whole, 
you lose. When you guess a letter correctly, it gets 
fi lled in everywhere it appears in the mystery word.

Note

: The letters of the mystery word are hidden. 

The number of guesses remaining is displayed as 
a red number on the screen. Points are awarded 
for each correctly guessed letter and subtracted 
for each wrong guess.

5.  Continue playing until you get a word wrong.

If your score registers as a high score, you are 
asked to input your name. Type your name and 
press 

ENTER

OK

 is highlighted. Press 

ENTER

 

again to view the high scores screen. Press   or   
to highlight 

Cancel

 and then press 

ENTER

 if you 

don’t want to add your score.

Note

: If your time is not a high score, you go 

directly to the Hangman menu.

6. Press   or   to highlight 

OK

, if necessary, and 

then press ENTER.

To clear the high scores, press   or   until you 
highlight 

Clear All

 and then press 

ENTER

.

7. 

New Game

 is highlighted. Press ENTER to play 

again.

Using Hints

 

During a game, press 

 for additional options. 

Press   or   to highlight the option you want 
and then press 

ENTER

.

New Game

 starts a new round. Press 

ENTER

 to 

start a new game or press   and then press 

ENTER

 to return to the current game.

Help

 displays instructions for the game. Read the 

text or highlight 

Close

 and press 

ENTER

 to return 

to the game.

Quit

 ends the game. Press 

ENTER

 to return to the 

Hangman menu or press   and then press 

ENTER

 

to return to the current game.

Hint

 reveals one letter in the mystery word. The 

number of hints remaining is displayed next to the 
menu item. The number of hints available at the 
beginning of a game is determined by the skill level.

Changing the Skill Level

 

You can change the skill level at the Options 
menu. You can select a level from 1 to 5. The 
skill level aff ects the diffi

  culty of the words, the 

number of guesses, and the number of hints 
allowed. Level 5 is the most diffi

  cult level.

At the Hangman menu, press   to highlight 

Options

 and then press 

ENTER

.

The 

Level

 option is highlighted. Press   or   to 

change the skill level. If you change the skill level, 
press   until you highlight 

OK

 and press 

ENTER

 

to save your changes. Highlight 

Cancel

 and press 

ENTER

 to exit the Options menu without saving 

your changes.

Word Train

In 

Word Train

, you and the train take turns typing 

letters to form a word. Whoever fi rst completes a 
word wins. The required length of a winning word 

is determined by the skill level, but at level 1, words 
have to be at least 4 letters long. If the letters you 
enter make a stem that can’t be further built upon to 
make a word in this dictionary, you lose.

1. Press  .
2. Press   or   until you highlight 

Word Train

 and 

then press ENTER.

The Word Train menu is displayed.

3. 

New Game

 is highlighted. Press ENTER to 

begin a new game.

You can also select other options from the Word 
Train menu. Press   or   until you highlight the 
one you want and then press 

ENTER

.

Options

 opens the options menu where you can 

change the skill level or view the high scores.

Help

 displays instructions for the game.

Exit

 leaves the game and returns to the Games 

menu. Press   or   to highlight 

Yes

 and press 

ENTER

 to leave the game. Highlight 

No

 and press 

ENTER

 to return to the Word Train menu.

4.  Type letters to try and form a word.

A train enters the screen from the right.

Note

: You and the computer also take turns 

beginning a word. In the fi rst round, you type the 
fi rst letter. In the second round the computer will 
type the fi rst letter, and so on.

5.  Continue taking turns with the computer, 

trying to be the fi rst one to complete a word.

Remember, the length of a winning word is 
determined by the skill level, but must be at least 
4 letters long.
If you complete a word fi rst, you win. If you type a 
letter that cannot be further built upon to make a 
word, you lose.
Points are awarded for each round you win. The 
amount of points per word is determined by the 
skill level.
If your score registers as a high score, you are 
asked to input your name. Type your name and 
press 

ENTER

OK

 is highlighted. Press 

ENTER

 

again to view the high scores screen. Press   or   
to highlight 

Cancel

 and then press 

ENTER

 if you 

don’t want to add your score.

Note

: If your time is not a high score, you go 

directly to the Word Train menu.

6. Press   or   to highlight 

OK

, if necessary, and 

then press ENTER.

To clear the high scores, press   or   until you 
highlight 

Clear All

 and then press 

ENTER

.

7. 

New Game

 is highlighted. Press ENTER to play 

again.

Using Hints

 

During a game, press 

 for additional options. 

Press   or   to highlight the option you want 
and then press 

ENTER

.

New Game

 starts a new round. Press 

ENTER

 to 

start a new game or press   and then press 

ENTER

 to return to the current game.

Help

 displays instructions for the game. Read the 

text or highlight 

Close

 and press 

ENTER

 to return 

to the game.

Quit

 ends the game. Press 

ENTER

 to return to 

the Word Train menu or press   and then press 

ENTER

 to return to the current game.

Hint

 displays all possible letters you can type to 

continue the word. You are only permitted one 
hint per round.

Changing the Skill Level

 

You can change the skill level at the Options 
menu. You can select a level from 1 to 4. The skill 
level aff ects the minimum length of a winning 
word and the amount of points awarded for 
winning a round. At level 1, words must be at 
least 4 letters long. At level 2, 5 letters; level 3, 
6 letters; level 4, 7 letters. Level 4 is the most 
diffi

  cult level.

At the Word Train menu, press   to highlight 

Options

 and then press 

ENTER

.

The 

Level

 option is highlighted. Press   or   to 

change the skill level. If you change the skill level, 
press   until you highlight 

OK

 and press 

ENTER

 

to save your changes. Highlight 

Cancel

 and press 

ENTER

 to exit the Options menu without saving 

your changes.

Using the Reading Timer

Your device includes a reading timer which enables 
you to time your reading and keep a log of the books 
you read.

1. Press  .
2. Press   or   to cycle through the icons until 

Reading Timer

 appears at the bottom of your 

screen.

3. Press 

ENTER.

You have three options at the Reading Timer menu.

Time your reading

 enables you to time your 

reading for up to two hours.

Set a timer

 enables you to choose your reading 

time, from 15 minutes to six hours.

View reading log

 provides you with a list of the 

books you have read and the time spent reading 
each one.

3. Press   or   to highlight the option you want 

and then press ENTER.

Timing Your Reading

1. Select 

Time your reading

 from the Reading 

Timer menu.

You are asked to enter the name of the book or 
reading assignment you want to time.

2.  Type a name and then press   or ENTER.

You can type up to 15 letters or spaces. Hold 

SHIFT

 and press a letter to type a capital.

3. 

Start

 is highlighted. Press ENTER to begin the timer.

Note:

 After a few seconds your device will shut off . 

This is not a malfunction.

 To save battery power 

and the screen, the device shuts off  during timing.

4.  When you are fi nished reading, press the 

power switch to turn on your unit.

5. Press   or   to highlight 

Stop

 and then press 

ENTER.

You see a screen listing how long you read.

6.  Press ENTER and continue through the reading 

log to return to the Reading Timer menu.

Checking Your Progress

 

At any time when the reading timer is running, you 
can check to see how long you have been reading.
Press the power switch to turn the device on. 
The timer reappears and displays your progress. 

Continue

 is highlighted. Press 

ENTER

 to select it. 

The timer continues and the device shuts off  again.

Ending a Session

 

At any time when the reading timer is running, 
you can stop the timer and end a session.
Press the power switch to turn the device on. The 
timer reappears and displays your progress. Press   or 

 to highlight 

Stop

 and press 

ENTER

 to stop timing.

Setting a Timer

1. Select 

Set a timer

 from the Reading Timer menu.

To set a timer, you must fi rst select a time.

2. Press   or   to select a time from among the 

reading time options.

You can select from 15 minutes to 6 hours, in 15 
minute increments.

3. Press   or ENTER.

You are asked to enter the name of the book or 
reading assignment you want to time.

4.  Type a name and then press   or ENTER.

You can type up to 15 letters or spaces. Hold 

SHIFT

 and press a letter to type a capital.

5. 

Start

 is highlighted. Press ENTER to begin the 

timer.
Note:

 After a few seconds your device will shut off . 

This is not a malfunction.

 To save battery power 

and the screen, the device shuts off  during timing.

6.  When you have reached your time limit, your 

device turns on and a tone sounds indicating 
the session is over.

You see a screen listing how long you read.

7.  Press ENTER and continue through the reading 

log to return to the Reading Timer menu.

Viewing The Reading Log

The reading log is automatically displayed each time 
you fi nish a session. You can also access the reading log 
at any time by selecting it from the Reading Timer menu.

1.  After a session, press ENTER to select 

View 

reading log

.

Or you can select it from the Reading Timer menu.

2. Press   or   to view the reading log.

Note

: The fi nal page of the log is a summary 

screen. Once you see the summary screen, you 
cannot return to list of log entries.

3.  To see the summary screen, press   from the 

last page of entries, or press ENTER at any time.

A brief summary of the reading log is displayed, 
including the number of sessions and the total 
time spent reading.

4. 

Menu

 is highlighted. Press ENTER to return to 

the Reading Timer menu.

Press   or   to highlight 

Clear

 and press 

ENTER

 

to erase all times from the log. You are asked to 
confi rm the deletion. 

Yes

 is highlighted. Press 

ENTER

 

to erase the reading log. Press   to highlight 

No

 and 

then press 

ENTER

 to cancel the deletion.

Connecting Your Device To a TV

Your 

Speaking Spelling Bee

 has a built-in TV Out port 

and comes with an AV cable to connect it to your 
television. You can then watch and hear your device 
on your television.

1.  Turn on your device.
2.  Connect the single end of the included AV 

cable to the TV Out port on your device and 
the RCA type plugs to the audio and video 
ports on your television, according to the color 
of the cable and the jack.

AUDIO

(MONO)

VIDEO 1
INPUT

R

L

3.  Turn the channel or switch the TV/Video input on 

your television so that it is set to display the input 
from the jacks where you connected the cable.

4.  Continue to press buttons on your device as 

you normally would, simply watch the TV for 
all the audio/video output.

Connecting Your Device To a PC

Your 

Speaking Spelling Bee

 has a built-in USB port. In 

order to connect your device to your PC, you need a 
USB cable with a mini-USB jack on one end (to fi t your 
device) and a standard USB jack on the other end (to 
fi t your PC).
You can then access Franklin’s Web site (see below) to 
purchase and download new games for your device.

1.  Turn on your device.
2.  Connect your PC to the Internet if it is not 

connected already.

3.  Connect the standard end of a USB cable to a 

USB port on your PC and the small end to the 
mini-USB port on your device.

4. Press  .
5. Press  or   to cycle through the icons until 

Extra 

Content

 appears at the bottom of your screen.

6. Press 

ENTER.

7. Press   to highlight 

Connect to PC

 and then 

press ENTER.

8. 

Connect

 is highlighted. Press ENTER to select it.

Your device opens communication to your PC. 

Note

: The fi rst time you establish a connection 

between your device and your PC, the drivers are 
installed. Please wait until you see the message on 
your PC that the new hardware is found and ready.
When your PC and your device are connected, the 
screen on your device displays a graphic showing a 
double-headed arrow between a PC and a device.

9.  When you are ready to disconnect your device 

from your PC, press ENTER on the device.

10. Press 

/BACK to return to the Extra Content 

menu.

To return to the main menu, press 

.

Downloading Extra Content

Your device is not limited to the games it comes with. 
You can purchase additional games for your device 
from Franklin’s Web site.

1.  Make sure your device is connected to your PC.

See “Connecting Your Device To a PC” for more 
information.

2.  Connect your PC to the Internet, open a 

browser and visit www.franklin.com/estore/
languagelearning.

3.  Follow the links and instructions on the screen 

to purchase and download new games to your 
device.
Note

: The fi rst time you visit www.franklin.com, 

please be sure to register your device with Franklin.

Important

: When you download a game, please 

make sure your device is connected to your PC.
During the download, the purchased game is 
automatically sent to your device. However, if you 
have inserted an SD card into your device, you 
may be asked whether to save the download to 
the device’s internal memory or to the SD card. 

Remember

: There is a limited amount of free 

memory on your device. If you do not have enough 
memory to copy the game, you will need to use an 
SD card. You can return to www.franklin.com at any 
time to re-download a purchased game.

4.  When your downloads are complete and you 

are ready to disconnect your device from your 
PC, press ENTER on the device.

5. Press  /BACK to return to the Extra Content 

menu.

To return to the main menu, press 

.

Using Extra Content

1. Press  .
2. Press  or   to cycle through the icons until 

Extra 

Content

 appears at the bottom of your screen.

3. Press 

ENTER.

You have three options on this menu:

View content (Internal)

 enables you to access the 

games you have downloaded to your device’s 
internal memory.

View content (SD Card) 

enables you to access the 

games you have downloaded to an SD card that is 
currently inserted in your device.

Connect to PC

 enables you to connect your 

device and utilize its functionality on a PC. Please 
see “Connecting Your Device To a PC” for more 
information.

4. Press   or   to highlight 

View content 

(Internal)

 or 

View content (SD Card)

 and then 

press ENTER.

A list of available content is displayed, sorted by 
the date of the download.

5. Press   or   to highlight the game you want to 

open and then press ENTER.

Press 

BACK

 to return to the Extra Content menu.

Specifi cations

Model: SSB-212 

Speaking Spelling Bee

• Batteries

: 3 x AAA

• Size

: 11.5 x 6 x 2.5 cm

• Weight

: 4 oz

ISBN 978-1-59074-488-8
© 2007-2008 Franklin Electronic Publishers, Inc. 
Burlington, N.J. 08016-4907 U.S.A. All rights reserved.
© 1998-2007 Merriam-Webster, Incorporated. All 
rights reserved.
New Oxford American Dictionary, 2nd Edition © 
Oxford University Press 2005
© 2007 TikGames, LLC. All rights reserved.
U.S. Patents: 5,007,019; 5,113,340; 5,203,705; 
5,218,536; 5,396,606; 5,497,474
Imported to the European Community by:
Franklin Electronic Publishers GmbH
Kapellenstr. 13
85622 Feldkirchen, Germany

Note:

 Dispose of this device through your local 

electronic product recycling system - do not throw in 
the trash bin.

 

 

 

FCC NOTICE

This device complies with Part 15 of the FCC Rules. Operation 
is subject to the following two conditions: (1) This device may 
not cause harmful interference, and (2) This device must accept 
any interference received, including interference that may cause 
undesired operation.

Warning

: Changes or modifi cations to this unit not expressly 

approved by the party responsible for compliance could void the 
user’s authority to operate the equipment.

NOTE

: This equipment has been tested and found to comply with the 

limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. 
These limits are designed to provide reasonable protection against 
harmful interference in a residential installation. This equipment 
generates, uses and can radiate radio frequency energy and, if not 
installed and used in accordance with the instructions, may cause 
harmful interference to radio communications. However, there is no 
guarantee that interference will not occur in a particular installation. If 
this equipment does cause harmful interference to radio or television 
reception, which can be determined by turning the equipment off  and 
on, the user is encouraged to try to correct the interference by one or 
more of the following measures:
–Reorient or relocate the receiving antenna.
–Increase the separation between the equipment and receiver.
–Connect the equipment into an outlet on a circuit diff erent from 
that to which the receiver is connected.
–Consult the dealer or an experienced radio/TV technician for help.

Note

: This unit was tested with shielded cables on the peripheral 

devices. Shielded cables must be used with the unit to insure 
compliance.

Note

: The manufacturer is not responsible for any radio or 

TV interference caused by unauthorized modifi cations to this 
equipment. Such modifi cations could void the user’s authority to 
operate the equipment.

Disclaimer of Warranties

Except as specifi cally provided herein, Franklin makes no warranty of 
any kind, express or implied, with respect to this product.

Limited Warranty (U.S. only)

LIMITED WARRANTY, DISCLAIMER OF WARRANTIES, AND 
LIMITED REMEDY

FRANKLIN WARRANTS TO THE ORIGINAL PURCHASER THAT THIS 
PRODUCT WILL BE FREE FROM DEFECTS IN MATERIALS AND 
WORKMANSHIP FOR A PERIOD OF ONE (1) YEAR FROM THE ORIGINAL 
DATE OF PURCHASE AS EVIDENCED BY A COPY OF THE SALES RECEIPT. 
THIS LIMITED WARRANTY DOES NOT COVER DAMAGE DUE TO ACTS 
OF GOD, ACCIDENT, MISUSE, ABUSE, NEGLIGENCE, MODIFICATION, 
UNSUITABLE ENVIRONMENT, OR IMPROPER MAINTENANCE. THE 
SOLE OBLIGATION AND LIABILITY OF FRANKLIN, AND THE EXCLUSIVE 
REMEDY UNDER THIS LIMITED WARRANTY, IS REPAIR OR REPLACEMENT 
AT THE SOLE OPTION OF FRANKLIN AND THIS REMEDY APPLIES ONLY 
IN THE CASE IN WHICH FRANKLIN DETERMINES THAT THE PRODUCT 
WAS DEFECTIVE AND THAT THE DEFECT AROSE WITHIN THE DURATION 
OF THE LIMITED WARRANTY. THIS REMEDY IS THE EXCLUSIVE REMEDY 
FOR BREACH OF THIS WARRANTY. THIS WARRANTY GIVES YOU CERTAIN 
RIGHTS; YOU MAY ALSO HAVE OTHER RIGHTS THAT MAY VARY FROM 
JURISDICTION TO JURISDICTION.
EXCEPT FOR THE LIMITED WARRANTY EXPRESSLY RECITED ABOVE, 
THIS FRANKLIN PRODUCT IS PROVIDED ON AN “AS IS” BASIS, WITHOUT 
ANY OTHER WARRANTIES, EXPRESS OR IMPLIED, INCLUDING, BUT 
NOT LIMITED TO, WARRANTIES OF MERCHANTABLE QUALITY, 
MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE, OR 
THOSE ARISING BY LAW, STATUTE, USAGE OF TRADE, OR COURSE 
OF DEALING. THIS WARRANTY APPLIES ONLY TO PRODUCTS 
MANUFACTURED BY OR FOR FRANKLIN AND SPECIFICALLY DOES 
NOT INCLUDE BATTERIES, CORROSION OF BATTERY CONTACTS OR 
ANY OTHER DAMAGE CAUSED BY BATTERIES. FRANKLIN SHALL 
NOT HAVE ANY LIABILITY TO THE PURCHASER OR ANY OTHER 
PERSON OR ENTITY FOR ANY INDIRECT, INCIDENTAL, SPECIAL, OR 
CONSEQUENTIAL DAMAGES WHATSOEVER, INCLUDING, BUT NOT 
LIMITED TO, LOSS OF REVENUE OR PROFIT, LOST OR CORRUPTED DATA, 
OR OTHER COMMERCIAL OR ECONOMIC LOSS, EVEN IF FRANKLIN 
HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES, OR 
EVEN IF OTHERWISE FORESEEABLE. FRANKLIN IS NOT RESPONSIBLE 
FOR CLAIMS BY A THIRD PARTY. FRANKLIN’S MAXIMUM AGGREGATE 
LIABILITY SHALL NOT EXCEED THE AMOUNT PAID FOR THE PRODUCT 
AS EVIDENCED BY THE SALES RECEIPT. SOME STATES/JURISDICTIONS 
DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY 
FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE 
LIMITATION MAY NOT APPLY TO YOU. IF THE LAWS OF THE RELEVANT 
JURISDICTION DO NOT PERMIT FULL WAIVER OF IMPLIED WARRANTIES, 
THEN THE DURATION OF IMPLIED WARRANTIES AND CONDITIONS ARE 
LIMITED TO THE DURATION OF THE EXPRESS WARRANTY GRANTED 
HEREIN.
Warranty Service: If you think your product is defective, call 
Franklin’s Customer Service Desk, 1-800-266-5626, to request a 
return merchandise authorization  (“RMA”) number, before returning 
the product (transportation charges prepaid) to:

Franklin Electronic Publishers, Inc.
Attn: Service Department
One Franklin Plaza
Burlington, NJ 08016-4907

If you return a Franklin product, please include your name, address, 
telephone number, a brief description of the defect and a copy of your 
sales receipt as proof of your original date of purchase. You must also 
write the RMA prominently on the package if you return the product; 
otherwise there may be a lengthy delay in the processing of your return. 
Franklin strongly recommends using a trackable form of deliver to 
Franklin for your return.

Limited Warranty

(EU and Switzerland)

Notwithstanding the disclaimer of warranties above, this product, 
excluding batteries and liquid crystal display (LCD), is guaranteed 
by Franklin to be free of defects in materials or workmanship for a 
period of two years from the date of purchase. It will be repaired or 
replaced with an equivalent product (at Franklin’s option) free of 
charge for any defect in workmanship or materials during that time.
This warranty explicitly excludes defects due to misuse, accidental 
damage, or wear and tear. This warranty does not aff ect the 
consumer’s statutory rights.

Limited Warranty (outside

U.S., EU and Switzerland)

Notwithstanding the disclaimer of warranties above, this product, 
excluding batteries and liquid crystal display (LCD), is guaranteed 
by Franklin to be free of defects in materials or workmanship for a 
period of one year from the date of purchase. It will be repaired or 
replaced with an equivalent product (at Franklin’s option) free of 
charge for any defect in workmanship or materials during that time.
Products purchased outside the United States, the European 
Union and Switzerland that are returned under warranty should 
be returned to the original vendor with proof of purchase and 
description of fault. Charges will be made for all repairs unless valid 
proof of purchase is provided.
This warranty explicitly excludes defects due to misuse, accidental 
damage, or wear and tear. This warranty does not aff ect the 
consumer’s statutory rights.

LLP-28002-00
Rev. A

This unit may change operating modes, lose information 
stored in memory, or fail to respond due to electrostatic 
discharge or electrical fast transients. Normal operation of 
this unit may be re-established by pressing the reset key, by 
pressing the power switch, or by removing and replacing 
the batteries.

Please save this User’s Guide and all packing materials for 
future reference, as they contain important information.

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